Howdy, I'm the one who was explaining the Shop Glitch on SRC. Seems that the wider memory access is hardware-specific, I suspect it's a Snes9x emulation bug; Iceplug dubbed that one Greater Shop Glitch GSG). The version that lets you sell your cards for cash is Lesser Shop Glitch (LSG). I could probably find a way to repeatedly sell card stack -> fill inventory with honey -> drink all the honey -> sell card stack, would be a good idea to have a faster final fight since each turn has a 60 frame pause afterwards.
I've been documenting and disassembling the code for awhile now, publishing it on
Data Crystal when I can; I've spelled out the hit determination formula and various stats. Recently learned a lot of the code was reused for other HAL games like Kirby Super Star, HyperZone and Earthbound, so I'm making more progress learning how different variables move around. Lmk if y'all have any questions I can help answer.