Posts for SpaceColonizer

Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
i'll take a look after work. but i guess since we measure by last input i could just phone it in on the last level and let military guys bomb the buildings for me. could probably even do that some levels earlier so long as the HP holds out.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
I missed the restriction on game shows. I guess it would be useful to discuss what the original motivation behind that restriction was and if those apply to this run in particular. I'm not an active member of this community, but in my opinion a TAS should demonstrate a depth of understanding about the game, and that understanding being utilized to achieve goals valued by the community, like speed. A TAS shouldn't be "arbitrary", which can be highly likely for a game show game where the questions you get are heavily dependent on RNG. If someone just answered the questions the game randomly gave them as quickly as possible, that wouldn't demonstrate "control" of the game. I think my run meets my personal standard for a good TAS. I manipulated the RNG to get desirable seeds and I did a lot of research into finding the fastest way to answer questions, including creating a "calculator" to determine the minimum number of inputs needed to enter a particular sequence of letters so that i could quickly compare answer variations. The only decision I made that caused the run to be slower than the fastest possible TAS was making it so that each question was unique. I made that decision because when I wrote this TAS (maybe over a year ago) I remember reading something that implied that there was favoritism towards "entertainment value".
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Spikestuff wrote:
Answers can be truncated. "2 controllers/players" is in my opinion an unimportant thing to mention, as the only thing player 2 is used for is inputting the family name as quickly as possible.
The game takes longer to "confirm" an answer when you shorten it. because of the perfect inputs possible in a TAS, typing a few extra letters can often cost less frames then the frames lost by those delays. the other controller is also used to skip a "cutscene". on the SRC leaderboard. we separate that strategy as a subcategory/variable.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
"Anyone up for some fishing? In this TAS of Jaws, the attack level is upgraded to 3, which is the minimum required to kill Jaws in a single encounter. Luck manipulation is used to get encounters in the shortest time, and a purposeful death is used to avoid a bonus scene. This movie is a 31.03 sec improvement over the previous one. " I don't know who wrote this little blurb that's attached to the published run page, but it's not true that lvl 3 is the minimum required to kill jaws in a single encounter. I have an old RTA route where I killed him with just LVL 2. (and I was buttom mashing back then, instead of the far more efficient paced attacking). That was back when "subless" was a separate category, because nobody thought a subless route could get any% WR. https://www.twitch.tv/videos/595907377
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Samsara wrote:
Quick question: How much time would be saved, and how much time would it take to test the viability of this strategy?
hmm.... hard to say. the death encounter would get a few seconds shorter, but not sure if the main encounter would get any longer. as far as how long would it take to figure out, don't know. maybe an afternoon of dedicated focus? i'm doing jaws speedruns right now. learning MTPO afterwards. was planning on submitting TASes for other games before working on Jaws again.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
nymx wrote:
According to your submission, RNG control is key. So, I noticed that your route was not designed to get straight to the area where you hit something (from 0:29 to 0:36). Forgive my ignorance, but I saw the same thing in your WR run. I suppose that is how you finish that segment ASAP? Appears that your speed running has paid off in this run. Your recent WR gives good support to the creation of this. Great job and Yes vote.
yeah. the newest version of the human TAS actually does have a direct path, but when i made this non-human tas i had to do something different. one of the hugest difference between the routes is doing the 12 consecutive frame-perfect shimmies at the beginning to get the quick 1st encounter. that causes jaws to be in a different spot then he would be normally. it's also what caused jaws to appear during the encounter, which i totally forgot about when writing my comments on the run. i was pretty surprised by that. luckily i was able to swim around him without any time loss. the main issue with controlling the overworld is "where is jaws and where is he going?". if i had taken the direct path, jaws would have moved NW instead of W at a critical moment. i'm also trying to hit a particular encounter trigger to get the encounter rng i'm looking for.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Randomno wrote:
Nice run. This TAS forgoes the mini-sub unlike previous TASes including those by Chambers_N. Are the previous TASes on your channel (the 3:03 and and TAS history video) intended to be human theory or just less optimised versions of this?
those are for humans. although not just theory. they have been run. the history video shows which WR uses the routes from those TAses. and i just got a PB using v4 last night. the v3 TAS clocked in at about 3:01.5 RTA, and the fastest time with that route was 3:11.75. the main gap between TAS and human possibility is the Jaws fight. you have to hit Jaws 146 times (assuming you get the optimal 14 cannonballs). so if you're one frame off on your shots on average you're losing over 2 seconds vs. perfection.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Memory wrote:
You truncate to last input, tas timing is a bit different. EDIT: If it's particularly important we can put RTA timing in movie description.
TY. it looks like Samsara truncated the movie for me already, but I'll be sure to do that for future submissions. I don't know if this community would consider it "important", but by RTA rules this TAS represents a run at just until 3 minutes (2:58.605), which I considered an awesome achievement. I will edit my submission notes to say this, in case anyone might be interested in that fact.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Samsara wrote:
Heck, I overwrote your edit when replacing the file and I can't see what changed in your revision. Feel free to edit it back in, I won't be touching the submission text for a while.
my edit was removing my real name from the submission. I thought that was going to be hidden from public view when i was filling out the submission. whatever change you made did not undo that edit.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Hey all. So I let the TAS run into the ending credits. If it stopped on the frame where we stop timing for speedruns than the final frame would be 11131. Should i re-submit with a movie truncated to that point? just looked at the rules again. it says "must reach and ending screen" and "it should end with the last input". these seem like contradictory rules. please advise. EDIT: oh. looks like samsara took care of it for me. i will submit runs that end at "last input" from now on.
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
looking at the page I realized that my zip file was too big. guess I needed to make a "compact" movie save. went and successfully submitted. but now I have a different issue. the "movie length" and "Frame Count" were calculated automatically. but there are closing credits and the like at the end. was I supposed to make the final frame of the movie end at a particular point? in speedruns we stop the timer on the frame when jaws gets stabbed (when we see blood). should i truncate the movie so that's the last frame?
Post subject: Having trouble submitting
Experienced Forum User, Published Author, Player (206)
Joined: 9/11/2021
Posts: 37
Hello. Just joined today. I've been a speedrunner for almost two years and have used TASes to research and experiment with strategies and routes and such. Have some good TASes that I'd like to submit. I've tried submitting my TAS for Jaws on the NES 3 times today (I waited a long time between attempts, just in case). I filled out all the fields that were required, selected the zip file with my FCEUX movie in it, and filled out the comment section based on the default format provided. But when I press "save", the tab processes for a minute and then reloads itself as an empty submission form. When I go check all the places that new submissions should appear, my submission isn't listed. What's happening? Am I doing something wrong?