As much as I loved the previous run from Kriole, I think one category is enough. Also, this TAS is absolutely incredible. I'm sure I will watch it several times, and it'll probably be the video I recommend next time I suggest to a friend to check out tasvideos. Amazing. I never played Aria of Sorrow, but the TASes of it are always incredibly entertaining, and this one is the peak of that.
Anyway, enough gushing. Enjoy my yes. TAS of the year imo.
Did the algorithm make it necessary to misspell Jeopardy in the answer you gave that had the word in it?
Anyway, I had to stop watching from boredom after awhile. This game is not meant to be TASed, I think.
Well, I've had no problem beating the game, and on fairly low levels, and gave it a mini test run. The RNG is more Dragon Quest / Warrior style than Final Fantasy style, so all unwanted encounters can be avoided through proper movement manipulation. I'd assume a LUA script would do so in the optimal number of frames, but I'm not even sure where to get started on something like that (or if it's even available and can meet the needs).
Taking a step the first frame that it doesn't result in a battle seems great, but will lose frames in the long run because in many instances more frames can be gained back by waiting an extra 1 or few on an earlier step =/.
Anyway, assuming a solution for that, dealing with in-battle RNG seems like the trickiest part. You have to balance the ability to get extra attacks in (as the game allows) with the success rate of attacks and manipulation of enemy movements. Fun times. My time is short this upcoming week (will be out of town) but I may work on this later next month.
So I reloaded this game to attempt a TAS on it ... and it's nightmarish. Manipulating luck in a way that actually gains time is a huge struggle (especially within battle), though I am just starting out. So let's necro a five-year-old one post thread and see if there's even any interest in seeing this game worked on! If anyone has any sort of progress on this particular beast, has interest in seeing it get done, or knows of any exploits/bugs/tricks that would be useful, I'd love to know and get involved. The game is one of my old favorites from when I was a kid.
For me this was an easy yes vote. It's clear that a lot of skill is used in making the video as well as exceptional knowledge of the game, and it was entertaining to me. Also, the way Bowser is killed is a nice little surprise to anyone who isn't aware of the glitch.
I completely forgot about it too! When I have a bit of time, I'll re-find and screenshot the safe spots for Drake for use as this moves forward. I've been pretty busy, with what hobby time I do have (not a ton with a FT job, wife and son) being devoured by Facebook and Magic: the Gathering (that time was well spent though - I'm traveling out of the country on their dime soon).
Anyway, if those haven't been found yet by someone else I'm happy to figure them out again, since I have a pretty good recollection of how they worked. I'll see if I have my planned route saved somewhere too and post that here.
This one gets a no from me. The goal isn't a bad thing, but I just think it's obscure enough that fewer people will try to improve on this. I'm not sure exactly why, but my spidey senses are telling me there are imperfections present both in route-planning and executing in the TAS.
I really enjoyed the submission but it doesn't strike me as good enough for publishing.
This one is a good solid "meh" for me. There are a fair number of pretty clear mistakes and room for improvement, but the run is mostly entertaining and is a new approach to a classic game. I like that the hitboxes work correctly on this version too. Anyway, it's not a no, and in some ways I'd like to see it posted and then later beaten in impressive fashion.
I just watched this for the first time, and I'm very impressed. The strategies used in the bonus stages are my favorite part; I don't know that most players would be able to figure those out or even can understand them when watching. My mouth was hanging open.
This was incredibly impressive. In addition to demolishing the previous run, this whole TAS is kept extremely entertaining. It's just masterful. It's among my top 5 favorites on the entire site.
Huge and clear yes vote. Another outstanding update to one of the most skill-intensive AND entertaining TASes on the entire site. Aria of Sorrow is just a game built for a TAS, and the final, full-speed result is awe inspiring and amazing =D
Kriole, you've outdone yourself on this one, both literally and figuratively. I now have a new favorite video on the entire site. The game is a good choice, the gameplay is entertaining, the action is just ridiculous, and the technical skill exhibited in making this is extensive and is made very clear.
Voted yes on this while it was still a submission. I'm glad to see it published! The run was pretty brilliant and entertaining throughout. Was there a different route considered at any point? With how quick and efficient it is to duplicate Power Wines, I wonder if there's a way to improve this by just duping for a couple of minutes right when you get it and then purely slashing your way through the game (duping more during boss deaths as before). That said, I hope no one tries that improvement, even if it's possible! That type of run might be quicker, but it wouldn't be at all entertaining, while this is actually right at the pinnacle of awesome.
I absolutely will check out the new run. I just watched this one upon a recommendation, and was totally awed! I've never played Aria of Sorrow, and this TAS makes me want to play it just to fully understand how ridiculous the TAS is. The game looks totally insane, and the TAS was one of the most entertaining I've seen.
You have lived the dream of many a ruthless kid - cheating at pokemon tcg =P. The TAS was quite good; very impressive luck manipulation. Yes vote from me because it's interesting and would be fun to challenge when published
Very clear no here. Had some mistimed parts, and lacked flow (for instance when waiting for bridges ... you had some time earlier to use those frames, or may even have been able to luck manipulate them away, so you aren't spending time in the video just standing on a ledge waiting for a moving bridge). Even if the whole concept of the submission wasn't horribly boring, the time could quite likely be improved.
Still working my way through all the videos onsite ... this one is just ridiculous! My jaw was to the floor almost the whole time. I love how every possible effort is made to entertain without losing time; all the downtime of rush digging and the side-scrolling parts are filled so artistically. Just a brilliant TAS.
I am way late to the party on watching this, but that was easily the most fascinating TAS I've seen yet. SO much mastery was occurring in this video that it's almost unfathomable. Setting up the luck manipulation on MMV while doing everything else was absolutely insane, and it's amazing how quickly V was beaten as part of this. I lost count of the number of times MM escaped by a hair's breadth in V and VI alone. Video was utterly insane and I'm a better person for having watched it! Thank you for this.