Posts for Radiant


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Warp wrote:
What would be the definition of "action adventure"?
This, basically. It covers metroidvania, zelda-like, and stealth games. Although I am definitely fine with, as Drd2k9 suggests, using more specific subgenres as tags instead. The one thing we should not be doing is giving such games two separate "action" and "adventure" tags, as is the case now.
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...so can we do something about this? Such as adding an "action adventure" tag to prevent double-tagging all those games as "action" and "adventure" both? Or update the wiki?
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While I don't agree with Arc's note on "credibility", arguably Coca Cola Kid has low enough ratings that it should be moved back to moon tier. There's plenty of other (and higher-rated) movies of the Sonic Game Engine in star tier, already.
Post subject: Re: #6487: KAGE-008's NES Felix the Cat (Dragon Co) "glitch exit" in 04:33.8
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Good run, bad game.
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Spikestuff wrote:
Here's a list of Video Games that actually classify as Adventure so you can better understand the genre a bit better instead of plopping it on games that aren't that:
It strikes me that all of those are Action-Adventures rather than Adventure Games. The term "adventure game" usually refers to games like Monkey Island, Myst, King's Quest, Shadowgate, or Nancy Drew. And since this site doesn't have a tag for "action adventure", many of them get double-tagged as both "action game" and "adventure game".
Post subject: Re: #6474: g0dm0d3's NES Mickey s Adventures in Numberland in 09:15.62
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Post subject: Re: #6466: Masterjun & ais523's NES Super Mario Bros. 3 "game end glitch" in 00:00.78
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What on earth was THAT? :D
Post subject: Re: World 4 complete!
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sack_bot wrote:
Link to video input file Saved about 00:26.60 off this level compared to my old TAS, 02:54.96 in this world, and 07:16.24 overall
Is this skip something you can use?
Post subject: Re: #6416: Juarez's Genesis Sunset Riders "low%, pacifist" in 10:31.86
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Radiant wrote:
So yes vote. However I should point out that in terms of entertainment, the SNES version is probably superior (since it has more levels). Or the arcade original, of course.
Turns out we do have a pacifist submission for the arcade original.
Post subject: Re: #6453: Juarez's Genesis Sunset Riders in 09:54.41
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Looks fun to me, especially the part where there's lots of bullets flying at you and you dodge them all, or the ineffectual indian in your cable car. Yes vote.
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I find it hilarious how crappy this game is... and I note it was still popular enough to spawn half a dozen sequels, and some of the later ones turned out to be fairly decent platformers. Yes vote.
Post subject: Re: #6448: nymx's C64 The Forbidden Forest "Crazy any%" in 07:24.69
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One of the first games with parallax scrolling? That's fairly impressive. I do find the lengthy "won level" sequences fairly boring to watch, though.
Post subject: Re: #6447: DrD2k9's C64 Monty on the Run in 12:35.42
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Nice one! This reminds me of (and actually predates) the old Dizzy series. Yes vote! ...and I know that music from somewhere, and I'm reasonably sure I've never played this. Does anyone know if it's been reused for another game or something? (edit) possibly IWBTG or its many fangames?
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EZGames69 wrote:
Contra and Castlevania offer different routing choices which is what makes those more fun to watch. A normal any% of this game could be identical to a pacifist run, it’s the same reason why Iji pacifist was rejected.
The main difference being, in Iji killing enemies is slower than dodging them (so Iji's any% run already avoids killing enemies as much as possible) whereas in Sunset Riders, killing enemies is faster than dodging them (so the any% run kills a lot).
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EZGames69 wrote:
Highly doubt it, mostly because it doesn’t feature anything notably different compared to the regular any%
Well, except for lots of bullet dodging, and being chased by half a dozen ineffectual enemies at all times. I find it looks rather different (and funnier) than the existing run - just like how Contra or Castlevania has a pacifist branch. $.02
Post subject: Re: #6436: Juarez's Genesis Sunset Riders ""low%""pacifist"" in 10:31.86
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TASVideoAgent wrote:
Juarez, I'm not sure what you're trying to accomplish by submitting the same three movies again after that they got rejected. Judgments for these movies have been already delivered with relative explanations, as you can read at the bottom of the relative submission texts
As far as I can tell, the "pacifist" submission (6416) never got rejected (although the other two did). Would pacifist be a valid branch for this game?
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Juarez wrote:
Crap, now only 2 players TAS can be submited, 1 player TAS can no longer be submited?
I don't think that's what Thunderaxe meant, no. As I understand it, "1 player fastest" is too similar to "2 player fastest" to publish both, but that doesn't mean that "1 player pacifist" is also too similar to "2 player fastest".
Post subject: Re: #6416: Juarez's Genesis Sunset Riders "low%, pacifist" in 10:31.86
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Personally I think a pacifist run of this game is appropriate, not to mention very funny. I like how in several stages (like #2) you have half a dozen enemies ineffectually chasing you, and you get to dodge between all the bullets. So yes vote. However I should point out that in terms of entertainment, the SNES version is probably superior (since it has more levels). Or the arcade original, of course.
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dwangoAC wrote:
I think this should be a case-by-case decision but in general this is a question that's come up before with ports.
There's an important distinction to be made. For a classic port, both versions have different source code. There's just no way a game written for an SNES is going to run on a Genesis; it would have to be rewritten from scratch. And often, the new team won't have access to design notes of the earlier team; this is why e.g. all versions of 2D Prince of Persia have wildly different physics. A modern port uses the same source code but different libraries. For example, a game written in C++ could use a standard library for graphics and sound. And if this library also exists for other platforms, then almost instantly you can have a Mac, Linux, or XBox version with identical gameplay. And with the same glitches, too, unless there are glitches in the library (which would then apply to every game using that library).
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Wow! Especially the gravitron segment and having the extro sequence while gravitron bullets are still flying! YYYYYYesvote.
Post subject: Re: #6426: nymx's C64 The Human Race in 09:08.27
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I especially enjoyed the last stage.
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Matslo123 wrote:
Could you provide your reasons for why you would find it more entertaining on a higher difficulty (I assume you mean extreme)? This is not only targeted towords Radiant, any feedback is appreciated but please make your reasons justified.
Since TAS'es are supposed to be superplays, default difficulty is not whatever is fastest, but whatever is the most superhuman. As our guidelines state, When a game has multiple difficulty levels, it is preferred to play on the difficulty that would make the most interesting and entertaining run. Usually, this is the hardest difficulty, and as such it is the most preferred choice for a TAS. The main exception is when higher difficulty is "the same but longer" (e.g. all enemies get twice the HP) but that's really not the case in Iji, as the difficulty affects enemy AI and boss movesets, and reduces your healing. That's also why [2529] Windows Hyper Princess Pitch "Reallyjoel's Mom difficulty, best ending" by Tseralith in 15:40.48 (another game by the author of Iji, played at an absurdly high difficulty) gets such high ratings.
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Someone with database access should make a scatter plot of entertainment rating against technical rating for all published runs. I strongly suspect that they have a direct linear correlation. The best comparison I can come up with is this: famous dating site OkCupid used to let its users rate other profiles on "looks" and "personality", and it turns out that people overwhelmingly use more-or-less the same rate for both:
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Matslo123 wrote:
• All posters, ribbons and supercharges • Yukabacera's scrambler • Trapmine • Banana gun • All armor and jump upgrades
FWIW I like this part.
Doing the run on any other difficulty than Normal would have much the same drawbacks as were discussed in my previous TAS discussions and I will not repeat myself here.
It's worth considering that you appear to use easy mode because that's what Speedrun.com does. You claim that people would find higher difficulty modes "far less entertaining", but several posters (including Patashu, Necroyeur, ais523, ThunderAxe, and myself) have suggested they actually prefer higher difficulties. Maybe you could ask posters what they find entertaining instead of assuming.
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Matslo123 wrote:
It isn't exactly true that you can get all weapons in a single run because you need to exit out of sector Z via the menu.
Sector Y is the one without the exit; Sector Z has a regular exit.