Posts for Speed_Man


Experienced Forum User
Joined: 11/1/2006
Posts: 95
Otherwise, there might be some software that you can run on the DS that will dump video while playing, but this will interfere with the speed of play, as the DS will need to execute more calculations than it already does.
Like how RemoteJoy is sadly, games were not even playable.
Post subject: Recording Nintendo DS videos?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Without a camera or emulator. According to some videos on YouTube, this is possible, but they are very secretive. I imagine something similar to RemoteJoy (a custom firmware-only app) for the PSP, but no one wishes to tell.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
LightningRT wrote:
Imo, the glitched are really what make the pokemon speedruns shine, so I'd have to stick with Red and Blue (due to the masses of glitches known on those two).
Brock-skipping Glitch Mew Glitch MissingNO. (all variants) Glitch City Are there any others to make interesting videos for?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
x264/H264? Ah yes, I've used that one before. It's great when you want gray spots (artifacts) on everything and blurs everywhere. Pretty cool. The size ends up evening out, I've had a 30 minute video only be like 150 MB.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
henke37 wrote:
Xvid is a lossy encoding IIRC.
Seven minutes from a GameBoy game was only 43MB. Which is not bad at all considering the quality was amazing. Video quality goes over file-size shrinkage always.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
"You mean "butcher" as in encoding the videos ? How would you otherwise do it ? You can hardly put the raw files up..." There's a difference between encoding and not. XviD does not ruin any form of video quality and has very small size. What they use is just terrible.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
FODA wrote:
The main problem with SDA is that they can't prevent cheats as they claim they can. This is truly the root of the problems.
Well, if they call every run a fake, that prevents cheats, which is what they do. Any run better than the artifacted blurs they have is a fake. I mean, how do these people become well known? Eventually groups of people just... find the videos?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Patashu wrote:
SDA accepts segmented runs too. Also, what do you mean by 'elitism imposed'?
"You did that shot too fast. You must be a TASer, I can't do it like that on a console, so NO ONE could" I get this every time I showed a speedrun of mine to them, but from different people. Usually Tiki[insert random numbers for cool factor] says stuff like that but I have seen others do so. If you are quicker than their more respected members and you're new, you're a faker. I also do not approve of how they butcher video quality. It should be plainly visible and not so artifacted and blurry.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Sir VG wrote:
Submit good runs to Speed Demos Archive.
Doesn't SDA only accept original console runs and only if all in one part? I also do not like the elitism imposed there.
Post subject: How to make speedrun videos more well known?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
I have some on YouTube but not well known. Hardly any views.
Post subject: What Pokemon game would be a more interesting speedrun?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Not tool-assist. I can't record the DS ones :(
Experienced Forum User
Joined: 11/1/2006
Posts: 95
It isn't level select code O.o Or it would be more well known I think instead of false lier accusatories.
Post subject: I found confirmation for the X3 glitch!
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Good news everyone! http://www.youtube.com/watch?v=XS4zPKU6yBU YouTube recommended me this video today. It described the X3 Glitch I remember almost perfectly. It has nothing to do with the Vile fight but it is a glitch to warp to later stages. I still try to find confirmation for the Megaman 6 one but no luck so far.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
So it's a program that gets money off of people running it? Or is it program that just eats up resources/can cause something hazardous to -your- home while they have access to your PC? How trustworthy is this cause?
Post subject: My DeSmuME isn't loading savefiles
Experienced Forum User
Joined: 11/1/2006
Posts: 95
It keeps saying they are corrupted, I have the save type in what it should be (the savefiles were converted to FLASH 512kb which is what the save type in DeSmuME is set to).
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Mothrayas wrote:
In Mega Man 6, when you die, the level tileset is not reset and the Blizzardman and Mr. X 1 stages have different tilesets. Ergo, it's not possible to die in one level and then end up in another level without significant graphical glitches. I'm pretty sure your memory is just playing tricks on you, or you're remembering a dream or something.
It wasn't cheat code because back then I didn't have GameGenie, and if it was cheat code I would likely stay at the stage. I remember when dying in a spot from the checkpoint to end of the boat in BlizzardMan's stage it would black out for a bit the screen, then start the Mr. X's castle cutscene like I really entered his castle normal. People thought I lied about a glitch in Pokemon Red when I said you could skip Brock and that turn out true...
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Mothrayas wrote:
I checked out how level data is handled in MM6, and concluded that in order to return to the Blizzard Man checkpoint, the Mr. X 1 stage level data would have to be in between the checkpoint and the end of Blizzard Man's stage. Obviously, it's not there. And that's not even getting into further complications, such as tileset issues, how the level pointer would direct you to Mr. X 1 and back, how the Mr. X level intro could play and what the Blizzard Man spikes could have to do with it. tl;dr: Denied.
I don't think it was cheat code usage though, because if I died I always returned back to BlizzardMan stage. I remember dying somewhere inbetween the checkpoint and the end of the ship part after checkpoint. I remember it a bit too clearly to be fake.
Post subject: Re: Trojan program Backdoor.Win32.VB.maz now detected in Pokésav
Experienced Forum User
Joined: 11/1/2006
Posts: 95
PikachuMan wrote:
I was going to download Pokémon Battle Revolution sometime in the future, but my antivirus program detected a Trojan program in Pokésav. I won't make a project for the 4th generation in Pokémon. Anyway, I can still do a project for the 3rd generation with Ciro's Pokémon Maker. I hope that program doesn't fall victim to a Trojan program like in Pokésav. For the generations 1 and 2, I use a GameShark.
I would recommend buying the game as opposed to downloading.
Post subject: Megaman 6 and X3 glitches I can't find on YouTube but...
Experienced Forum User
Joined: 11/1/2006
Posts: 95
I DON'T remember how to cause them sadly but I remember EXACTLY what it did and what stages it triggered in. For the Megaman 6 one: 1: Being at the (first?) checkpoint in Blizzardman's stage, the one with the platform in the middle, and underwater spikes on each side. 2: Fall into one of the spike sides (don't remember if anything special had to be done) 3: If it was done right, you teleported to the first stage of Mr. X's castle (pretty sure the cutscene played as well, I do not remember if I ever beat the stage like this though). However, if you died once there you would go back to the checkpoint at Blizzardman. For the Megaman X3 one: I remember a similar glitch in MegaMan X3, where dying (after being able to fight Vile) in select few stages (whichever stages you can fight him in) would teleport you to Doppler Stage 1 in a VERY similar manner, and if you died you returned to the checkpoint of whichever stage you were in.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
It really is quite a shame. Why is the code so popular I wonder if it is so buggy
Experienced Forum User
Joined: 11/1/2006
Posts: 95
The game will still freeze, talking to certain NPCs will freeze the game aswell. I'm really stumped I wanted to do this :/
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Edward_Tohr wrote:
Is it just when saving the game via the save option, or do savestates do it as well?
Only when saving ingame. Savestate is fine, the game forces you to save a few times though.
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Scepheo wrote:
Using these cheat codes are mostly comparable to hacking the game. They allow you to force ANY given address in the RAM to a specific value. Some codes work by forcing the address where your hp is stored to the maximum amount, resulting in invincibility. However, games were never designed to be tampered with in such a way, so it is very likely that any given cheat code will crash the game. I hope that helps.
So what I want to accomplish is more than likely impossible?
Experienced Forum User
Joined: 11/1/2006
Posts: 95
Patashu wrote:
Likely the game just isn't designed for the main character to be changed like that.
Then why is such a buggy cheatcode available? Outside of freezing upon saving it works flawlessly, he acts in battle and looks exactly like the character I cheat to make him into. Is it a glitch with an emulator?
Post subject: Dragon Warrior 7 (PS1) Freezing when saving with a cheatcode
Experienced Forum User
Joined: 11/1/2006
Posts: 95
30010C93 0002 That GameShark code, it turns the main character into another playable character that leaves at some point. When playing the game runs fine but if I try to save the game it will freeze and produce a corrupt savefile. How do I get the desired result from the code without it freezing? Thank you