Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
i replaced it because i just thought the encoders want the end credits but my controller setting is Emulated Wii Remote with Extension Wii Classic Controller and i also have the Connect Wii Remotes for Emulated Controllers checked
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
hey this is a message for the people who is going to playback my Konquest Mod TAS if you get to the Red Dragon Caverns part where i did the out of bounds. it will show a error message and press ignore for this session and it should sync
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
Before i made this TAS i did thought about Kenshi but i felt maybe Scorpion have a better chance at surpassing Kenshi mostly because of his Pi gua style so he is like very fast and the Ai recovery very Fast when he or she get hit and its really to determined if the round can end very early at like 56 seconds or 54 seconds but I'm going to test Kenshi out right now. its very tricky to tas deadly alliance
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
i used the stage transition in the jade fight because it will still count as a combo even if i hit her with a stage transition also once the stage transition is done when jade is about to get up i quickly used a attack that extends extra combo damage.
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
andypanther wrote:
I was entertained by the TAS, so I voted "yes", but I agree that those speed/entertainment tradeoffs are questionable for an Arcade run. For fighting games, I want pure speed categories with no regards for entertainment and separate playaround categories to show off the game.
i just removed the glitches and made some improvements and i replace the encode link with a new one!
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
Dimon12321 wrote:
SJ wrote:
also i think should do a playaround tas next time and save it for next time and also thank you for watching my tases especially the armageddon one!
I have doubts you will obsolete Akheon's playaround movie. With the lack of user feedback nowadays, it's gonna be debatable if your entertainment value will be considered higher than his. On the other hand, the judges may implement extra tiers, like "playaround, volume 2". You'd better ask them out.
Hey, i made some Improvements on the Aracde TAS and i removed the Hara-Kiri Glitch!
Well im pretty sure that i can make my MKD play around more entertaining but the only thing is missing from playaround tases is the blank move glitch because i wasn't really sure how to do it properly but
i do got other glitches in mind while making them
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
andypanther wrote:
I was entertained by the TAS, so I voted "yes", but I agree that those speed/entertainment tradeoffs are questionable for an Arcade run. For fighting games, I want pure speed categories with no regards for entertainment and separate playaround categories to show off the game.
yeah you are right i should remove the glitches and just focus on the speedrun and thank you for watching!
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
Dimon12321 wrote:
The Harakiri moment wasn't fast enough and it didn't look that entertaining, so the speed/entertainment trade-off here is questionable.
Still, the TAS was pretty watchable and relatively fun. Yes vote.
i always question myself if this an arcade playaround tas or this is arcade speedrun but I also think i should remove the glitches so that way it can focus on being fast Lol
also i think should do a playaround tas next time and save it for next time and also thank you for watching my tases especially the armageddon one!
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
ThunderAxe31 wrote:
I needed the joypad settings in order to make it work. But I eventually managed to figure the correct ones.
Now I have another problem: the movie has about 2 minutes or unnecessary inputs. Could you please truncate the movie file so that it stops in the exact moment you deliver the inputs necessary for reaching the credits roll?
by any chance make sure you don't have a gamecube controller or wii controller connected together because it will cause desync. The Only i have connected is a Emulated Wii Controller
Experienced Forum User, Published Author, Player
(121)
Joined: 5/2/2022
Posts: 15
Location: Covington
ThunderAxe31 wrote:
The movie file doesn't sync to me. What dolphin settings did you use?
Also, it seems you didn't use a confirmed dump. Could it be because of that? I even tried compressing the image to .rvz but it made no difference.
Disable Dual Core ( Speedup)
DSP LLE Recompiler ( Recommended
CPU Clock Override Disabled at 100%
also left click on mortal kombat armageddon iso and also disable Enable Dual Core.
oh also be sure go to Dolphin Emulator> Wii> and delete title.
so it might work like that.
im going to send you the iso or rvz i got because i manage to get a lucky good dump of the game