Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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yes. Serious note: So tell me how do I get to Brock is it through here?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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got4n wrote:
Also levels are same as classic Mario.
Thank You Sherlock. Also agreeing looks like it could be improved.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WST wrote:
wat
teh
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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This is something that caught me off by surprise and not in a good way. Your starting input is slow by 5 frames (oh no 5 frames). Your input does: S, ,S, -lagframes- , ,S Where you could do: A,B, -lagframes- ,S But when I modified it for you the input desyncs halfway of a stage. Also because I'm a person who checks ending input... Your input should be ending at 71471 not 71482 I'm going to vote Meh. Just because I wasn't entertained. The starting input I will ignore as it has something to do with RNG to that but I would like to see th- oh wait I can provide that part, silly me. Here's a fix on the ending input. P:
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well apparently using the Ice Physics strat on the normal Test Your Skill saved time there too. Edit: Now I have desync... Great... starting at Phase 4 again... remembers something evil GREAT HAVE TO DO PHASE 5 AGAIN!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Notices something completely different What is wrong with the boss icons.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Let me remind you. You bypassed my statement on your case jlun2 and ignored it or that you chose to ignore it. The only way this TAS can go if someone updates Pokemon JAPANESE Red/Green or that we can accept it to go to the Moon it doesn't have to go to the moon.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
solarplex wrote:
-video version 1-
Er...can you please change the colors to black/white? This looks rather odd. :P Thanks anyways.
My eyes vomited.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
What are the frames I need for the starting input? Just asking.
So you didn't have a lag counter on. If you're using VBA again: Options > Head-Up Display > Lag Counter If you don't see the counter hit the full stop / greater than (. / >) key. This is something which isn't hard to find or do so I am not giving you the numbers.
WebNations/Sabih wrote:
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Post subject: If you need me I'll be elsewhere. Laughing at the stupidity.
Spikestuff
They/Them
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<TAG_> personally the only reason why i want to TAS MM any% is to rub it in MrGrunzes face and tell him i am the new shit
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Question for you. Which Console?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I have no idea how long I took but I can easily say it was under 2 hours because I'm still at uni. Game Version: v1.2 In other words I am done. The file has been sent and destroyed so have fun.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yay, Test Your Skills and Ice Physics... I thought I only had to do it once... I was wrong. Edit: Never Mind. Just saved 100 Frames and got a time of 14.5 Remaining (5.5).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So wait I got a question: Which version of Bible Adventures there are 5!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Had a little screw around with this game. The fastest movement is jumping. But. You're doing it wrong. This is related to the landing part. Yours (for example):
>
>
>
>A
>
>
Mine (for example):
>
>
A
>
>
>
You need to drop a direction in order to go further faster. I'll post my file in a bit when I'm done with the first level. Edit: Left: My Input Right: Your Input + My Correction Input Link to video You see "lol vba" because vba is actually ahead of GBChawk so I edit it so they start the level together to show a proper comparison. Link to video Didn't abuse at 0:29 because it was slower. Didn't jump at 0:31 because it's a floor you can go through. Would send userfile... but issues.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Game bad to begin with. Wasn't entertained. Acceptable. Meh. Edit: It's safe to say you didn't take your time with it with the button mashing and holding input in lag frames. A Corrected Version 61 frames saved (Majority Input: Yours). I would look into it more... but hell no*. Still sticking with Meh. *All I touched was the starting input and ending input.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now this is a bug if you don't have a gba bios. Open up a game from a console other than the GBA. Then Open up a GBA game. Hit No. You will now have the previous console still being mentioned at the top. When I did this with GBC to GBA entered the Gameboy settings I get this error: Unhandled exception has occurred in a component in your application. Hitting Continue will ignor- yadda, yadda you've seen the start to this thousands of times. Unable to cast object of type 'BizHawk.Emulation.Common.NullEmulator' to type 'BizHawk.Emulation.Cores.Nintendo.Gameboy.Gameboy' Minor Bug, only if you're an idiot who forgot to place a gba bios.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Back 2 Back 2 Back Pentris could be used on Hardest Difficulty? Then again manipulating to receive and use 10 5x5 would be insane. Explanation on a Pentris: It's like a Tetris where you have a 10x4 but instead of 10x4 it's 10x5. Therefore Pent- (πέντε) means 5. This can only be used with the obscure pieces you get.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kusoman, please re-read: #4381: kusoman's NES Super Mario Bros. "glitchless" in 06:00.99 #4394: kusoman's NES All Night Nippon Super Mario Bros. in 04:59.62 #4404: kusoman's A2600 Vanguard in 06:32.75 + This post on your Mario Bros. in this Topic And to sound like a broken record I'm bringing up Moth's point again.
Mothrayas wrote:
...This looks incredibly sloppy. You have rerecords to go back and fix these sort of mistakes - this is what you have to use them for.
Please have a look at the TASing Guide. Especially this part. I would get myself a copy of MMX5 or MMX6 but we have (and yes I still was able to check your input): [1954] PSX Mega Man X5 by Bernka in 16:38.18 [1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02 To compare you with.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Eszik wrote:
feos wrote:
My old hope is also to record human input and replay it, but I dunno how to make a fun presentation out of it.
We might replay the SMB WR‚ as it was played on FCEUX. It's not too long and it would be a kind of joke, like "SMB WR was tied at AGDQ!"
Seconding this. Link to video http://dehacked.2y.net/microstorage.php/info/493401020/smb-114.fm2
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Providing Temp. Hold On. TEMP ENCODE HAS BEEN ADDED.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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French Commentary on YouTube as per usual: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here's Phase 1 to 5 on the NTSC version. -Video Deleted- I'm only posting this because I hate Phase 5. Yes, that stupid strat used in Phase 5 was the fastest. The normal stuff doesn't work.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I want going to nominate: [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91 This is a good example of a FRAME WAR. But there was an issue to Console Verifying this but the last post was MESHUGGAH's. He provided a fix for the issue but I don't see any checkups with that file.
WebNations/Sabih wrote:
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