Posts for Ren


Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Obvious YES YES HELL YES.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Easy 'yes', this movie was awesome. The submission text makes it MUCH more entertaining, and I'd love it if he were to, say, annotate the YouTube video with comments about the video ;)
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
I don't really see why having Japanese text would have made this unpublishable. If possible, 100% of OoT TASers would skip all text anyway. Claiming English is "more entertaining" or "nostalgic" just doesn't cut it in my book. If there was a French version where you could skip all text boxes, would that be unpublishable? And how much is really gained from the text change? 2-4 minutes? This movie is a HUGE improvement to the previous one, even if it doesn't use all the tricks (some of which probably found when he was in the late stages of the run), it's well executed and entertaining. Okay, I'll admit that getting the bomb drops earlier would have been nice. Maybe unmanipulatable? Easy yes.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Easy 'YES', one of my favourite games, done with speed and precision. Looking forward to the next movie.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Likes: The en passant killing of enemies while falling down. The 'darn it why doesn't this thing MOVE' act in every place where you have to stop for a while. Laughed out loud at the random falling energy tank. Crab shell bounce -- awesome. Poor Sigmarine, he never had a chance. Superbly entertaining. At last a question: In the teleport stage 1st boss (centipede) you seem to stop for a while at about 5th or 6th last stike, is this to manipulate luck or is the boss immune to damage at that point?
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
"Don't blink or you'll miss it." Definite yes.Fast, smooth and entertaining.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Easy yes for "this was a tool assisted recording" Keep it up!
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Definite Yes. I love this game and how you clear the puyos is awesome. There's speed, control and enough variation that you can walk away from it feeling happy. Especially with that end sequence :P
mmbossman wrote:
Since I decided to set this back to new, having not realized that there was a Kirbys Avalanche run already published, does anyone see a reason to publish this also? From what I can see, the gameplay between the two is identical.
Well, this is a pretty classic game, and there are a surprising amount of puyo fans. I actually didn't know that Kirby's Avalanche was similar. I'll check it out and edit in later. //Edit1: Personally I found this run more entertaining than the Avalanche one. Maybe it's due to differences in the games (which I don't really see), but the combo optimization felt more optimal, especially since in this game pretty much every win is after one attack whereas in the Kirby one there seems to be two required. Also again, attack variations take this one to the top. ...I'm an idiot, Kirby's Avalanche is this game. Then this one should definitely obsolete Kirby's Avalanche.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Loved the constant boss-fight this game goes for. The ship-above sequence on the train roof (Xi-Tiger?) and the tentacle fight (Gusthead?) in the next level felt weird since all the bosses before that had died to one phoenix or so, lol. Easy yes.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Loved the constant boss-fight this game goes for. The ship-above sequence on the train roof (Xi-Tiger?) and the tentacle fight (Gusthead?) in the next level felt weird since all the bosses before that had died to one phoenix or so, lol. Easy yes.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
When I got to Woodman I was already in a WOW state and that just made my day. Easy yes.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Ha! Easy 'yes'. I've been watching Inichi do his magic for a long time now, and this just culminates everything. 21 minutes in a game that can easily take over 10 hours (or 20!) to play through? Awesome. I hadn't been following the progress for a while so the middle ages skip was my first *blink* what? moment. On the obsoletion question (which has been laid to rest, I guess), I believe that this movie deserves to obsolete the old one -- 4 hours of shaved time is just ridiculous and all the WTF moments make a hardened fan laugh and cry. WTF moments: middle ages skip, dungeon skip, lavos shell skip, lavos kills with elixir. Favorite moment: Magus gets left behind in the present, then appears anyway in 2300 ad. Truly spectacular TAS. Hats off to you, sir.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Easy "yes" even without the subtitles (accidentally grabbed the wrong avi -- why are there two, anyway?) Only weird thing was waiting for the disappearing platforms -- can't you jump and kick the other character up ? Also, earlier when you enter the elevator in level 4 it looks like the blue guy is llate -- this would be great to explain via subtitles. About the subtitles: I've played this game through and through, and so for me the strategies are easy to understand. I'd really like the author comments to include stuff like 'Double Dragon 2 was blahblahblah" and "The knee hit does X hp while other hits do Y hp damage, so it's used through the run." Also, since this can play out like a kung-fu movie, bad one-liners are kinda expected ;) "Watch where you're hitting!" "Mind the first step, it's kinda steep!" but maybe that's just me. Liked the 'no, YOU touch her!' ;) In any case, this movie wins for entertainment value, thoroughly breaking a hard game and making it look easy and the subtitles are an excellent bonus. Absolute 'yes'.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Not only fast as hell, but it's entertaining as well! I tell you, TASes are getting more and more entertaining by the year. Usually, when a SMW TAS starts, I'm all "oh crap, have to watch Mario just sitting there for the longest time." and when I show TASes to people who haven't seen any before, they're usually "wtf" at that point which sometimes requires explanation. I swear, I didn't even notice it this time. I was all "oh man, I wish these cutscenes would take longer so there'd be more cool playing around with the music." and that's a first. If I could vote 'yes' twice, I would. Hell, I'd give this TAS at least 10 'yes'ses. Please star this ;) One question: You have a lot of secret exits during which the button presses don't matter (right?) Why not do some rising tone equivalent with them? Or better yet, do a rising block in the first one, then two with one empty in between rising, then one falling. They'll never know what hit 'em. Did I mention a yes? I think I mentioned a yes. YES YES YES!
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Just popped in to do the required OMG WTF XIIT. Totally awesome improvements, Inichi. I've been lurking around but (due to comp failure) haven't been able to check the smv:s yet. Now that there's a megaupload you can be sure i'll watch it closely ;) Again, awesome, and keep up the good work. Would just like to check (since the last few pages of the thread seem to be of two minds about it); will there be two versions of the run (skip-glitched and non-skip-glitched), or just one (which one?)
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Too bad, I was really looking forward to a skip-glitch run, just to snub those speedattack people who use the (J) version to be faster and claim to be superior. Even with the additional battles you need to level up (with far less boss exp), it should be amazingly fast. Also, when watching, I don't really see the difference between a 720-frame boss fight and a 700-frame one. Sure, it's cool to see the spreadsheet and go "WOW", but still. Will we be seeing a skip-glitch run someday?
Post subject: Gamepad mapping question
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Is it possible to somehow map save, load, switch slot and turbo to L1/R1/L2/R2 buttons in a gamepad?
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Suggestion: With this new (amazing) trick, the game will be a LOT quicker. How about having another video next to it that shows only the boss battles? I love the game, but I have to admit I also love to skip all the running around since I (and a lot of others, I'm betting) know the game by heart. Is it possible to have several save slots in one .SMV ?
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Na, it was one of the 3D versions, sorry about that ;)
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
There was this one guy who played SoT through in 1h 38mins, but the video was long since removed from gametrailers.com
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
I've been watching these mini files for some time now and I have to say, darn impressive! Just a few questions... 1) At what point in the story are you going for Lavos? I'm guessing just when you get Epoch so you can crash into it and not have to battle the outside (saving valuable levelup time). 2) Continuing from that, would getting Black Vest/Mail be too much of a delay? I seem to remember a lot of Lavos's damage being Shadow type... Still, dropping off at 2300 AD to steal it from Son of Sun (even if you can run away instantly, which I doubt) might be a bigger delay than any leveling-up ;) 3) What's (generally) involved in manipulating critical hits in this game? Is the formula clear yet? Does it change with Berserked characters? I noticed you had "only" two critical hits with Crono in the Masamune battle. Or do the other characters' battle gauges and actions compensate for the additional animation in a critical hit?
Post subject: Hikaru no Go 1/2
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Just poking for a response: Would there be interest in seeing a speedrun of the GBA Hikaru no Go games? The players seem to be deterministic, so one question would be whether to aim for interesting games or just speed (which will be horribly slow anyway, as even the weakest players might think for 10-20 seconds per move. Still, if you cut away 'think time', an avi might be watchable). Word of warning, though: The players in this game (even the Meijin, who is sort of a final boss) are weak(capping at about 14 kyu). The games should *not* by any means be played for improving your game. Still, if someone figures out how to play Fujiwara no Sai in the game, it might be interesting enough to try. Also interesting would be to map out the different "special effects" each player has, even to the point where you see the special effect (when they think they have a superb move to foil your plan) and at the next move they go 'oh noes i die'. Would need to figure out how to get your rank up the fastest and if there's any way to speed up the text/thinking process.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
*heh* Yup, works like a charm now.
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
I'm getting "No connection could be made because the target machine actively refused it." in 10ish torrents that were running a while back (I kept my torrent program off for a while).
Ren
Experienced Forum User
Joined: 12/20/2005
Posts: 46
Fast running through a game that's notoriously hard. You have to remember the agonizing hours trying to get through this game to really appreciate this TAS. I confess, I did all my playthroughs with the 'infinite potions' cheat. Jawdropping monster-dodging, easy yes.