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Hi Captain Obvious! (had to)
A Capture Board is what we aren't looking for that's something for SDA. (Oh and to let you know, they already know about this)
Here at TASVideos we use emulators to do what the human cannot... Go through each frame of the game for a period of time to perfect and get completed in the fastest amount of time, then learning a glitch then using that to beat it faster and faster and than it becomes like Super Mario Bros. by Happy Lee where the game is done to perfection.
3ds is something that won't be in the works for maybe another 6 months maybe more or maybe less and it can probably be like the psp emulators, 3 dev teams later we finally get one that is the most accurate and can run a wide range of psp games (ppsspp).
Desmume team is most likely working hard for 3ds emulation probably even other teams.
And to clarify, here at TASVideos we do not use consoles unless it's for verification.
"Here at TASVideos, we strive to push games to their limits. The emulators we use allow for undoing mistakes, slow-motion gameplay, and even in some cases utilizing robots to do our bidding."
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I won't be able to, Croc is preventing me to do any large encodes (by large I mean 6gb+) and the encode to the 240p was actually converted down quite a number of times and from memory if scaled up it would hit around 7gb and I cannot waste more space on the storage (especially with what happened with Crash Bandicoot which is still "uploading/processing" and basically that was a waste of space).
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I got it to work by resetting the emulator and actually I got the opposite way. My keyboard wasn't showing input.
Try removing the ini file and try again that worked for me.
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Yes, just to piss off feos (not really)
I actually like what you did even though there was too much of that jumping sfx that killed it a bit for me.
Loved the syncing with the music.
I hate bizhawk, see line one.
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So SDA updated today (17th/18th April 2013) and it has an update of VVVVVV which uses 2.0 (run was submitted 2012-12-23)
So now I have a question.
Turska: How much longer do we have to wait?
And is this whole dispute of which version to use over now? (Also question what version did Cave Story use isn't that an old version too?)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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"...She is the one named..."
Very interesting run to watch.
We need more random games... (not really)
Q: Didn't they make a sequel to this?
YESH VOTE
"...Sailor Moon-"
WebNations/Sabih wrote:
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Ilari wrote:
Some other types seen with other games:
- Cut off as soon as ending will be reached.
- Cut off as soon as ending will be reached fastest possible.
- Cut off when control is finally lost.
And I'm sure there are some other types as well...
Some examples on some games:
Bishi Bashi SpecialTetrisMario
Just to name some... I could create a list but I rather not create spam.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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ais523 wrote:
Or as a summary: basically, it's hard and time-consuming to get a high-quality video of an N64 run.
(Clarifying)
Mupen and PCSX-rr take a bit of time to actually encode due to their plugins and their rates of desync.
Aktan could also possibly have finished with the uploading but YouTube might still be processing it (DAMMIT YOUTUBE FINISH CRASH ALREADY!).
But he must be rendering still. He usually makes different sizes for everyone to enjoy and I don't see that anywhere on this forum.
WebNations/Sabih wrote:
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I still have the issue (balls).
I was able to do it with Windows 7 without backwards compatibility (last computer all formatted into an xp)
I am unable to make it work with Windows xp or my Windows 8 (that includes backwards compatibility)
Also Administrator mode does not help too.
It's an actual program that actually help dump it (Not Virtual Dub)
WebNations/Sabih wrote:
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Famtasia, oh we all love this emulator.
Anyways, the issue that is occurring for me is that I am unable to dump "recording00.avi".
I have all the required things from the patcher but it won't dump.
Is there a program which is needed to aid the dumping process or something?
Or is there some more tweaking which is required to get this emulator dumping?
I know I've gotten famtasia to work before but I just don't remember how.
WebNations/Sabih wrote:
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Hello Tetristeronen.
I think (in my honest opinion) bots will not beat human input, there are two different tas runs don't get me mistaken (Samegame) that was actually completed by a bot.
But I can write comfortably that no bot will be able to beat HappyLee especially in Mario Bros
Good Example Though.
WebNations/Sabih wrote:
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So just mentioning on the update pirohiko has done.
Piro's up to the second half of the third island, showing off more velocity craziness in Sunset Vista as well as going above the camera.
Lights Out was too executed perfectly as piro only grab 2 masks and most of the level is pitch black.... question trial and error or did you tweak something.
Also there will not be anyone encoding from Sunset Vista to Cortex as it's best for pirohiko to upload the final video on his channel as it's nearing to an end and it will take a great amount of time to complete these final levels.
Anyways as a reminder what has happened here are the first 4 parts.
Pirohiko I wish you luck and destruction for the ending of this, I'm interested on what you are going to do with Brio and Cortex.
And for those wondering so far it's
Time: 31:18 (Compared to ~39:52 at the same point)
Rerecords: 167802
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Legend of Spyro Series (GC and Wii (because it finishes in Wii))
(^ Dawn of the Dragon as both 1 player and 2 player)
Crash Wrath of Cortex (GC)
*shudders* Crash Titans Series
Mario Party (Story mode)
Sonic Series
Galaxy Series
X-Men Wolverine (what.)
Fortune Street (if possible)
SMBWii (1 Player (which failed) and 4 player) 4 for 100%!!!!!
Simpsons Road Rage (GC)
Simpsons Hit and Run (GC)
Wario Ware Wii.
Kirby Series
Klonoa Wiimake
Zelda Series
Oh also Pokemon Colosseum
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skychase wrote:
That's all characters... but obviously you cut off bottom half.
also fix the images and make it img=320x240
edit2: thanks
edit 1:
Now if it was an exact sync (so all up to character screen) at the same time it's best to go right 5 times as you get 3 different characters.... (Eddy, King, Jack)
However if you went LEFT 3 times you get 2 kings and a Jack.
edit 3: Here's the correct image
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skychase wrote:
It may sound crazy but a Tekken 1/2/3 using King, Jack or Yoshimitsu would be awesome. Same inputs, similar moves, different opponents.
Like I stated before:
Yoshimitsu is best for entertainment for 1 and 2, Mokujin is for 3
King for Powerhouse in all 3 (speed rather than entertainment.)
P-Jack (and Jack-2)... well that's interesting to bring up because I always thought of Paul being the other instead of King.
Also a Playround of Tekken 3 would be awesome to watch.
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