Posts for Shikaku
Experienced Forum User
Joined: 3/20/2005
Posts: 5
the interesting thing about is in the current ninja gaiden, the author skipped a lot of enemies for time. And there are a lot of enemies on screen about half the time. Having to kill them all and not waste time should make it interesting. Also the fact that I know I can't beat the current time is something I do not want to look forward to...
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Post subject: Ninja Gaiden 3
Experienced Forum User
Joined: 3/20/2005
Posts: 5
OK, now that I am in spring break and my school year is almost over (high school), I want to work on this game. What I want to do is complete it 100% by killing all enemies possible. This will probably be my only game thingy, and I am basically doing it for nostalgia. Do I have to do anything special, like beat the old time, or can I just start?
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Experienced Forum User
Joined: 3/20/2005
Posts: 5
I got a good type: Any game like Parappa the Rapper/Frequency... weee!
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Experienced Forum User
Joined: 3/20/2005
Posts: 5
BoltR wrote:
I would use the NES version, as there is already a published run using it. I also don't think there is any real difference, other than the color on the SNES version is horrid.
The 2 main reasons for using the SNES version is the fact that I am used to working with the SNES emulator more, and also it would sort of count as a different game... but on second thought, I will probably just use NES, since it sounds and looks better, and because I haven't thought it through completely on the SNES version.
What is the point of the first run? To try and make it seem like it's tool-assisted with using the minimum amount of save states? The fact that you are even using them at all kinda defeats the purpose of that...
I just want to make a run-through that isn't tool assisted at all. It basically means that I will play it normally. I dunno... I'm just throwing ideas out, and wondering if it would be supported. I also know that there is already one out here...
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Post subject: Ninja Gaiden Trilogy (3 only though)
Experienced Forum User
Joined: 3/20/2005
Posts: 5
Here's my plan: This is probably going to be my first and only movie, of which it will Ninja Gaiden 3 through Ninja Gaiden Trilogy. However, there are 2 things I plan on doing: 1. Create a very little tool-assisted movie, which uses human reaction time. This means that I will use save states at the beginning of the levels/acts and right before bosses only (and only 1), and that means if I "mess up," I start all over again from the beginning of it. There will be assistance however for the cut-scenes/etc. to make it faster though. I am just asking if that is fine... 2. Create a tool-assisted movie, using whatever I am allowed to use. Very straightforward: create a run-through that is supposed to be inhumanly possible to play real-time. I will try to find as many bugs as possible and use them in both (especially #2). I'd rather find them myself/use ones I know, however. The object of both is aesthetics. Time will be a concern, but not even as close as aesthetics. And for the first one, I guess you will just have to trust me, and judge for yourself whether or not I did use assistance as I said I would not. Also, I might not begin immediately, since I have school and stuff (but spring break for me is coming up..). Sorry for popping up suddenly, but I just want to know if this is ok. Do I have to do something special, like play it in NES only, or anything? Just asking... Thanks.
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