Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Questions why Kura is awaiting an encode when he should have the game and emulator to begin with. This was originally his TAS which got destroyed by true Added temp encode to description.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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<TAG_> I am the worst person on the planet
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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"Very experimental and largely untested. Preliminary reports indicate instability with sync." Also you are forced to watch cutscenes and if you do skip the cutscene (usually Video Cutscenes) you will desync. Something which isn't good because we must skip cutscenes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I think at the end it would've been appropriate to use Yoshimitsu's Blade (the move) for an ending move. Edit: We're talking about a different move in IRC since this one didn't work.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Okay, I shall take it from you then.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Want me to publish it feos?:
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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kusoman wrote:
how do I input my REAL GC controller into it because I see an option called (GCPad)
The internet is the because resource of everything. How to: Easily Set Up GameCube Controller On PC - Dolphin Emulator Then use Amazon or ebay and look for a Gamecube Controller Adapter
WebNations/Sabih wrote:
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Spikestuff
They/Them
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"It's like it knows all my moves" - Gun Jack
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I would've probably laughed if you copied all the moves to result a DKO in that fight. Because two "robots" doing the same thing.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Tetris Worlds was developed by Radical, Blue Planet Software and 3d6 Games it was Published by THQ. The Gameboy Advance version was released on September the 5th 2001 in North America. The PC and Playstation 2 version was released on November 23rd 2001 and March 20th 2002. But this Tetris is different to the other two. Tetris Worlds was released on June 23rd and 24th 2002 for the Nintendo GameCube and the Original Xbox it had things the other ones didn't. Tetris Worlds for a TAS is simple in concept. We can have 2 different Console TASes too because of this. Now the one notable difference between the PC and PS2 version to the GameCube and Xbox version is the ranking up system. The Ranking up in the PC/PS2 version involves ranking up then ending your game then starting a New Game and continuing this process. The GC/Xbox version however, you can keep ranking up until you reach the rank level you need to be (more on required rank in a bit). There are six different Tetris Modes in the Console version:
    Tetris - Original Tetris. Not much to explain but a Tetris is worth 4 points and a Back-to-Back Tetris is worth 8 Square Tetris - Objective is to combine Tetrimos into squares (4x4) A Pure Square is when only the same piece creates the square. Clearing a Combo Square is worth 20 and a Pure is worth 40, no Back-to-Back Tetris. Cascade Tetris - The objective is to cause a cascade while playing. it happens when blocks are falling to clear another line. (More on points in a bit) Sticky Tetris - RNG HELL Sticky Tetris is to get to the bottom try and minimize the amount of pieces sticking together (Garbage Blocks). Hot Line Tetris - Clear the blocks on the "Hot-Lines" the top three are worth (top to bottom). 6, 5 and 4 points. Fusion Tetris - Requires to use the "Atom" block to connect to the "Fusion" block. The Atom blocks will assist on making cascades (fastest movement down).
How the point system works for Cascade Tetris is like this. Say if we cleared 8 lines and our first move we cleared 4 pieces.
 Lines Cleared | Bonus Points | Cascade Bonus | Total
------------------------------------------------------
       4       |      4       |       0       |   8
       1       |      0       |       2       |   3
       1       |      0       |       4       |   5
       1       |      0       |       6       |   7
       1       |      0       |       8       |   9
       1       |      0       |      10       |  11
       1       |      0       |      12       |  13
       1       |      0       |      14       |  15
       1       |      0       |      16       |  17
Total Points: 88
1 + (2 * Line Cleared) = Total Line Cleared is the number you're on so like if you're counting the fifth one it's 1 + (2*5) = Total 1 + 10 = Total 11 = Total You are required to Complete Level 10 to reach Rank 11. The points (in total) to reach rank 11 is this:
    Sticky Tetris - Bottom of Playing field Fusion Tetris - 110 Points Square Tetris - 550 Points Every other Mode - 275 Points
BUT you cannot carry over your points to the next Rank, you are notified the amount of points required to get to the next level. Completing Level 10 (Reaching Rank 11) they will then display a video (All versions) showing that you have saved the race from death. But that's the PS2/PC version. The GameCube/Xbox shows the following: "Congratulations! you have colonized: *world here* Hurry up and colonize the remaining *number* world(s)." Once completed with all the worlds you'll be greeted with said video mentioned earlier. I never played the GC/Xbox version but there is a file within it called "youwin.h4m" everything else shows a file called "intro#.h4m". But I'm guessing it would do the same as what the PS2/PC version does when you reach rank 11. I should also point out that the GameCube version is the fastest version as the Xbox version actually shows an animation after completing like the PC/PS2 version. Edit (17/Apr/2017): Updated Information regarding cutscenes. Mainly that the ending cutscene is the same across all versions.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Reads the two posts above this one. Goes to page one of the discussion. This was canceled by the author.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Good Luck AngerMothyplex
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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NrgSpoon wrote:
puzzle games
Tetris Ultimate Block Party Puyo Puyo Minesweeper Bust A Move (Puzzle Bobble) Portal 1/2 Chess
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Oh, thanks for that Tangent. So a faster run would use Sean. Time: 12:23.33 (for those who won't read the YouTube description) Also just noticed something wrong with this run using the Sean TAS for reasoning. You didn't end your input early there is no point for all that extra input. Also According to the encode it ends when your input ends. I'm not changing my vote but I wish there was more thought in the choice of characters. The Movement is poor, waiting about 3 seconds in-game time to attack Dudley instead of manipulating. Pausing your moves instead of going all out. Quite a number of errors in this TAS especially for a fighter. For an example on what I mean by checking for strongest + fastest character have a look at Tekken. A TAS came out with Law stupid knowledge on strongest character is King but a character who is broken in Tekken is Yoshimitsu with a quick move called Spinning Harakiri which can give an instant KO or 20% health remaining (Manipulation is always KO). I would like to know if there is a character in this Street Fighter who is faster if not than Sean is your choice. Edit: Wrong Word.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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grassini wrote:
do a playaround.
BOO~! Anyways, Meh vote. If I had knowledge on which character is the fastest to use my vote would be No. Since I don't I voted meh due to entertainment and having it follow a few other fighters that are Speed/Entertainment on TASVideos.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan providing useless episode information of other languages before April 2013.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well it now has a complete 100% route now. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I say it's fine as it is. As long as everything provided. Or else it could be a Famtasia TAS where you're searching through the entire internet headless looking for a specific bios for a Famtasia Famicon TAS. In other words: Everything is provided its good. Bios sharing don't do it, it's illegal go in the internet to find it don't ask.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Here's a comparison between exile's and mine: --deleted-- Our starting input is the exact same so I removed all of that. What exile did wrong: Long turn at the start (maybe) Rolled into the house Talked to Chaca late Failed to Roll into next area (easiest fix ever) What I did wrong: Failed to land on the houses earlier Rolling on the raising platforms (maybe)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Thanks exile on the values. User movie #17396547453561890 --deleted-- Start at 0:50 for stuff happening. Using Analog Controls Note: This is just a test... counts As mentioned 3 times in this post. If I recall correctly. VGR told me he was using a patch so his load times are whack.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Something that should've been done in the first level of "The Village" which VGR didn't do. Link to video I want to look into this game again but the values are what preventing me to do so. Oh also this can be executed better... I saved about 6 frames (from the point of picking up the vase not getting to)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ALAKTORN wrote:
FractalFusion wrote:
MrWint wrote:
I'd love to see this movie of yours.
Here's the movie then: http://tasvideos.org/userfiles/info/17319790281107650
Pocket Monsters - Red Version (J) (V1.0) [S].gb
Emulator: VBA v22
Can someone encode this?
Aye, aye. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Using YouTube video as source. A few frames before 1:31 is where the encode should stop.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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August: Link to video
WebNations/Sabih wrote:
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