Posts for Spider-Waffle


Banned User
Joined: 5/11/2004
Posts: 1049
How did you find the general1 speed address for warhouse? that was very usefull. I need to find that for the other levels now. Warehouse finished in 22 seconds almost 21. But I did have to wait for tony to drop from the T to the HP below before the level would end.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Was going for a shortcut to the secret tape on downhill. Launch off the end of the top QP on the dam, I can almost make in real time. If that doesn't work I can still launch from there over to the place where you normaly jump to get the secret tape.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I've been testing out the routes and it seems the best ones go to 5 early and then T, 4, finish with 1,K,2,3
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
For the DT strat, here's some things you can do: You can get the E at the very start with a wallride (wr) and land with a grind on the ledge below. If you have enough speed on this ledge and high enough ollie stat you can wr up to the lower roof and get the tape from there. There is a small chance you could wr up to the lower roof from the ally you start in. Which would make starting off tape, S very quick. You can get T from either side. If you can do the quick E>tape I like: E,tape,S,1,K,2,3,4,T,A,5. Even if you can do the straight to tape wr I'm not sure if it'd be faster than getting the E first and doing it from that ledge, because having to get E>4 later would slow you down. Another totally different route I like is: E,4,T,A,5,S,1,K,2,3,tape. Just not sure how fast 3>tape would be, I think about the same as 3>E if done well. Another thing I'm not sure about is which character to go with. I know it's one of these three: Tony Hawk, Bucky Lasek, or Geoff Rowley. The character select screen takes a long time to go from one character to an other, so that's why Tony Hawk is an option, he has the highest speed along with Bucky, 2 less ollie than Bucky, but is 3 less characters away. I didn't think the 2 ollie points could make up the 5 seconds it takes to select Bucky unless it made a new macro strat possible. Which could be the case for DT level. I don't think it will matter for any other level. Geoff is option because he has a special grind and this would make the competition levels faster. Geoff has the best stats of the special grinders and is 2 selection scrolls. Thing About Geoff is I think he'd lose major time on school and mall with 2 less speed, but would be full speed by DT I think. There is the possibility of doing the levels out of order. Such as doing chicago before mall or school, or even doing school up to the secret tape and pro score, quiting out and coming back after Chicago to get SKATE and tables. It's very hard to say who would be best I think you'd need to try them all and try the different level orders for geoff and possibly tony.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Hey thanks for the strat. Also, there should be nice color maps available online, I have them all DLed. When I put in the memory pak I get this message saying it's damaged from the game, without the mempak I get a message saying there's no mempak. If it could be possible to put in undamaged mempak I think might be able to skip a message. For now I'll continue without the mempak, disappointingly it still asks if you want save at the end of each level. I had warehouse basically finished, ending at 1:37 left, I think I might just barely be able to get 1:38 this speed address and frame counter should help. That general1 address for speed is great, it seems to be very accurate. It can be hard to count the digits though with no commas.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya I see it there when I am recording. Problem was I wasn't recording when I thought I was. What do you have to do to continue from a recording? I thought I did it before by justing loading a save state I made when recording. I know in SNES9x you play the movie without read only checked, then load a save state. If you don't have a save state is there anyway to continue a recording?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I can't figure out how to see the memory addresses. Do you need a special plugin for mupen? I just don't see any options for it. I want to be able to see the values for these addresses while I'm playing. Also how do I get a frame counter?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
If anyone wants to work out some plaussible strats for downtown Minneapolis that'd be nice. I think there's lots of ways to do it and I don't want to overlook something.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I think I worked out the fastest strats for wharehouse and school. I'm going to make a quick TAS first to get a feel for TASing this game and lay down something that can be critiqued.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Hey, thanks a lot. I'm really glad your interested in this run, gives me a lot of motivation. I'll be playing around with it tonight.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm considering starting work on a speedrun for thps 1. I would start on October 23rd. I think I'll do 100% for one character. If someone could find the speed address that would be great.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So it seems like you stunned Kraid enough to get close to him before it fires his spikes. I don't think you've got him completely stunned the whole time though. You can see his sprite change. So I think he's still able to do stuff. Like he needed 4 frames to shoot the spike and you just made that take a long time but he still managed to get 4 frames of action in. I would try shooting at different frames to see if you can get a more complete stun going. If you can't stun him completely I'm not sure what you can do about that middle spike. I'm pretty sure you can't morph over it, so you'd have to jump and then you'd likely lose all your time again. I thought he always fire the middle spike second, that's funny.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
No one is working on it that was made public at least. There's some new tricks in norfair which make a better route. Many seconds of improvement would come from minor optimizations, such as reducing lag by manipulating enemy behavior and spawns. There's also several little tricks you can do to cut frames through-out the run.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Nades thrown through the trees go into a parallel universe and don't interact with anything in the real universe. You might be able to shoot through the trees though, but it is extremely hard to hit the camera if it's possible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
comicalflop wrote:
I'll manage. It is currently summertime after all. But it's far easier without people harrying me with questions like that one.
Sorry, I read this:
always, always feel free to ask me this question on absolutely anything I'm working on.
If you think I was harassing you please don't post stuff like that, it's confusing. So I figured I'd ask a similar but better question which would give us a good idea of what to expect and prevent us from having to ask more questions in the future.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Over the next 6 months how do you plan to invest your time among the TASes you're working on?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I wonder if you could bounce across to the left again and keep going back and forth across the line while bouncing against the wall. Here he does one jump to the left to skip the line, then one jump to the right to pass over. His angle is more sevre after going to the right so it might take more than 1 jump to go back to the left again. But even if it takes 2 or 3 jumps both ways that still would be a lot faster. You do 10 jumps with the circle method; the wall way could be as low as 2.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Did you decide between toad mario and bowser?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I've been planing a real speedrun which will skip 1 3 and 4 and a problem which stands in my way is at the start of stage 4 you are given either a spread or a crush. If I get the crush I can kill 15 air bikes do the level skip but if I get the spread I can't. Can anyone figure out how to get the crush to come instead of the spread? For the TAS you will want the crush too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well the level skip doesn't seem to work on level 2 or 5, after you do 2 you can be at enough points to almost get the second extra life at stage 3. But now that you mention it and I think about; you want to game over stage 4, then restart with 2-players and double skip to 5. Because otherwise you have to get two extra lifes at stage 4, one for the bomb and then one to skip the stage, this means killing 15 air bikes plus when you die the first time about 5 bikes go by, where as a two player skip with 20,000 points each is only 6 air bikes but you have to die two times each but these can be simultaneous so only 5 bikes will go by. The extra 9 air bikes takes about 4 seconds. Killing youself on stage4 or 5 takes wastes about 15 seconds each. Having two players for stage5 and 6 saves about 15 seconds. So by reseting on stage 4 you save about 4 seconds. you can kill the bikes with just machine gun and you have 2 bombs each to use to kill so actually you could use bomb die and kill your first two bikes that way so I think dieing twice will be the limiting factor. With this method you could prolly do it with less than 11 bikes going by, so it could save more than 4 seconds. You will start stage 5 with 1 crush total which is better than if you had restarted on stage 5, so this saves even more time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
This new strategy will make optimizing a lot more interesting. For level 1 you have to die 4 times, but you can't move the screen if you’re both dead and you have to be killing guys all the time too to get points. One player can kill the two dogs for his points, the other player kills one dog and everything else I guess, so you'd probably want this to be the player lagging behind, but he has to take lead when the other player dies two times. Then I'm not sure how you’re going to get right amount of points going into stage 3. Need to find the address for points to see how much each thing is worth. You’ll need to get about 50,000 points and I think the boss is worth about that much, so you’ll want the other player to kill the boss. The player that’s level skipping stage 3 might have hard time getting 50,000 points. I think the bunkers are worth about 10,000 so he could go the route which kills 3 of those. But then you still need a bunch more points and they are very slow to come by. I think killing the stuff on the stage 2 boss gives decent points so that might be the best way. So the best way to do that would be to get 1 or 2 bombs off the bunkers. Then the question of doing stage 5 and 6 with 1 or 2 players is a hard one to answer. It takes about 15 seconds to die and continue. Then when you come back you only have machine guns. The bulk of the time saved with 2 players comes from stage 5, being able to spilt up the bunkers, and killing the last miniboss faster. The other 4 minibosses and the final boss you save maybe 3 seconds total.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
How do you join in with 2 players when you start a 1 player game? I just found out when you do the level skip it sets your bombs to 0 for some reason so there is no way to carry bombs over after the level skip. There's a bomb at the start of stage 3 so you can skip with that one. For stage 4 you can get extra life, die, come back with a bomb, and then get another life all from those guys at the very start.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Also BWT03 was done by ZelotITO but you can use a factory instead of wraiths to kill red faster, you put the facotry up on the cliff and the machineshop makes a wall and your tanks are safe. The strategy is talked about here: http://speeddemosarchive.com/yabb/YaBB.pl?board=pcgames;action=display;n um=1118552930;start=1020 You could get about a 6:10 with perfect play.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I start 2 player run
You have started a 2 player run, if you finish it you have a finished 2 player run. That’s how I see it. Bisqwit can decide what it is, whatever you call it seems trivial to me. For the strategy I think you’d want to skip level 1 as soon as possible since it’s long and you can get 40,000 right away for a 2-player skip. You need only play up to the 3rd dog. Player 1 can take laser and 2 can take spread over start of level 2. You'll want to get crushes on the last bunkers for each player. might have to get something better for the spread and laser on one of the earlier bunkers if you can't kill boss fast enough. Player 1 takes crush over to stage 3. Stage 2 seems to give you a minimum of 1333990 points for completing it normally. This means one player could be on the verge of the second extra life but the other player will have to get the second extra life before stage 3 and will be about 20,000 points short of the third. I think it will take too long to get those points in stage 3 and stage 3 is long so a one player skip right away seems best here. Stage 4 gives you tons of points at the very beginning and will be easy to get with the crush so the one player could do another skip here. At the start of stage 5 you either want to die and continue with two players or finish the game out with one player. Continuing takes about 15s, having one extra player for stage 5 and 6 saves about 15s so some testing would have to be done here. So there you have it, what do you guys think? Who’s going to start this? And when you do start it, be sure to dual vector (move diagonally) on stage 2 and 5.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Two player I think it is best defined as a run started with 2-players, I don't know why you would use a different difinition. It says in the menu "2 players A" when you pick this how is that not a 2-player run? Also if both players do the trick they will both be around for the full duration. Whatever you want to call it, the fastest run would be one which starts as 2-player A and does the death trick multiple times. Looks like first extra life is at 20,000 second is around 70,000 and thrid is 140,000, forth is 200,000
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."