Posts for Spikestuff


Spikestuff
They/Them
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feos wrote:
The hack doesn't seem to impress much people.
Entertaining: 26 YES 9 NO 3 MEH ... Explain. Oh I voted Meh, it's a TAS never the less it was entertaining but since it's a short 3 level hack I voted Meh.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Seriously?!
CoolKirby wrote:
Also, when you post images, please try to post them small enough so that they don't stretch out the page horizontally for anyone who has a smaller than 1080p screen.
when you are doing images do this: ( = Square Bracket (img=640x360)img.png(/img) - 16:9 (img=480x360)img.png(/img) alternately (img=640x480)img.png(/img) - 4:3
got4n wrote:
with that, I think here will be a choice of a suggested screenshot
got4n wrote:
For more explanation, with that you gain about 5 minutes because of skipping part 1 of Knarrens.
And that's Suggest Screenshot because?
Spikestuff wrote:
The screenshot must have the main character (unless fps)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The screenshot must have the main character (Unless it's 007, MOH, MG, FPS games basically)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well we know Bizhawk is more accurate so that was expected to be slower at the start... and some loading areas. Good Luck :)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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got4n wrote:
Oh god dude, why using french.
Why not? Any language is basically fine, as long as someone can translate it. Also unoptimized... Hack is Meh... and since this is about movie entertaining I'm voting Meh.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Based Unanimous Delivers: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video I've posted this at ps1 area too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video I've posted this at n64 area too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Opposite Effect on me. It was boring... Also for some reason I thought she was a ponified Medusa (When I was browsing DA I saw Mane-iac at front page (What's Hot)... THEN I watched the episode). Mane-iac: Joker (Apparently) Spike: Robin Pinkie : Flash Fluttershy: Hulk Apple Jack: Wonder Woman Rarity: Some character from Green Lantern Twilight: Cyclops?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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feos wrote:
Is it a single level run instead of a full game, or I am missing something?
Think of it like NES/GB Tetris (Mode B NES to be exact). One stage one level (well really level boosting yadda yadda (this doesn't go with Mode B))
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
https://little.my/caneclicker/ - Clicks: 1000001- What am I doing with my life.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I know greater than and less than I'm not 100% dumb I'm 70%. Also ~= is easier for me.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I tried making the value false when it became true it would be hidden.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire what I did with turret health was match it up accordingly when it equaled a certain number... it didn't work. I may have stuffed something up and it might work once more. Plan: Rocket Left and Right will disappear together. Bomb is usually the last thing but I'll make that disappear too. Turret will be a fix I'll look into. N.Gin's values are in beta but it works so damn well that I'm surprised.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Promo video forums @SDA Since this is a forum about AGDQ 2014 I thought this should be brought up too. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure (Note: Not XS): Crash HA lua - 1.3 (3.43 kb) Issues:
    > The Positioning might not be best (Please feedback for that) > No XS version has been created > N.Gin Values don't disappear when shooting off a part (Minor).
Added/Changed:
    < N.Gin Values EXIST < Checking Areas Added (Shows the form of level you're in. 2 Values added as one was a negative.) < Bonus Own Values < Added 1 to Boss Hits to show how much 'til death (1 means dead in next hit) < Cooldown created for shooting (18 frames for next shot) < Polar's value added (Speed) 2 is max speed (I checked with 2 forms of jumping. 1 was slower by miles (got caught) other one was behind by 8 frames)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Huge Adventure / XS Okay I found a difference (finally). The values were all the same... until you search for areas. HA is : 0600EC2E LOL NOPE (finding again) it's 03007D84 XS is : 02010DD0 or 02010E00 or 02010E06 I found Cooldown (air levels) As always Polar Levels: HOLD B DON'T JUMP.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
-Tips and other stuff. It's above this post-
It was easy to find the area-type especially with a boss flag (I used Fake Crash). The values between the boss and a level are the same number (1). I also used the other levels (Space, Atlas, Platform, Bonus and Wakeboard) to look for "Number of Changes" and kept count.... It was annoying to find the one true one. Okay I understand how to get the Atlas' speed. Ah that's what Y Velocity means. I took of tab for my legibility when I use Notepad++ I can see the stuff working into it, the space annoys me. I will fix that in future use for the people. Yea I should start using the wip area to post these because google will stop accepting these soon.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alright here's a newer update: Crash N-Tranced lua 1.1 (2.89 kb) Issues:
    > No Speed Y (Warepire's one doesn't seem properly valued (for me)) > Missing Ball Speed still < Ball Speed Velocity hasn't been added > Ball glitches in... since no proper value for it. (Space makes sense when in black) > Camera Count missing. > The Positioning might not be best (Please feedback for that) < Space Issues due to it being -45 < Clock needs to be hidden for space. Due to the value it's hard to hide.
You're looking at issues now. right I'll tell you what's added (minor update mainly focused on Bonus Round).
    Falling new value for Normal. Cleanup + Fix with the older values for Normal. (Fix involved Air which sometimes changed to Ball) Ball got a new value. Air/Ground/Falling Checking at Bonus Levels. Slide/Spin values for Bonus has been added. X Speed + X Position in Bonus has been added. Surf has been added. Surf speed added with a note that -43 is fastest speed.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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N-Tranced: I think I found something that tells me when in bonus round or not. Bonus round falls under a Value of 1 (02002666 or 0200266A). The issue with those two address is that it cannot identify the Space/Ball/Waterboard levels as it mixes up with Platforming levels. Once I find a proper value which also incorporates Space, Ball and Waterboard switching values won't be a problem. Edit: 0200275D is another-one which places Bonus rounds as 45 same issues as the other two address above. Edit 2: 020092D4 was another stumble. It gives correct counts on what you're in. Space levels stuff merge with another... Edit 3: Commits (02010951) I haven't checked Genie Powers yet. Edit 4: Doesn't work with Genie Powers but so far it's the best one. (03003024) is similar, don't like this though because it cannot identify some things. Values of 02010951: -49 - Space (This can be represented by the last else when no value cannot be found from the above). -35 - Map -1 - Title Screen 0 - Globe 1 - Normal 2 - Bonus 7 - Cutscenes 51 - Wakeboard
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The kill flag is marked by "THIEF" right? Asking this question because I'm an idiot at LoZ.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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>vO L1,***,>v>X L1,***,>v L1 (***) Dead input
WebNations/Sabih wrote:
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Spikestuff
They/Them
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hegyak wrote:
I first started with that SMB3 TAS from so long ago. Some people still think TAS = Cheating. I hope the demo at AGDQ will shut them up.
Spikestuff wrote:
One Game. Can make the return of that team, to create this war the game is the beginning of SDA. Quake.
SDA started out with Quake Speedruns. If TAS can do a better job then SDA, War were declared. *Points at signature*
There you are hegyak, I was awaiting your presence.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I est. less than 10mins for a Deathless Category for Link's Awakening on GBC. I was close to saying no because of this, then I noticed "No Die". Kinda sloppy, especially with 926 re-records. You need to do more.
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Spikestuff
They/Them
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Yea. A definite hand I need with this lua. I am still learning, but I don't know how to place the lua to switch out for something like that.
WebNations/Sabih wrote:
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