Posts for Sonikkustar


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Hey folks. Someone on IRC told me to show this to you people. http://dehacked.2y.net/microstorage.php/info/1129378035/Gun-Dec%20%28Japan%29-0.fm2 (Note: It uses the Japanese version.)
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wicked wrote:
why (J) version?
Because the framerate is faster.
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Okay. I did some work on the Glitchless run. Tacos It's a little bit, but I just want to get the hang of Sonic and see if I m doing anything wrong. I suspect this can be very improvable. I just dont know a lot of knowledge about Sonic (Physics, Tricks, etc.). Feedback would be great. I KNOW this is improvable. Dont worry.
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Hey! So hows progress on this improvement? Its been over a month.
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Whoops forgot about that. XD Alright, I'll try to see about a Glitchless TAS. A WIP should come in my next post.
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Will the Sonic & Knuckles part of the run just be like from the Sonic 100% run? If it will be, then I wouldnt find anything new marzojr. Youre doing a great job destroying these acts though. I have been considering. Instead of making a Knuckles 100% run, I thought about doing a 2p Glitchless run. While it might not be as entertaining, I feel like it will show a different feel of speed. Besides, Upthorn is doing the improvement and he has experince.
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I got a few bits to complain to you wwmarx:
  • You use two players only on 1-2. Yet it would be faster to keep both of them the whole time.
  • It seems like you made a lot of unneccessary lag during waiting periods like in boss battles.
  • You didnt pick up any animals even though their bomb blasts go through barriers.
It looks like it was executed well. But I just feel like it could be better. Therefore I must vote No. Good luck next time! ;)
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Paused wrote:
Are the Wave Cyclone sections usually that slow? Or was it due to it being a tutorial? If it was due to being a tutorial, is there anyway to skip it? Or at least make it shorter? Is it possible instead of tracing your route all the way to the next island, make the route as short as possible, get the tutorial over with, and then do a full speed route to the island? Loved Whale point.
Yes, its because of the Tutorial. And No, you cant skip it sadly. The length is fixed. So it wouldnt make a difference. I have to draw the route to the island, otherwise it wont let me continue.
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I WILL do this over again. I believe the time could be faster & I could make it more entertaining. Atma, Yes filling up the gauge is the fastest way I believe. Although I dont know of any ways to make it more entertaining :/. I'll try though.
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I see. Well, I hope you find improvement to the any% while working on this run. ;) Im going to try to complete Angel Island 2 soon. Im not working with any Camhacks right now so expect a revision when I post.
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Nice work marzojr! Although there is one thing. At the Hydrocity 2 Boss, did you hit Robotnik later? Im a little blind but it looks like you hit him a little later then neccessary. Other then that, really nice work! Will you be working on a fresh new any% marzojr with these new frames saved?
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I posted my latest WIP onto Youtube: http://www.youtube.com/watch?v=SZzBe8mclWA
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Ive been thinking about making a Vertical Srolling Shooter named Invasion. I dont know what to make it with though. :/
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Oops. Didnt see that before.
Post subject: Making Games..
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Ive been wondering. Instead of playing a gave, Have you ever thought of making one? If so, post here. We can try to give feedback. ;)
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Thanks for the info FuzZerd. I'll make sure to check that out. I redid Angel Island 1 and got a new time of 0:53:44, Beating Upthorn's run by 5 ingame frames. Here is my progress so far.
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Yes, Yes, And Yes
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If youre doing an improvement, then I dont have to work on this. Its nice to see you TASing again! :D EDIT: I was trying to get close to your time. I ended up saving 4 frames in the first part of Act 1. Shall I continue with this run?
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Sorry for the double post, but i just want to say....SUB :54 FTW! In fact, The time is 0:53.53 according to the timers. Here is living, breating proof of it!
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There were some people on IRC who told me to post This here. Its about half a second faster than Upthorn's 100% TAS. Any feedback is nice. ;D
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THE.
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I-HO-dont-HA-know-what-HOHA-to-HAO-vote-HOYAH!
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arukAdo wrote:
Theres one thing i wonder: does after you beat the game, when it loop, difficulty is increased ? If its harder after first loop, me think you should have start from savestate.
All bosses have 127 HP with the exeption of the Stage 7 Boss (97 HP) & The Final Boss (254 HP for both forms). When the game starts again, all bosses still have 127 HP. The normal shot also does 2 HP for both bullets still. The only thing changed is that you have your current engine & bombs from the last loop.
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Nice job marzojr & FuzZerd! Are there any other places with colossal improvements such as this?
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Equinox wrote:
I prefer to get the ending that involves the credits, it feels more real, the code needed to even get to these secret levels are inside the credits after the last boss. I can see the speed increase over about 15 frames before returning to normal, but can explain further what you mean by bumping edges are faster.
Thats fine. I just wanted to show you a general idea of what to do in the levels. About bumping edges, In most games bumping edges stops all foward momentum. But in Puggsy, that momentum is kept so you could keep holding a direction while at a wall and still keep speed.