Posts for Spikestuff


Spikestuff
They/Them
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Finally something that's more questionable than NES Poker and SNES Family Feud. Not based off any animes or manga for that matter. I do know what it's based off but I think if I mention what it is I'm most likely going to be banned. How do I know this welp... spriters-resource and curiosity of the PC section. English title is: Soreyuke! Burunyanman Hardcore!
WebNations/Sabih wrote:
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Post subject: *sighs* This is Duke Nukem all over again.
Spikestuff
They/Them
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Yup pretty sure that was button mashing input than actually putting in the correct input: No bias on the frame exact same frame to screenshot right after a fadeout screen. Vegas was being a butt when I wanted to compare so that's why it's an image. Top of that it's a similar issue that was also rejected a undefined end point in your input. Edit: Since this is meant to be a superhuman TAS get the starting input correct. Edit 2: Sony Vegas woke up. Link to video
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Spikestuff
They/Them
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martandelus wrote:
Figured it out, see above *facepalm
You edited your post at the time I posted my comment. So that kind of comment really isn't needed. Edit: But at least it now syncs.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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martandelus wrote:
Exact completion time from last button pressed : - 32:52.37
Right, last frame is actually 35:52.51 as TASVideos shows. I looked at your input and the last input I saw pressed (start) was at 32:55.13 I also saw the entertaining thing that I love... button mashing. Note: I could be more strict as you had your actual final input (X) is at frame 121575 (~33:49.12) So basically this means that TAS isn't properly completed as it does not have a distinct end point in the input. Like andrew207 I'm getting desync too at the first train cart thing.... Did you do anything to the emulator? Due to desync I cannot valid a correct time or be able to tell martandelus off for the button mashing at the start. Also Game Title is actually just Steel Empire no need for "The" to be part of it. I see why now. I'm also not reading/viewing anything about this having a "100%" thing to it, is the "100%" branch meant to be your accuracy? If so it really isn't necessary. Refraining from voting until I get this to sync.
WebNations/Sabih wrote:
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Post subject: If you don't get it. It means I agree and here's 2 examples.
Spikestuff
They/Them
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Mothrayas wrote:
I expect the old run to be obsoleted by this run (even though it is longer). That's the best way to 'correct' publications like this.
cough Punch-Out! cough Excitebike
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Post subject: Possible Help?
Spikestuff
They/Them
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Just another minidump Windows 8 Surface (Gen 1). Game that was used Note: This game runs perfectly fine with hourglass on Windows 7 Computers (tested it while I was at uni) 2nd Note: Game Maker games have this audio bug for Win 8 computers causing the game to crash. This is related to the game's music. I noticed for my assignment that the .gmk was perfectly fine with running the audio and testing was fine, it only crashed when you made the game into an executable file. I wish there were other Win 8 users for this...
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Quote mklip2001: Beat you by a little bit, got4n :-) See I could've beaten you quite quickly by a few mins by I choose not to be first commentator. Yes Vote. Improvements are improvements.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Quoting Microsoft's website on what Enterprise is (for the uninformed).
Windows 8.1 Enterprise edition is available through Windows Software Assurance. It includes all the capabilities of Windows 8.1 Pro, plus premium features such as Windows To Go, DirectAccess, BranchCache, AppLocker, Virtual Desktop Infrastructure (VDI), and Windows 8 app deployment.
I've had this issue happen to me with BizHawk (aka EmuHawk) on my windows 8 (& 7) computer it was also closing and everything. I had to install the x86 (32-bit) version in order for it to work. Try that out and state if it works or doesn't. Good Luck.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Under this you didn't do this part: PCSX-RR - Video Configuration (TAS Soft Graphics Plugin)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You forgot to hit a button during the "Sonic has passed" screen.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Like the others say: I like to see Dooty's name up there too as he did help you out. He himself states it, so it's a bit of a shame he isn't up there for a one frame improvement.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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True wrote:
Not pacifist. Not quality. Not yes.
Not 4 player. But I will give meh.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The daily life of Spikestuff @ Uni. 8:58 Loaded up TASVideos' front page, saw 3 new runs. "Alright then." Skimmed the forums section. "Nothing interesting." 8:59 Returned to home screen. *A2600 Spider-Man* I was shocked. I'm lucky my lecturer did not notice what I was looking at. Bloody hell. Yes Vote.
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Spikestuff
They/Them
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Another thing related to movement. When you jump your speed stays at the top speed until you land. By adding an attack before landing into the mix you can actually move at little further. Starts at around 7 seconds. Link to video I still possibly will not return to TAS this from the begging unless I have someone else. Plus hunting down the values is harder on this game as they're all sectioned off. #1 Rolling Backwards. #2 Attack before landing. #3 Walking. #4 Walking after Jumps.
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Spikestuff
They/Them
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If it reads like I'm attacking that is completely accidental and I wasn't aiming to type like that. @thatguy: feos and myself has explained why it shouldn't be obsoleted on the previous page. Edit: Sorry. feos was explaining both sides. To repeat my version and hopefully change the words a bit to make sense. If this was the old branching ways this TAS would be branched with "glitched" This is why I'm proposing the 3 branches for this game because each way changes the game significantly. My example on what is similar to this random argument that shouldn't be an argument to begin with and is actually straight forward? Crash Bandicoot 2: [1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 (Insert 100% TAS of Crash 2 here.) And for Mario (That have been accepted)? 0 Stars low%, 70 Stars any% (This BLJ honestly should be 120 but still awesome regardless), 120 Stars 100%. Mario 64 for the 16 Star being obsoleted by 1 star then to 0 is to see what our lowest ending we can get that's why they were obsoleted. This is a sense of variety ... but it doesn't mean anything to some people by what I'm reading... Even though we have a few TASes of other games which have more than 3 branches to one game. Point is invalid. PEOPLE STOP USING MARIO AS YOUR EXAMPLE and I'll stop using Crash 2 as mine. Jeez.
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Spikestuff
They/Them
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jlun2 wrote:
-Tetris
Going off TASeditor's post. There is a total of 335 Levels. (possibly more?) It starts going funky around here. There is a loss of screen so possibly it can be a kill screen but I am unsure.
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Spikestuff
They/Them
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Uh................ We're touched on for a bit there.
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Spikestuff
They/Them
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Mister wrote:
@Spikestuff: the cancelled one is for any%, not 100%. With the latest strategies, the 100% run would be done within 17 minutes or so.
Ah. Well seems unoptimized.
runs into bed
So I guess my no will stay for that way. Mister x Mastejun for Kaizo 100% Or whatever fancy SMW combo.
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Spikestuff
They/Them
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*reads Moth's point* So I vote Yes right? Obvious No.
Why am I not asleep?
About 8 mins difference between this and the Canceled one. As Moth pointed out the clear instage differences. Even if the canceled TAS was SNES9x if it was converted to Bizhawk/lsnes (more accurate emu.) It would be more than 6 minutes (Estimate and a half here) ahead of this TAS.
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Spikestuff
They/Them
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Dimon12321 wrote:
I checked resources and watched the speedrun, but guess what???
That the only speedrun was done on the easiest difficulty which was done live at SDA live. (Basically no Hardest exists is what I'm agreeing with you here.)
Dimon12321 wrote:
They all somehow didn't help me with my run! What could I do?
Some of us know the minimum of the game, many just cannot accept it just by the look. This is due to the knowledge of the other versions of Doom.
Dimon12321 wrote:
Not many are interested in speedrunning this game!
It's easier to explain but harder to do, some games just doesn't get enough attention which is a pain. This makes it harder to route and plan. The minimum can only be given, it's all that can be worked with... and I agree it sucks, so I suggest to keep trying and optimize on yourself.
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Spikestuff
They/Them
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jlun2 you didn't read my responding point to Patashu which has better explanation. Also this is the reason why feos is judging. Edit: Also I can say this about different branches in other games. This is why I'm bringing up the branch naming of the older one to the plate to this submission.
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Spikestuff
They/Them
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Patashu wrote:
Isn't '14 talisman' basically '16 star', which we do not accept?
Pretty much it's like Crash Bandicoot 2 in old TASVideos way atm. When it originally came out we have: any%, glitched and 100% (100% doesn't exist) If this was branched in the ways we have: any% (14 talisman), glitched and 100% Pretty much it's acceptable. Also using Mario 64 is a poor example. 0 Star, 70 star, 120 star. Reason: Glitched (or low%), any%, 100% Boss Comparison to previous TAS: Link to video
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Spikestuff
They/Them
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Like this was not adressed towards Dimon already Dimon this is towards Oblivious for not reading or checking sources or whatever he bloody does. JLYK: Just Letting You Know Thanks based Google.
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Spikestuff
They/Them
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Point of reference. The WR is 9 mins 38 seconds. Easy YES. Edit: So branch... I say the branch would stay blank (any%). The other one cannot be obsoleted... it's known to speedrunners as "14 Talisman".
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