Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Much like with the other submission I have to again point to PacAttack's very own retro enthusiast Pinballwiz45b who has racked up a higher score than what was demonstrated here without tool-assistance: Link to video To recite what I wrote previously.
Spikestuff wrote:
Better routing management, and better ghost manipulation can rack you up a higher score than what you have here in theory, and partially in practice.
sinphy wrote:
without eating any spooksters
They're Ghosts, and you break your own category rules within 12 seconds. Edit: Since my main playing style is avoiding ghosts, this is what Ghosting a Ghost looks like to follow the category the author made who didn't actually follow through with it. Link to video Also without eating a Ghost I have a score of 257,850 in comparison to your 251,950 which ate ghosts. My movement is not entirely perfect to which I admit, but it's to showcase what can be done in that pacifist playstyle.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hello sinphy and welcome to TASVideos. I'm just going to lay it out flat with my immediate thoughts towards a score focused TAS of CE. Better routing management, and better ghost manipulation can rack you up a higher score than what you have here in theory, and partially in practice. My personal style is avoiding the ghosts so I can't really showcase what that's like, but, PacAttack retro enthusiast Pinballwiz45b racked up a higher score than what was demonstrated here without tool-assistance: Link to video What you have provided is a good start. Edit: Got informed there is a higher score: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's not "missing" it's unplugged. If you're using Octoshock: PSX > Controller / Memcard Configuration Do whatever you need to the port settings for the controller. Reboot core (Emulation > Reboot Core). If you're using Nymashock: PSX > Settings Under the Sync Settings enable whatever type of controller you need under Virtual Port. Reboot core (Emulation > Reboot Core).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WHOOP THERE IT IS. And it's about as photosensitive warning as it needs to be. >.> There is a way to deal with this, and it would be nice to have it as an alternative encode. So with that in mind, I might claim this after I clean my plate off. >.>
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hey Clicher and welcome to TASVideos. TRON the Arcade Game has increasing difficulty from the amount of enemies to avoid, kill and their arrangements depending on the sub game (and MCP's defense becoming longer). This TAS in my opinion barely scratches the surface. It's a great start, but more can be done.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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looking at the branch name > no warp / warpless Hello signupredir26 and TehEnglishSpartan and welcome to TASVideos. The very first thing you did in this TAS is a warp. This means your TAS is comparable to this publication which is 20 minutes faster. It is very inappropriate and a waste of frames to name Link and I quote "Penis" in creating your save, leaving it default/blank is faster. Grow up. There's also 520 frames of blank input at the end of the TAS but I'm not going to provide a correction, due to the prior statements because it's not necessary.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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River City Girls Zero adds extended content to the base game if I'm not mistaken (yeah shock) so I don't think it's appropriate to name it to that title. Especially when the title was translated in a way to be a spinoff of the 2019 title.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Squints at the E marked for PAL Another/Out of this World has an American version on Genesis... want to explain not using that version please.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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There's input which can be compared to TrueSnokido's TAS of this title where there are elements in that TAS that come out faster such as climbing the ship adding a jump at frame 9926 in your input does shave off 4 frames as well as what goes on in that ship, not taking the bars across and instead running below is also faster in comparison. Memory also in the Judgement has an input file as well improving on that submission. Both of their TASes was done on the Easiest difficulty but I was strictly focusing on the movement. You can also save a frame by using that blank frame at 956 to start inputting the cheat a frame earlier (holding L). This is why I said last time to take your time as you would be able to find something new especially in the movement variety, I honestly thought you saw that submission before you started your newest installment. You have found new stuff in your inputs which is great such as what happens in 1-2. However, some of your input is still comparable to what I provided to you last time where my input in 1-3 is still faster in comparison unfortunately. I do have input in Act 2 that would also be comparable to what improvements can be made but that input sequence is based on what you made, but, what Memory and TrueSnokido's have provided is probably more than enough to compare against. I'm not beating around the bush on this one, this is a real good TAS that should've had another look around in its input before a submission and seeing what else can be scrapped off. A light spike as well where I personally don't believe the showcasing of the final IGT is necessary and can be left as a statement of 19:15, or that it should've been the alternative file. I'm also personally still against using the Time Challenge mode as there's no real change in comparison to Director's Cut mode as it's just a timer, and since this is a TAS going fast is the immediate priority, not what some clock says on how much time we have left, it doesn't really hold any suspense. In conclusion this is an insanely improved TAS to what you showcased 4 months ago, but there's still stuff that can be looked at. Good job M1D.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
So I think just "N. Tropy" is neater.
I agree. I was just thinking how the actual RTA category would translate to TASVideos.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Can we name them "good/bad ending"?
I personally lean against that when we can state what the goal actually is, there's no true "bad ending" in this game, there's only good.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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How we branching it is the question? Do we follow the RTA community naming "N. Tropy" as "defeat N. Tropy" when translated to the site, or does "N. Trance" get a branch instead?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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MrTASer wrote:
I used the same path and improved 2 more frames
> Spike: 46885 > MrTASer: 46885 Can you like... pay attention to your truncation. Using your newer input and correcting it again. Also this newer movement questions anytime there's a ladder and you have to go down, so there's that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Fun fact, majority of the jumps the author makes are purely for cosmetic reasons and not speed... except that last jump... which has a light spike to adjust for it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dimon12321 wrote:
It will obsolete NES version once it's published.
I hear Myst is a great series.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Can you like not use my stuff without my permission. Especially if you're going to horrendously misrepresentate it, and state something that I wasn't actually able to test which in this case is TASing which is the most important thing. So this was unable to actually boot into the game at least on my end, which is why I didn't make a comment in the first place. All I was able to do was actually figure out how to quick load a title, figure out it pulls my input, and also able to dump within libTAS as well.
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Spikestuff
They/Them
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AntyMew wrote:
It's also worth noting that this version of dolphin does not record video properly in windowed mode, only fullscreen.
This is growing pains that lasted til after 4.0 or 4.5 as a note. Edit: And Early 5.0 growing pain.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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We have a retroactive problem in keeping Dolphin TASes properly maintained and archived. So besides issues with actually trying to get this to sync today with the correct build, the author left out another bit information regarding sync which is that the memory card shouldn't be inserted... unfortunately it doesn't matter cause Leon doesn't reach the house in the appropriate time leading to the TAS to desync. The only two members that were able to sync it never provided their files, and we're left wondering on what to do, with trying to get this synced again on the version that the author used. There's also the specs of what the author and two members machines, but this is personally a theory I have that I'm thinking out loud about.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Before anyone incorrectly points to this submission here and state it's slower than it. It's actually faster by 71 frames (to earliest end input, no proper checking). I will unfortunately point out to you memeboi470 that the biggest issue for your TAS is that it's using a Beta ROM, v1.1/Rev A is an unreleased ROM by Midway. Only v1.0 is the official release.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So any% is pretty much very comparable to N. Tropy. Just that there are two major differences which are as follows: N. Trance is the final boss in this category, not N. Tropy. This also in its game definition as a "normal ending" as it would prompt a question going "The End?" whereas defeating N. Tropy is a "good/true ending". Defeating Tropy also gives off a loop sort of deal in its cutscene, basically making the events of the game itself make sense. Since it's a misunderstanding by Uka Uka where he believes that N. Tropy succeeded in capturing the Bandicoots. 12 Gem Shards are ignored, meaning that 3 levels (ignoring Tropy) are avoided. For anyone at home Gem Shards appear in 12 of the 21 levels which would then unlock the final 3 levels, before facing the true boss N. Tropy, Majority of the route would stay consistently the same with minor deviations to the N. Tropy TAS. To emphasize how close the deviancy is. This TAS is roughly 2 minutes shorter then opting to get the Gem Shards to unlock the future levels, and the true boss. In my opinion, this is a well made TAS showcasing true speed, but the slight difference is what I would argue would place this as a playground TAS and not a publishable one, especially when the ending to N. Trance is still available in N. Tropy. The site technically has a precedent where doing majority of the game, is played, but not all requirements are done, but it's a very loose one in an argumentative way. This also ends up being my fault personally, by suggesting this submission thanks to the introduction of playground and the site rule changes which should slightly challenge where this would end up, unless it's obvious to the Judges.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Hello Charada Brazil and welcome to TASVideos. Unfortunately, just recently a faster Endurance TAS was published: [4692] N64 Mortal Kombat 4 "Endurance" by KusogeMan in 02:34.02 Better luck on your future endeavors and improvements to this category. If you did not mean to submit this and instead the userfiles here's the location.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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CoolHandMike wrote:
This is 99% text. No vote.
If only it wasn't 61% of text skimming by, with the 33% of null input and 6% of bar-tending action.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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To make literally every current Publisher's life easier, I'm encoding this one out.
WebNations/Sabih wrote:
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