Posts for Samsara


Samsara
She/They
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I absolutely agree this should be starred.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Link to video Had a bit of extra time so I whipped up a quick and hopefully working encode. Youtube says it's still processing but it looks like everything's already up and working. So I don't know. If you're not burned out on the game by the time you finish I'd highly recommend giving your movie a few watch-overs before submission to see if there's anything in the earlier sections that can be improved, especially if the game behaves well when input is edited. That being said, it's looking really nice!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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You fix it by using a better emulator, like lsnes or Bizhawk. Snes9x is deprecated and not accepted on the site anymore.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Well... Yes, voters are biased. It's nearly impossible for them not to be. Bias is naturally wired into the human brain: We're more trusting of familiar things and we tend to stray away from unfamiliar things. If we enjoy a game, we're more likely to enjoy any content surrounding it. If we dislike a person, we're more likely to avoid any content they produce. We're hardwired to make comparisons, whether it be comparing a new TASer to an experienced TASer, an old run to a new run, games to other games, runs to other runs, et cetera. There's always a "best" and "worst" choice, and it's different from person to person, and unless the choice is something like "chocolate ice cream" or "nails being slowly driven into your flesh", people are going to be slightly biased towards one choice over the other based on what they like and dislike. It's not something we can avoid in the slightest unless all of humankind were turned completely emotionless and apathetic, having the exact same reaction to literally everything in the world. We can compare this new run from TASeditor to other runs that he's done and it makes sense, which makes us happy as human beings. We've seen TASeditor make good and optimized runs before, so we're immediately biased into thinking that every run he makes is going to be good and optimized. We haven't seen a previous Jigwally run, so the only way we can make a comparison is to compare it to other first-time TASers submitting their first runs. For the most part, first runs are highly suboptimal (and painful to watch in retrospect) and most of them aren't accepted, so our immediate bias to any first run is that it's going to be unoptimized. Even if we get past being biased towards or against certain people, there are still a lot more bias obstacles to overcome. Honestly, the system works well because multiple people communicating means that everyone can keep everyone else's biases in check, and the ultimate decision relies on the judge who makes a decision that isn't just their thoughts, but everyone's thoughts.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: being able to use Mupen until i finished my MM TAS
Samsara
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TAG wrote:
i am honestly stressing over mupen being banned and i know how good biz hawk is but please will you guys give me enough time to get this TAS of MM done, at least lets say 2 years?
Yeah, I agree. Withhold completely deprecating Mupen for two years because of one person who's more likely than not going to inevitably abandon a TAS of Majora's Mask. Don't even bother fixing the issue he has or working with him to get Bizhawk functional, just keep Mupen alive for two years. Okay. Real talk. If it's actually stressing you out, stop. Leave it be. Take a break. At no point should you be stressing out over something as trivial as TASing. It's not important. It shouldn't be important. If there's a hurdle you can't overcome, accept it and move on. Find something else. TAS on a different platform or something. Seriously.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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It's looking great so far! The switch over to TASEditor looks like it's paying off. I wouldn't worry too much about those fake lag frames. Avoid them if you can, but if they come up every time you do those specific things then take them if there's no other way you can find. Otherwise, I feel like a finished movie could definitely be publishable, so keep up the good work.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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TASeditor wrote:
Kurabupengin, you should work with TAS Editor. I think it makes things a lot easier for you.
Absolutely agreeing with this. You don't even really need all the documentation on it, it's really easy and quick to pick up and it makes optimization and comparison a cinch.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Are you using TASeditor? Re-records are only added when editing input that comes before the last input you edited, so it might feel like you're using more re-records than it shows.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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If I remember correctly, revenge tech is a way to kill enemies without having it count as a kill and without gaining EXP. Theoretically, you can kill an infinite number of enemies and still have it count as a 0-kill/low level run if you revenge tech all of them. And that's why I love SotN.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Location: Northern California
mklip2001 wrote:
It wouldn't surprise me if the platforms are triggered by your position over the glasses and not by your actual inventory.
That's what I was thinking too, and since it was a quick and easy test I just confirmed it. You can stop a frame short of the glasses and turn back without collecting them, and the platforms will be there. It wouldn't save any time though since you'd still need to wait for the moving platform. Collecting the glasses "early" just barely allows for a 20+ frame improvement by not having to wait for the platform, so that's kind of a harsh loss. I'll see if I can save the couple frames necessary to get those ~20 frames saved.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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mklip2001 wrote:
Secondly, I watched this WIP. It looks good, but I have a suggestion for a possibly big improvement right at the start. Why don't you collect the Bomb before the radium-plated boots? If it works out, there would be two advantages: (a) you'd double-back less (b) you'd have the Bomb be the primary equipped item, so you wouldn't have to do an item switch to get the remote The downside is that you'd have a harder time avoiding damage since you'd have to go along the top bridge twice, but since you'd be deathwarping at the hard hat area anyway, it probably pays off.
Ah, good catch! I did a quick test and it does look to be quite a bit faster that way. I'm not sure why I didn't test it before, probably because of the extra enemy avoiding and losing the rope boosts. Oddly enough, I'm very close to the published run even though I grab the boots and use a much slower route, due to the different enemy patterns. I'll have to do some more testing when I have the time, I've been busy as hell recently. On top of that, I'm getting an odd glitch in Stage 2 where the platforms up to the rover don't appear even though I have the glasses. I'm thinking it's because I pick up the glasses with the boots to save some frames, but I'll have to save all that testing for later once I test, implement, optimize and resync the route change.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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It's not that it wouldn't be allowed, it's that visual novels are a terrible genre to TAS so nobody's ever considered it. It'd be like taking a book and flipping through all the pages real quick and saying you TASed the book. I mean, virtually any game is vaultable, but I don't think anyone's going to find it an entertaining run.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I've decided that due to how friendly the game is with editing (in fact I've been editing this run down from the published run's input), doing both runs could be feasible, though time-consuming. A damageless run would help me a lot more in planning a damage route, too, so it might really be worth it to do both. User movie #16101113982230901 Goes up through collecting the hard hat and deathwarping. As far as I can tell, the Stage 1 damage route up to the deathwarp is optimized, so I don't think I'll do any testing on that until a later date. I saved 10 frames over the last WIP in the first part of the stage by taking a slightly different route after collecting the bomb, then the second part is almost exactly the same as the published run aside from some entertainment changes.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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xnamkcor wrote:
I look forward to the day when this gets obsoleted by A2MT.
xnamkcor wrote:
I'm pretty sure it was officially abandoned.
yep ok
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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arandomgameTASer wrote:
How are you going to save and quit? Julius can't access a menu.
Julius also can't collect souls, so it should be obvious he's talking about Soma.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I agree. The setup isn't that bad to watch and the fight would be more than worth the wait. Using the Gorgon to send you into the wall from that far away, though... I vaguely remember it happening to me once during a casual Soma playthrough, where I was setting up for the Corridor > Chapel warp and the moment I landed on the Catoblepas I got sent into the wall. It'd be worth looking into for the new Julius any% run, since setting up the Catoblepas takes quite a while.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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User movie #16056749041711739 I can't stay away from this game, no matter how hard I try. Since there were a lot of requests for it, I'll be working on a run that doesn't use the health underflow glitch. This WIP only goes up to using the remote for the submarine, and does so almost a second faster than the last WIP I uploaded where I still collect the boots. Despite collecting the boots and needing to switch over to the bomb, this is only a second slower than the published run up to the same point. The improvements come from rope boosting, of course, and using the boots to collect the bomb 11 frames faster by abusing the fact that Scooter's hitbox extends when using the boots. I would have gone farther with it before posting, but there's a couple things I wanted to address... and I just didn't want to do the submarine section yet. First, I missed two obvious-in-retrospect rope boosts, so there's now two known improvements of a few frames in the published movie. I'm still debating on whether or not I want to go back through the published movie and implement these boosts (and test a couple other things in the process). If I did, it wouldn't be for a while. Second, before I continue with the rest of the stage, I'd like some opinions: I'm considering making this run damageless to serve as a counterpart to the very... well, damage-full published run. The way I see it, a damageless run could have an entertainment advantage due to how insanely hard this game is and how it tries its best to hurt you at any given opportunity. The later levels especially would be fun to watch, with all the effortless dancing around enemies and bullets. The downside is that it would be quite a bit slower, likely minutes slower than a run that does use damage + death to save time. The hard hat deathwarp would be taken out, adding 20 seconds of slow swimming on its own, plus there's the obvious extra waiting around, and in a lot of cases there wouldn't be much I could do to make those waits entertaining. So I'd like to know what the general opinion is here: Damageless or not damageless?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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feos wrote:
It's just, "we want to avoid meaningless publications". If this particular run is proven to be a "significant improvement", no problem, obsoletion can happen. But we must figure out how to handle such cases in future, to not let the rules have holes.
Well, the acceptance and publication of the previous movie happened very quickly, even though there was debate over the ending. Delaying judgement in favor of looking at an alternate file would most likely handle every case such as this. Otherwise, it just seems like it would be a game-by-game basis, backed up by the opinions of the people watching. In this case, I'd agree that this is a significant entertainment improvement over the previous movie even if the entire rest of the movie is exactly the same.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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feos wrote:
I know, and I agree that it looks way better, but still, why not do it in the first place?
£e Nécroyeur wrote:
It is as Patashu says, I end input on the earliest Frame that allows Elta to survive long enough for Az Atorse to self-destruct. This is done with respect to TASVideos.org rules regarding movie length. Depending on viewer reaction, I may submit a "Fastest Game Completion" version of this TAS, have it debated in the Forum for a month, and see it ultimately rejected and placed in Gruefood Delight. :)
You can't really blame him for ending input early after that whole debacle.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: SMARCADE: The BEST DAMN THING to ever happen.
Samsara
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YushiroGowa wrote:
(nonsense)
Does SMARCADE help you post shitty threads on the TASVideos Forum or are you just doing that on your own?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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It's looking a lot better! It's still noticeably keyboard input, though I understand there's not much that can be done about that at the moment. And like CK said, stay away from autofiring through menus: You could be losing a frame each time a menu is cleared. It's okay for a test run, but for a run you intend to submit you should make sure everything's cleared on the first frame possible, and autofire only does that half the time at most. Also, I agree that Anubis II should be part of this thread, since it's almost literally the same game anyway. Same controls, same physics, same menus, same music, same developers, same level of incompetence... It'd probably have the same level skip glitch too.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The way I see it, a TAS should aim to entertain as many people as possible, and I'd assume that a majority of speedrun/TAS watchers wouldn't understand the intricacies of ending input early. Let's face it: The most exposure any TAS will get is its Youtube encode, and Youtube commenters aren't exactly shining pillars of intelligence or rationality. To a viewer unfamiliar with TAS tactics, the original movie is seven minutes of intense and glitchy action, and then three minutes of standing there doing nothing and getting hit a few times. They'll wonder why the run was labelled as a 7 minute run when the last boss doesn't die until after the 10 minute mark. Then there will probably be a bunch of racial slurs thrown about. But that's not the point. The point is, the actual fastest game completion would likely go over better with the public, especially given the recent attention the TAS community has gotten with some of the more viral runs, like the SMB quad-run and all the total control/ACE runs. I'm in the camp of ending input as soon as possible being more entertaining, but for the most part it's not anything that the average viewer will notice unless they're much more familiar with how TASing works. I'm all for publishing this and obsoleting the previous run (with a link to the previous run, of course). Yes vote, as before.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I say finish it anyway if you're having fun doing it. Once Hourglass gets to the point where it's able to run everything normally, then you'll have a reference point for an updated version. Plus, even without the music, there's still going to be people interested in watching it (myself included).
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Location: Northern California
Zowayix wrote:
^Thanks! Could it reasonably be said that a run banning ACE would necessarily also have to ban execution reaching Open Bus to avoid arbitrary goal statements?
If I remember correctly, jumping back from open bus to normal gameplay without the game crashing requires ACE in the first place. It's a very loose and technical form of ACE that's simple enough to be done by console runners, but it's still ACE since it's the player's instruction that causes the game to continue running normally.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
micro500 wrote:
As for co-authorship, I'm happy to see some of my input survived! I've had this game on my to-do list for years and never got around to finishing my WIP. It would mean a lot if you put me as a co-author, but I do realize that my contribution is very minor and I would completely understand if you choose not to. I'll leave that for you to decide.
Done and done. I was mostly waiting for your input (heh) on that. User movie #15878954632230765 Here's the updated file, nearly a minute faster than before. Sorry again for the inconvenience of having to change it! The submission text is already updated and I'm working on the new temp encode right now. EDIT: And here's the new encode. It's already in the submission text. Link to video
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.