Posts for Sonikkustar


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Brandon wrote:
Optimized.
Looking at this, I kinda like this shot better:
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jlun2 wrote:
Voted meh because it can't be "fastest time" if stage 5 was slower. .......... Don't hate me!
Dont meant o hate, but the start of the Final Mission is actually very random. If those frames are saved on the Mission 5 boss, then he might have worse luck the second time around.
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ALAKTORN wrote:
voted no for purposefully losing time for no reason
You do realize that this is faster than the other run, right?
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Heh, Neat little run. Nice use of deaths too. This gets a solid Yes from me. Believe it or not, I was actually considering TASing this game as well as several others. Its nice to see it done. Good show x2poet. Suggested Screenshot:
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Just fastfowarded to the end, and im still voting yes on this. Amazing run and nice effective resource usage on the last stage. I think that the published encode should have the ending credits. It just fels odd to me. :/
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Woah, Nice work Comicalflop. Havent seen it, but given that youre working on it, it will be one hell of a watch.
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I saw the Youtube video before this and I think this run is downright amazing. Voting Yes and recommending a star to this when its published.
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I still couldnt really get into this movie even though it is starting to get to the point where there is a little sense of variety. Still a big No vote.
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"Nicos wrote:
then game over a chararcter for a heavy machine gun on the last boss when 1 HMG become faster than 2 pea shooter )
You dont get a Heavy Machine Gun when you continue.
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Im waiting for this to be console-verified now.
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Wow, Another Dooty submission! I'll get to watching this in a bit. Do you plan on also doing Marvel Super Heroes for the SNES. Its basically just like this except with other Marvel Characters. Theres already an old TAS of the first few stages by SDR: http://www.youtube.com/watch?v=7suMqZbOmNw Looking foward to some entertaining bits when I get this set up. EDIT: Just saw it. Nice work! The different characters sure mix up the gameplay. Yes Vote. Here is Dooty's recommended screenshot: And here are some of mine:
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Not yet. But Ive been really busy trying to finish up the Sonic 2 run with FuzZerd.
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This is what happens when you have members of Sonic Team tey and make a game that isnt Sonic. I literally blinked and missed the first level. Anything that makes me do that deserves a yes vote.
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Well, I was keeping this sorta secret for a while, sooo... . This was a bit of a continuaton of my earlier WIP a few posts back.
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I wonder if there is anybody else who will improve the 100% TASes now that mmarks got banned. They just seem slightly outdated with all the new zips that have been discovered.
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moozooh's post raises several interesting points about using continues, even though it focuses way too much on danmakus in general. But the big problem that I keep on seeing is that people keep on believeing that game over screens and continue screens are the exact same. I said this in the Metal Slug X run, and im seeing the exact same thing happen again.
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Any updates?
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Heres a TAS I did which has commentary inside the fm2 itself. There doesnt seem to be any encodes with the commentary though. [1466] NES Vice: Project Doom by Sonikkustar in 12:35.61
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Im guessing what the picture about this whole fiasco is that its generally more impressive to go through an arcade game without using continues since arcade games are known to be hard in general, especially on the hardest dificullty. Console games are different in that regard because usually games have sort of a continue option built in for casuall gaming. Take Ganbare Goemon for example. It literally has infinite continues. That will mean that you will beat the game eventually. This might sound like it would take no skill to beat it, but the fact of the matter is that the designers didnt intend for plaers to use death to skip portions of the game. Therefore, the impressive play would come from the effective utilization of deaths & infinite continues. In Arcades though, you have to pay to keep on playing games that you are most likely not going to beat in your 1st try. This is because arcade games in general were designed to basically suck your money away. But, since dying actually gives a stronger position or an instant kill attack in most games, it is usually considered cheap since you used the games automatic routine of getting you started right back into the game. So its usually more impressive to try and survive in one credit. The Metal Slug games for instance, are known to be crazy and severely challenging. So obviouly, It would look very impressive to survive the onslaught without losing a life. Im not trying to go against you x2poet, but im just trying to grasp what people mean by deaths in arcade runs "ruining the entertainment". For Metal Slug's case though, its also considered very impressive to using limited resources effectively like the deaths in Ganbare Goemon. If you use a continue, you are basically using an unlimited resource of power which doesnt seem impressive at all since almost everybody could basically do it. But in my eyes, seeing where ammo, bombs & shots are used is very entertaining in and of itself because not only is it impressive, but it shows that the player knows what they are doing instead of hopefully dying just to get a refill. However, Its very hard for me to really decide since most of the points adressed by other users are very vauge and cryptic. There are other games for arcades which act like console games. Take Nemo for example. I believe that this game might actually cause even more controversy than the Metal Slug runs, but thats for another time. All in all, Im in between "Yes" and "No, but will allow exceptions."
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X2poet wrote:
Teenage mutant ninja turtles -Turtle in time because power attack would cost some HP.No HP cannot use it
Me and DarkKobold decided that we wont use it in our run as sort of a speed/entertainment tradeoff. Just an fyi. ;) EDIT: Actually, thats only in the SNES version. I thought you were talking about Boss HP since it would be higher with all 4 turtles. Sorry for misreading.
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Im predicting sub 1-hour on this TAS now. I know its a very extreme stretch, but I think it will barely be possible. Good luck pirohiko! btw, Have you confirmed if PSXJin emulates the ending yet?
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diggidoyo wrote:
Oh and I almost forgot, a TAS of this game would also have to abuse the weapon select screen since there is no way to switch weapons without it. You could sacrifice some in-game time to save real time and use the buster on some parts, but this fact, coupled with the C.Shot zips, means if you don't abuse both of them, your run will probably be slower than MegaDestructor9's 19:18... and that would just be embarrassing, and most likely get rejected.
Most runs of MM9 are actually around 30-40 mins real-time, so I have a pretty good feeling that going for in-game time is a terrible idea.
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I just finished watching this, and all I gotta say is....Holy shit. Clearly a lot of effort has been put into this movie, and it really shows. I think I like this even more than the Metal Slug X run. The only issue I have with this run is the missed shots. Otherwise, great job! Yes Vote, and I hope people stop this useless debate about continues soon.
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I do support the idea for SMB2U warpless getting a star, but I also fear that there is soon going to be too much Author/TASer favoritism. We already have authors having more than 4 stars now. So I think that a variety of authors should be considered when deciding for big runs like this. Just my thoughts.