Posts for Rock


Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Spikestuff wrote:
Just going to string the questions that you can check. What's your xml set up like? Did you accidentally prioritize the CHD then the zip instead the other way around? Did you happen to have renamed the CHD file from cap-sf3-3.chd? Did you accidentally get the No CD version instead of sfiiia/sfiiij which is around 128KB?
The order is correct. The CHD is named correctly. sfiii is 129KB. Edit: Apparently it's incompatibility with the ROM Set, SFIII from the alleged 0.252 didn't work but one from 0.254 works. Now I'm just having a problem with KOF '98, it may be the same problem but neither versions from these two ROM Sets worked so far. I will keep looking to make sure it's not a problem with the emulator.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
I am glad Bizhawk 2.9.1 has fixed the crash of arcade games. However, although many games work without any problem, I'm having problems with CPS3 games. I know it's necessary to have the CHD File in conjunction with the ROM and open it with Mult-Disk Bundler (similar to Neo Geo games). Although at first it seems that the game has been successfully opened (the name appears at the top of the emulator) it's only on a black screen for a moment until the emulator finally crash. The game I've been trying to play is Street Fighter III: New Generation, but to no avail. To make it clear, the MAME version on Bizhawk runs CPS3 games? I know Neo Geo Games and other 80s/90s games run without any problem. But I really plan to test middle to late 2000s games and early 2010s games, since it has become an alternative for PS2 that isn't possible to make stable TAS videos yet.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
YoshiRulz wrote:
I believe all known bugs have been fixed. Try a dev build.
Yes, it worked. I was already worried about the possibility of my PC not having compatibility to use TAS in Arcade Games.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Since this topic already exists. Yes... Bizhawk crash every time I try to open an arcade game. I tried both Capcom and NeoGeo games. Is Windows 11 mandatory for them to work? I know Microsoft will stop supporting old OSs (I use Windows 8.1), but I have my own pace and I will only be able to change to W11 next year.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Spikestuff wrote:
Let's not TAS on an emulator full of hacks. Thanks. And if you want a suggestion. It's called DobieStation. One that's young and is full of potential on not being loaded with hacks beyond the brim.
Again this? You've said that before in another place... DobieStation is so new that we're probably just going to start looking at him in a decent way in five or six years. Some people prefer to start TAS on PCSX2 even with all the Hacks, than waiting for more years.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Zupapa wrote:
https://github.com/xTVaser/pcsx2-rr/releases Have you tried the latest version? If it does not work could you post a screenshot?
This version works, thanks.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Hey guy... I've been testing v1.4.0-rr, and different from the previous version it gives a strange error. "Kbd Accelerator 'COMMAND' is mapped multiple times. 'Command States_LoadSlot0' is being replaced by 'States_LoadSlot1' 'Command States_LoadSlot1' is being replaced by 'States_LoadSlot2' 'Command States_LoadSlot2' is being replaced by 'States_LoadSlot3' 'Command States_LoadSlot3' is being replaced by 'States_LoadSlot4' 'Command States_LoadSlot4' is being replaced by 'States_LoadSlot5'" And beyond... The game doesn't open, it only has these messages repeatedly. Is the problem related to the savestate? Do not seem to have a configuration problem, at least everything is identical to the previous version. Could anyone help?
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Wait... Really?! Aww... I thought it would finally work this time.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Doc Skellington wrote:
Zupapa: My pleasure. Rock: May I ask you which game you're trying to record? And does it occur only for that game? Also, have you checked if it is not just that the emulator is paused? By default, the "p" key unpauses the emulator and the frame advance is on "space". I've added an automatic pause after the opening of a movie so it's probably just that ;). Important note (for everyone): DO NOT CREATE MOVIES for the moment. The movie files do NOT meet the TASvideos' requirements. It is my next task (and I don't know how long it will take).
Apparently the game was just paused. Thanks. And don't worry, I just wanted to test with a quick game.
Rock
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Joined: 8/16/2017
Posts: 10
Location: Able CIty
Essentially, for normal gameplay the emulator works properly. But in the attempt to play while activating "New Record", the game stops working. No error appears, everything just hangs and the game doesn't continue. Am I doing something wrong?