Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Copying NitroGenesis' idea: Note: You will be disappointed that I lack creativity. antd = and-teedee Nach = Master (also N-atch) Scepheo = Skef-ho rog = rog TASEditor = TASEditor jlun2 = julan2 scrimpeh = scrimpe Bisqwit = Biscuit Warp = Warp dwangoAC = dwane-go Mothrayas = Moth-ray-es Warepire = War-pire (also Where-pire?) SXL = ES-XL (also Small Extra Large) Twelvepack = Twelvepack Dacicus = Das-isusss ElectroSpecter =ElectroSpecter YoungJ1997lol = Young-jay-numbers-lol p4wn3r = pawn-her creaothceann = creaoth-sin andymac = andy mac (also MAC CHEESE) Kyrsimis = Chris-mas (yes not Christmas) Abahbob = ᗅᗺᗷᗅ-ᗺOB Grincevent = Grease-vent JXQ = Jax-Q NitroGenesis = Nitro-Genesis-Does-What-Nintendon't WST = WEST-TEA KennyMan666 = OH MY GOD THEY KILLED KENNYMAN! got4n = Go-tean Mitjitsu = Miti-jitsu and here's Tompa because Tompa: Tompa = Tomp-alalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalalaalalalalalalalalalalalala
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Oh sweet. Nice to know that you improved upon mine. Also Quick Question: Did you change the order... as in doing Level 5 before 4 to abuse more? And how long did it take you to defeat N.Gin?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mitjitsu wrote:
The oldest archived version I could find with this site is on 6th June 2006. Notice how there is a very clear reference to Tool-Assisted Speedruns in the sites logo, and how this concept of Superplay has been manipulated over time.
Spikestuff wrote:
creaothceann wrote:
Btw. does that apply to tasvideos or nesvideos+tasvideos?
You know what I'm going on wayback machine an- oh... oh :'( Edit: Hellooooooo
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Values Failure - Huge Adventure: Just Hangin' (Lvl 8) : Shows as if you're facing MegaMix (Bonus is fine). Shark Attack (Lvl 9) : No Values showing. Shows values Ground and Air Ace of Space (Lvl 12) : Shows values of MegaMix (Bonus is fine). Drip, Drip, Drip (Lvl 19) : Shows values of MegaMix (Bonus is fine). Final Countdown (Lvl 20) : Shows values of MegaMix (Bonus is fine). Edit: Added 3 more. That's all the failures. Edit 2: All fixed.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Stupid absolutely stupid.
I joke of course Yes vote. Loved it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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nEilfox Check your messages. I have provided a download for you on the little part they are mentioning to you. I voted YES this was fairly entertaining.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just mentioning something it took me 3925 frames (1:05.25) to defeat Dingodile. (First frame you see screen till first frame of black) Link to video This is roughly 66 frames AHEAD of Lil_Gecko's boss fight against Dingodile. - 1st hit: ABUSE - 2nd hit: No Abuse (Damn lucky too) - 3rd hit: ABUSE (This one might not be the best) -Download Here- (Starts from Snapshot) This is only 1/24 of the game or 1/45 when 101% it's not much as you can tell but it's worth to keep. Version: VBA-RR v23.6 svn480 (not that, that matters) I'm allowing this to be used in runs. Enjoy. If someone improves on this well then you can share your file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TASeditor wrote:
Spikystuffy, Speed values are signed bytes, you get a minus sign then, not an underflow.
Meh. Also Meh for what I choose.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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LancexExWx wrote:
Spikestuff wrote:
I did every combo I could think of. That was one of them. Even if you do succeed you get stuck inside.
How? Why? Really?
Do the Jump skip at Happy Ever Faster. Jump into the pad. You're now stuck.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 1.4 (5.43 kb) (if you remove all color values (minus "Movie Not Recording" one it's 5.03kb) This may need a cleanup to be honest... and I don't know how to clean it :| Issues:
    > The Positioning might not be best (Please feedback for that) (Rerecords is in the wrong spot) > No XS/Advance version has been created (May not be created full stop since Huge Adventure is fastest) > I personally don't like water values so I'm making it an issue (there) > When exiting out of a flying stage (and you had an aku mask before entering) when you come out of the flying stage (value is already removed) the value for the mask disappears but appears in next platform/swimming stage. > Doesn't discover world peace. ? I have pos x in mega mix as camera?
Added/Changed:
    < Found Mega Mix Values... Added Said Values (Apparently this is area == 2) < N. Gin Values Fixed, performs correctly and Completed < Moved values when facing Cortex to see stage better. < Cleared stuff on screen when facing bosses (Moved Lives Above their health, Mask hits below "Boss Hits" (above for Cortex), Removed Box count when facing bosses) < Level Selection is now just "Lives" and "Mask Level" < Flying Levels Don't mention "Mask Level" < "bossb" has been added (this actually checks stage you're in. eg: 0 for level 1, 20 for Dingodile) < Switched Box count (Total/Amount) and updated it too to make it one line of code.
Edit: Warepire if you want to fix something or edit something do it. I'm not stopping anyone.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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LancexExWx wrote:
Could you possibly manipulate the penguin to make it jump at the right time so you could bounce off it in mid air and ultimately successfully skip that bounce pad?
I did every combo I could think of. That was one of them. Even if you do succeed you get stuck inside.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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2 Issues: Aware of: If I can hunt down a sprite reader on which boss you're on then I can hunt Cortex's one down and place it elsewhere (bottom right). Apparently it was 020000E8 I'll keep looking into this one. Dingodile -20, N.Gin - 21, Tiny - 22, Cortex - 23 Just learned: So Bonus and Normal isn't the only two... there is this now.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Warepire wrote:
Spikestuff wrote:
I know greater than and less than I'm not 100% dumb I'm 70%. Also ~= is easier for me.
If you use ~=, then if you get the value smaller than the comparison value, the text will come back.
Uh, nope, Reason:
Language: lua

if boss > 0 and boss < 4 then
Since that has been mentioned, it does not appear at any boss fight either. Edit: Sovled
Language: lua

if memory.readshort(0x030040B0) ~= 65535 then gui.text(165,54," Turret: " .. (memory.readshort(0x030040B0)+1)/2,"teal") else gui.text(165,54," Turret: 0", "teal") end end
Edit 2: I knew about this issue. Then when I went into it it became more broke. boss = memory.readbyte(0x02003AB8) Is quite broken especially for N.Gin. When it hits 0 it's gone. N.Gin has quite a bit of health. When that thing hits 0 everything is gone. By 0 I mean 1 bar health. But there is a good thing. N.Gin has his own value. 030015D8 This value only works for him and no other boss.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Um... Link to video Just in mention of loading screens and stuff (First 5 seconds). Is there a true difference between the Jap and the E/U version or is this just due to an old version of vba?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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In corruption terms (just asking a question). Out of Gold, Silver and Crystal. Is Gold the most broken? And will there ever be a run of either one of the other two?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lil_Gecko have you continued on TASing Crash Huge Adventure. If yes, how far are you in?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video Because you didn't show it. > Oh never noticed that glitch < Wait this wasn't done in WR? But, but... I do it all the time (Never watched the run because of eyes hurting) O.o - Not possible Attempted it for about 2 hours.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Last One. For the uninformed. I'll vote in a bit after watching it. Edit: So why wasn't THIS DONE? (Yes 2 different links) Edit 2: Here's an encode with values being shown (Values given within submission). Link to video I disagree with your choice on Y Pos btw.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video Forgot about this. I was going to bring it up yesterday.
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Spikestuff
They/Them
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Ow, my eyes? For screwing the color palette and not fixing it and for having the run much more entertaining, I'm giving this a YES. Also I love you for keep fighting on and used lsnes to do the TAS due to the Bizhawk issues.
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Spikestuff
They/Them
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I KNEW IT!!! Now, sync it on Bizhawk (Thanks Aktan for saying it was Mupen)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Zeupar wrote:
Spikestuff wrote:
Spikestuff wrote:
The screenshot must have the main character (unless fps)
Are you completely sure?
....and RPG. Also dat signature Zeupar.
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Spikestuff
They/Them
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Tompa wrote:
Too fast, hadn't got time to enjoy it. Voting no.
Tompalalala: #Savetheframes
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Spikestuff
They/Them
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feos wrote:
PS: I only can see 14 Yes votes over here. Where did you get TWELVE more?
It... it glitched O.o Also thanks for the detail. Now I understand why you say it that way.
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Spikestuff
They/Them
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You might want to update your linking to TASVideos... it's TASVideosChannel not this. Curious, which emulator was used?
WebNations/Sabih wrote:
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