Posts for Samsara


Samsara
She/They
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Idea for any% in case I ever get around to it: If I can keep the shotgun from Stage 6 and keep it through to the final boss, I can hit it about a second earlier per shot. Time may be lost trying to conserve shots, but if it's less than a second per shot it should still result in a time save.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Saturn wrote:
What's the point? Snes9x 1.43 isn't accepted anymore, as well as the English ROM choice it seems.
Wrong. The fact that the (E) version is in English has nothing to do with anything. You're completely overselling it if you just call it an "English ROM choice". What matters is that it's a 50fps PAL release when the (J) version is a 60fps NTSC release.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Please.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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VBA-rr is alright for Game Boy Advance. For normal Game Boy, it's absolute garbage. BizHawk and lsnes (both using the Gambatte core) outclass it in every way.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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SPACKlick wrote:
Is there a reason why the Dolphin route, while it would need to be submitted as a Wii TAS cannot be discussed here? As the bulk of the information about routing in Oot will be in this thread rather than having a separate thread for what is realistically a minor version change.
Discussing it has and always will be fine. Amateseru was talking about how the aforementioned run cannot be accepted for publication on the site.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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1. Spike's been having a lot of PC/internet issues lately. 2. Subtitles are heavily involved over the course of this hour-and-a-half long run, some of which are fairly long/complex. 3. Complaining about a run not being published accomplishes absolutely nothing aside from making you look impatient and bossy. It'll be published when it's published. Just be patient.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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partyboy1a wrote:
Well, no, I don't think I am in the mood to start a TAS for this great game, mainly for the following reasons: - The game is really long, it would be about three hours - All the movements (even running in a straight line!) have to be done frame-by-frame - There is a lot to test, and some of these require planning about two hours in advance: weapons, grinding, death warps, potion and crystal collecting, maybe even glitch abuse
- TheAngryPanda is already working on it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Derail moved to the OoT thread. Some unessential posts were deleted in cleanup.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Consider that the people watching the run aren't all going to be familiar with what is and isn't possible in the game. Watching that section myself (and only having a passing familiarity with the game), I didn't see anything exciting that would warrant adding seconds to the final product. The way I've always done entertainment tradeoffs is "What can I do to entertain everyone?" Not just fans of the game, but everyone. Something that looks super cool to you may not look the same way to everyone else, so consider what the general audience will think before you make decisions like this. Asking like this is a great idea, though, if you're really not sure.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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An entirely different route seems a bit much for a tradeoff in my opinion, unless there's some meaning behind why you're taking that route that's more than "Because it looks cool". If you're going out of your way for something that would make the run more entertaining, there actually has to be something that makes the run more entertaining.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Migu wrote:
Now I'm using EU for the English text. J actually has a quicker title screen, and might have fewer text boxes, but I've found no gameplay differences.
Question before you continue further: Is it running at 60fps or 50fps? If 60 it's fine, but if 50 then I'd recommend redoing it all on J for the submission. EDIT: Tompa informed me that it's 60fps for all handhelds. Carry on.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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I'm going to be the dissenter and suggest you stay cautious about one-on-one therapy. Psychology's a dangerous practice at heart and a lot of the so-called "professionals" aren't going to give you the help you need long-term. I'm saying this as someone who's both been to a number of psychologists and actively studied to be one myself. They're generally not good people. I've always personally felt that the best method of therapy is group therapy, or just doing things like what you're doing right now: Opening up to a group of people that completely understand what you're going through. People who will listen and won't judge you and won't keep trying to offer you bullshit advice and placebos that do nothing more than make you feel worse overall. This is what's worked for me for so long: I've made friends who have problems, I've opened up to them, I've let them open up to me, we reach this mutual understanding, we talk about how we've been wronged in the past and for once in my goddamn life I actually feel like I've made a real connection and started to improve my attitude and behavior. And that's why I'm so keen on group therapy, because it's an entire group of people who are going to know how you feel. It's not going to be you and some old dude who only knows depression because he studied what little we know about it scientifically, it's going to be you and 9 or so other people who have actually experienced how fucking crushing it can be to a human being. People who have hit rock bottom, fashioned grappling hooks out of dirt and determination, and are climbing their way back up. Now maybe things are different outside of America, where our brains are essentially nothing more than cheeseburgers that sometimes think about fuckin', so I won't say "never see a therapist ever", but my honest recommendation is that if you don't think it's working, get out of there sooner rather than later. It's not worth putting in the money if you honestly don't think they're helping you. Try to find a therapist who actually makes an attempt to connect with you and not just your problems, if that makes any sense. I genuinely hope everything works out for the best no matter what you decide to do. Stay strong.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Might as well be. I don't see any reason to have individual runs of all three stories, save for the Genesis run at the moment.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Yeah, and that's basically the entire point of an NG+ run. It's going to use mostly the same strategies, just a lot faster and without any of the risks and challenges involved. The entire point is that it's a poor decision that offers no return other than "It's faster!" In this case, faster doesn't matter when no one likes the run. The fact that you used that glitch, as Mothrayas said, puts the run in a distinctly different category, one that's required to be entertaining to make it onto the site in the first place... and the glitch removes anything that someone could find entertaining, things such as carefully managing HP and damage boosts and just barely dodging things when you're one hit away from death.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Fortranm wrote:
Can't the two categories be merged? The sequence and the general play style of the run are not affected by this data transfer glitch, the glitch makes the run faster, and you have to start from SRAM no matter what.
No. The glitch makes the run trivial. It removes tons of routing and management from the run, not to mention potential entertainment from actually needing a strategy to take down bosses rather than just destroying them in a couple seconds with stats you shouldn't have in the first place.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Fortranm wrote:
I don't see the need to make a new game +category for this mode so I just went with the fastest way to beat the game in this run.
But you did technically make a New Game + run with the data transfer glitch. It's not an official one supported by the game, but it's still using previously attained upgrades and items. If you really don't see the need to make an NG+ category, then don't use that glitch.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Published run is supposed to be "warpless". This is any%. Despite helping to narrow down the categories to something easy to understand, I wasn't consulted at all about the branch name when publication happened, and the branch was left off despite the fact that it was specifically submitted as warpless.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I've stickied this thread because of importance and not everyone using Windows and whatnot. Just a fair bit of warning: There's a fairly terrible "feature" on the forums that removes a poster's ability to edit a post that a moderator has edited, so the OP may not be able to be edited as of right now. This should be fixed as soon as I'm able to cajole an admin into doing it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
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Mac builds are located in this thread: http://tasvideos.org/forum/viewtopic.php?t=12659 SNES is not supported in the Mac builds, however, so you can't run MarI/O on SMW.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2794
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EDIT: 3 out of 7 forms down so far. I'm trying to take down one a day from here on out, hopefully I can actually get back to Toss Boy antics once the weekend is out. EDIT2: GUN (form 3 in this run) is taking more time than anticipated, may be a few more days before I can move on to Orange's stage and actual movement again. EDIT3: User movie #34164827169226117 Starting to have fun again.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Kurabupengin wrote:
PLEASE someone move this to the GameCube/Wii game subforum...
Done.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Location: Northern California
https://i.gyazo.com/4ded383ddad221e6296060cea83e641e.png After far more autoscroller than any TASer should have to endure... Optimizing the boss fights is probably my favorite part of TASing this game (or any other game, really), so I should have Seven Force down fairly soon even if it's another 4ish minutes on top of the 3:30ish the autoscroller already was.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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The bulk of the optimization in this run seems to be entirely based on a trick that exploits how god-awful the movement physics are. Figuring this out required a fair amount of outside-the-box thinking: The trick is rapid-firing left or right in order to reach max speed/turn around faster, which would in fact save a substantial amount of time over the course of the run. A full minute seems high to me, but I'm sure I'll be proven wrong about that whenever someone actually feels like improving this. It sounds like something that could be easily stumbled upon, but really, it seems like multiple people missed it, starting with Rolanmen1's old WIP, continuing into the site-only Speed TAS Competition where only TASeditor picked up on it out of a crowd of entrants that included Tompa and MESHUGGAH, and up to today where DrD2k9 completed a full run without figuring it out and I completely missed it as well while knowing full well there was a improvement based on the movement physics. You could say that the speed TASing aspect was what caused them to miss it... But, well, it's a very simplistic game and the 2 hour time limit was pretty generous in terms of giving time to research and TAS. One person still figured it out, yes, but that leaves 7 others in that competition alone. As for there being a known faster record: To further expand on that, it's one game out of three. If it were being submitted by itself, that would warrant an easy rejection, but this is a different category altogether, where almost 90% of the run is two other games that are as fast as I can find. Sure, they can be improved, but the method of doing so is overly complicated and optimizing it would probably take weeks longer than this run took to make. "Rapid-fire L or R" sounds easy, yeah, but from my experimenting with it, it's horribly inconsistent, and it needs to be applied in a huge number of places, even at times when you're unable to move. "But it would've been found with the proper research!" The research... That exists... In the Sites category of the forums, from a thread that hasn't had a post in 2 years with a title that doesn't imply anything about the actual game itself. Even if you wrangled the forum's Search function into working, which I wouldn't expect someone brand new to the site to be able to do, you likely still wouldn't figure out that the Speed TAS thread contains the only real information on Bible Adventures TASing. I'm pretty sure the only reason anyone even remembered that thread existed in the first place was because it was brought up by Spikestuff, who participated in the competition. Take this like my first Umihara Kawase Shun run, where there were indeed known improvements and faster times out there that were somewhere I and others had no logical way of finding. Even the person who brought it up said it was a OneDrive link that was only shared on Twitter to a small group of people primarily consisting of non-TASVideos members. Yes, this is different in that the information is on the site itself, but there's no logical way of knowing that the information is in fact there without doing some counter-intuitive digging. So, honestly? I think I'll let my decision stand.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.