Posts for Randomno


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Joined: 2/11/2018
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Interested in TASing this but haven't looked into it yet. The Simpsons NES games are long-overdue submissions. There's a couple of YouTube videos. Link to video Seems to come in at just under 8 minutes with TAS timing. Done on QuickNes core. Commentary is hard to hear. Link to video Without commentary. There's a lot of information on speedrun.com here. They mention trying to sync Sami's run from this thread, which sounds like a pain since it was done on an old emulator and a bad ROM. There's also wall clipping, but no use for it yet known.
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I wasn't getting at accuracy to console, unless that is the cause of the current issues. PCSX2 is listed here as "Preliminary reports indicate instability with sync requiring multiple movie files to create a final product." Issues such as this prevent it from being acceptable for the site. If this speed vs. accuracy is a question that needs to be answered to implement better TASing tools, then the answer is probably a bit of both. TASes aren't made at full speed so being able to play at a high framerate isn't massively important. The accuracy should be enough that it's not introducing new glitches or something of the sort.
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Are you asking as an emulator developer? I think the priority would be reliability, as PCSX2 has TAS tools but is unstable with regards to syncing. Past that I don't know.
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I've been doing various things on the wiki but would like to address the starting point for all to-dos: updating the TODO page itself. What needs to be done and how will it improve the site?
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Still haven't heard from warmCabin. I'm probably going to make a new submission with the fixes, unless someone else wants to (feel free).
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dekutony wrote:
Atari Jaguar/Jaguar CD, BSX, TIC-80 and 64DD are not in Wiki: EmulatorResources since the release of BizHawk 2.9. Also Wiki: Platforms hasn't been updated in over a year, meaning platforms like Flash, PC98, PICO8, MacOS, and the other platforms I mentioned above are not present on the page either.
Should all be up to date now. Some of the Platform descriptions are a bit short, but I didn't feel like adding "It was a commercial failure" to half of them.
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I catalogued this as v1.0 but I'm not sure if this uses the later version that fixed crashing or if crashing just isn't present on the emulator.
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Because of the different versions from different sources I suppose. Or more generally, because we care too much :P
Editor, Experienced Forum User, Published Author, Active player (397)
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EPF on BizHawk at last. Nice little mission.
Editor, Experienced Forum User, Published Author, Active player (397)
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CoolKirby wrote:
Sasa does appear to be the English title.
Why so? The manual calls the robot "SASA". Cover art and title screen are no help here. I don't expect third party sites to be any more knowledgeable. The movie file says it is PAL. I didn't encounter anything about version differences but I'm not sure.
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Browsers aren't going to work like that. Could try going through PCem, potentially. Easiest option is a macro though.
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I understood less about fractions after watching this.
Editor, Experienced Forum User, Published Author, Active player (397)
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Thanks for pub What puts this in Standard?
Editor, Experienced Forum User, Published Author, Active player (397)
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1080p 1200p (2*native) Also I would prefer if the audio was shifted by about -400ms, but that's not an emulation issue, it's just how the game is.
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I've been looking into that a fair bit. The code for the music calls functions from Club Penguin's shell, which isn't being used when running games on their own. I've tried replicating the shell functions inside the game SWF and tried asking people who know ActionScript better than me but nothing so far :( As a side note, I got the official Club Penguin version working on its own. I thought it was complicated but turns out I just had to change 1 variable. The Disney version is faster though (even though the resolution is wrong, the audio is broken... etc).
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My encode has audio shifted by -400ms. I'm not sure what the cause of the lag is. Edit: The audio lag seems be present when playing normally. I shifted it to be closer to the official Club Penguin version.
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Looking at the header in FFDEC they are 750x600. menus.swf is 760x480 but I don't think that matters. I guess use --width and --height to force it then. Also, I forgot but the swfs are still up for now: https://a.dolimg.com/media/en-US/games/clp_spl_puz_pufflelaunch/cp_pufflelaunch.swf
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The files are from here. I don't think any of the archived versions are different https://web.archive.org/web/*/http://a.dolimg.com/media/en-US/games/clp_spl_puz_pufflelaunch/*
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It was available on the Disney lol site for free. There's a domain check but it's not baked into the swf
Editor, Experienced Forum User, Published Author, Active player (397)
Joined: 2/11/2018
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I will happily give more info on finding the game files if it doesn't break the site rules.
Info Teddy wrote:
It's clicking on the "Visit Club Penguin" button instead of "Start Game". Seems to be an issue related to mouse coordinates and window size that affects the entire movie even if I fix the first mouseclick.
I don't understand this since they're on opposite sides of the screen. The game is 750x600 which is what I'm running it at. The first mouse coordinate is 550, 530. How does that click the left side of the screen? I have another version for 1500x1200 if that helps. I double checked the ruffle version and the file I uploaded and they're correct.
Editor, Experienced Forum User, Published Author, Active player (397)
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The videos in the OP are available again (thanks Vampier).
Editor, Experienced Forum User, Published Author, Active player (397)
Joined: 2/11/2018
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Great list
FractalFusion wrote:
From discussion so far, it seems that the eyes should be deemed touching whichever regions make up the sclera? Or anything nearby? In that case, the rule would need a bit of updating. (The goal is to have a rule that aligns with common sense.)
I'm not sure what discussion you're referring to. I've only been considering the inner eye, but I suppose if you ignore the sclera, you're starting to treat black as a fifth colour.
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I'm not fussed if the original submission gets removed from Playground, unless you're proposing something else. It would be nice to have the level skip record noted somewhere.
feos wrote:
I also wonder if there's a way to run this on an unmodified game (like is it possible with some tweaks, or not at all)?
I experimented a bit with the ruffle parameters but couldn't get anything to work. Definitely might be possible though. The modifications remove the domain check from each swf, and the member check (checking if you have paid membership on Club Penguin) from the main swf.
Editor, Experienced Forum User, Published Author, Active player (397)
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After discussion on Discord, movie that starts at level 10, finishes secret levels, resets game, goes to level 30, finishes expert levels: User movie #638226358231730550 Link to video
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Can you explain this like I'm the intended demographic for Color a Dinosaur? Thanks though, seems sufficient for an answer.
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