Posts for SXL


1 2
11 12 13
22 23
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
you could use the "save opened tabs" tool in firefox. it will save them in a directory in your bookmarks, on top of which a link will be added : "open all those links into tabs". that way you could easily save&load whatever pages or topics you would want to have each time. pretty neat feature. hope that helps.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
you guys could use cross-platform GUI libraries such as wxwidgets. (actually, I don't how any other free one). this would probably be true too for many emulators around here (no more specific platform code maintaining, no more abandoned linux users, no more lonely coders, etc.).
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
maybe it would be worth printing the commands, ideally once, graphically, in the center of the avi. that would help both newcomers (to make them understand it's the same input for each game) and more experienced viewers (to help them follow the multiple simultaneous tricks used).
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
feitclub wrote:
Intriguing! I always assumed I was the oldest user on this board. Care to prove or disprove me?
don't worry, you're still the only one who crossed the 30th line.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
that's a bit sad Huffers, but stay assured you have our support to keep working on this great project, whenever you will have enough free time to do it. reading your (programming) efforts is highly interesting, and I hope that you will produce a publishable movie in a near future. anyway, were your best times that far from the WRs ? could you just please present some of your results ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
how can it be too fast if you use frame advance ? did you mean you had trouble calculating the appropriate input in advance enough ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
it does not seem to be seeded anymore since a while. I'm the only client connected, so I'll drop from it.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
glad to see it was published, a very good TAS. maybe the description could be altered a little so that it describes (even very primarily) what has been improved since the last version ? as of now, it's just a copy/paste.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
perhaps the funny way Mario (64) climbs stairs could produce a tas-representative gif. I know you guys see what I mean. and the game is very well known. if there are several candidates, why not setting up a "fanart" page on this site, where fans could submit funny stuff, like alternative site images ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
grandson ! what's that stupid stuff you're playing with today ?! N.E.S. ?? in my time, we had the mighty apple 2 and zx spectrum for the win ! and this vibration thing ain't a guy thing !
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
it's not that serious, since parkinsonians have already troubles with the traditional controllers any way. (sorry if I offended anyone.) aiming with an analog controller is very difficult too, and very unnatural. mice (PC) users can aim better, but the learning curve is very slow too. but yeah, with the Wiimote you can't stabilize your aim by laying your wrists on a table. but you can on your lap, like any paddle.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
SXL wrote:
when I was born
that seems a rather precise date. I never said I was going to tell what absolute date it was. relative is precise enough. however, you can estimate that I'm much older than most of you, since I was already playing video games before the NES was out (before some of you weren't even born), and that my nickname is older than the World Wide Web (making it probably the oldest nickname on those forums).
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
click on the "more" link in the movie's description, the list is here.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
xebra wrote:
SXL wrote:
I could tell you my age, but since it varies continuously, I'd just pick a random date to tell you how old I was back then. when I was born, I was 0 day old. (you're welcome)
Date?
a long time ago. in a galaxy, far, far away...
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
yeah, and I hope it did not change since then. on top of that it's a development console, so might be different too ^^ the game that could really need sensitivity tweaking is Wii Sports's Golf, very hard to not curb/hook the ball. I also find that some games allow this change too : Metroid for instance. But it's somewhat limited.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
I could tell you my age, but since it varies continuously, I'd just pick a random date to tell you how old I was back then. when I was born, I was 0 day old. (you're welcome)
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Blublu wrote:
You will be able to tune the sensitivity of the controller. I saw a video of it on YouTube.
I'm interested in that, could you please post the link ? tia. most reviews I read say that you cannot tweak the sensitivy, neither ingame (example : golf can be a bit frustating) nor in the sensor configuration (automatic calibration). but heh, it's the net.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
what I would hear about, is not about the games but rather what the innovative controllers bring to those games. we all know that the graphics will suffer from the comparison with the other consoles, it's not why one would buy Wii games. are the wiimote/nunchuk (last time I checked, one wrote "nunchaku" -.- ) precise enough, in which games ? are they immersive ? what are your feelings handling them ? what do they bring ? etc. about the games, the first reviews emerge those days, so I guess if you really want to hear about thosegames and their spoilers, there's plenty elsewhere already to read.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
are you sure you got the altered, rerecording version ? check out the faqs and the forums. don't forget that all rerecording emulators used on this site have been made from open-source emulators, by this community. so getting those elsewhere won't work.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
if this site proposes a 600+ MB file, I don't see how this could be a problem to propose the quad run as well. what is the predicted size by the way ? is it that large ? on a side note : I noticed it's better to watch it from a long distance, as it's very hard to follow while sitting next to your screen. besides, when looking in details at what is going on, a lot of action seems sloppy (collisions, hits..) but I guess it's natural due to the complexity, and it's very impressive anyway.
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
- Java GUIs are ugly and a pain to design - applications are terribly slow (applets too but since it's lightweight, it's more understandable) - demanding features (graphics, I/O, realtime) suffer of the technical limitations - users still need to install the lastest, 100 megs environment but, the main reason is that we would need a dedicated programmer that would actually accept to use Java to translate all of it. we're lucky enough that someone as kind as Maximus spends his freetime for the community's sake, we can't blame him because he picked whatever was most practical for him. if we were allowed to act in such a way, I'd beat to death every self-proclamed coder here that don't comment his code. that's a bit selfish guys, please think about the others that also want to help ! but I would called (with reason) as a spoiled brat :D
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
no need to put a text file into the zip with the inputs file : all the informations are already on the submission's page. same thing with the movie : the movie's page has it all. in both cases, you know what you download and you're supposed to know what you do with it. besides, the movie file already have subtitles incrusted : that's what they're here for, show additional info. if some is missing, it is the right place to add it to/ about zips : most archiving tools automatically open the "file_id.diz" (or readme.txt) file when the archive is open. torrents can bundle several files too, but frankly, who would want to have a directory filled with twice the number of files ( readme_(1)_.txt... readme_(354)_.txt... j/k) when half of it would only be opened once ?
I never sleep, 'cause sleep is the cousin of death - NAS
Post subject: Re: Blue Sphere
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Mr. Pwnage wrote:
The algorithm was given in the first post:
Basically, each map is a 32x32 wrapping square, divided into four 16x16 tiles, and there are 128 possible tile designs numbered from 0 to 127. For level N, the top-right tile is (N-1) % 128, the bottom-right is (3N-2) % 127, the top-left in (5N-3) % 126, and the bottom-left is (7N-4) % 125.
sorry, my question was not precise enough. where does one retrieve those 128 tile designs ?
I never sleep, 'cause sleep is the cousin of death - NAS
SXL
Experienced Forum User
Joined: 2/7/2005
Posts: 571
Mr. Pwnage wrote:
If Dr. Spud's site is down, you can use http://www.din.or.jp/~koryan/sonic/gbs/anlz1-f.htm as another page for generating levels and codes.
that's nice, but the algorithm to generate those maps would be needed, so that a hypothetic solver could create a representation of the level and actually solve it :)
I never sleep, 'cause sleep is the cousin of death - NAS
1 2
11 12 13
22 23