Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Lil_Gecko wrote:
Optimization in detail about VGR's slide spins
This is the reason I'm taking a massive break on 100%ing this tas and picking up ps1 games, trust me I'll come back to it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I should mention my tas is behind iiro with 1 extra gem by 1 second. N.Sanity Beach The use of the waiting trick (only wastes some velocity compared to iiro2 not using much at all) at N. Sanity Beach was to line up perfectly with a crab judging by distance on previous rerecords was never lined up no matter what you tried and not waiting for Aku which actually in comparison with iiro about 1.5seconds. Jungle Rollers Iiro didn't use the green gem skip as mentioned in the Crash 1 forums YOU MUST DO THIS TO SAVE TIME, he bypasses it and left it alone this wastes about 1.5 minutes backtracking in the level. Great Gate always uses your savestates you save tons of time. LITERARY AGAIN I used my savestates and i was so lucky NOT to get the spikes to slow me down compared to what happen to iiro2. after the 2nd plant you got stuck going up and going over behind and foreground so that's twice it happens to you. Boulders Spin! you need more spins plan the spins it's more hectic to have it up your bum side Upstream Death abuse was used in WRONG spot the right spot is in-front of the checkpoint. I found this 1 frame save where you can hit the checkpoint and FALL not drown it literary saves 1 frame when you do it. THE SLOPES SPIN JUMP UP! SAVES TIME! Papu Papu I got bored you didn't do anything much with him compared to me which was fight and actually glitch up by damage abuse HIGHER than usual Rolling Stones Not complaining with the first 2 stones as he amount of times I tried it kept being the same spot. But SPIN! Hog Wild I seriously did this without looking at your tas 'cause I thought you did something else. I used more tricks than you on-top of that. You only jumped up the slope once in that level when jumping up slopes saves a couple of frames. Also deliberately time your jumps late 'cause you need the speed so yes suicide the pig but keep going with an air jump. At the silver ! to add the fear of death every time when I could fit it in when it was used as a faster method compared to making the jump 100%. I should mention too iiro2's frame save for exiting a level after getting PERFECT was SLOW if my tas is done I save about 3 seconds off his run because he forgot to get it as dead frames. Your tas didn't have much entertaining content only like just standing waiting on the prey yes those glitches are cool but you can use a lot more glitches than that I know 'cause I basically play Crash 1 for the glitches rather than anything else. On the topic of this you might have scared the audience with Crash almost dead but recovers last second this to is a time saver by 3 frames yet again with velocity. I still hold my Meh vote (even though I cannot change it). I'll come back with a video of ours compared obviously me being slower by only abit but I will pass in about another 4/5 levels later with the use of perfects and obviously death abuse. Yes I wrote this about 2:30am in the morning but my points are still correct Video? Oh yes that's right FIXED :D Link to video I'm going to bring up a very important point soon once I'm done editing the video 'cause I will also write where iiro is faster 'cause technically he is slower than Turbofa without the use of glitches
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mukki wrote:
By the way, much of what I learned (and wrote) of this game's movement back then is now moot. Pirohiko discovered that diagonal boosting is applicable and so the difficulty of making a Crash 1 TAS that is even remotely optimal has skyrocketed. See the post here. I haven't watched this TAS yet so I cannot comment on how well this has been incorporated.
Ok I'm writing this on my phone so ill edit this on my pc for something else. LOL we linked the same forum but Pirohiko also mentions about skipping getting the green gem aswell on the second level and to grab the gem, sadly iiro2 didn't do this with invisibility lets hope we see which way people will swing. I'm uploading a tempory encode it might fail on uploading. if it fails I'll swap links Edit: Both failed on uploading to YT :(
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now I got a question 'cause I just thought about it for awhile. What about the PAL version of this game yes I admit Spyro is slower but can you fight the final boss?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Quote from the any% tas by Mukki VERY IMPORTANT!:
Mukki wrote:
Movement: Crash's fastest movement speed is with the third mask (velocity = 12), however due to the death requirements it can harldly be used. The next down is spinning (velocity = 10), rather than walking (velocity = 9). However, when crash stops spinning his velocity drops to 7 for two input frames before returning to 9. This makes spinning ultimately slower. If, however, Crash jumps two frames before his velocity drops to 7 it will go straight to 9 instead. This saves a frame every time it is used.
now by me writing before you didn't have a look at the forums on Crash 1 it's also obvious that you didn't grab the lua file for Crash 1 this is needed very badly it's very important. Also Cooljay this is your answer. Now I got a question that needs an answer probably from an experience. are we allowed for Crash 1 to have 2 endings for 100% the "Burnt Down" (Cortex) ending and "The Good Ending"? (Tawna) Now these 2 videos start from dead frame 1 and going by the amount of rerecords (6614) you used I'm in my 2 thousands right now (2150). No I don't suck at Crash games I like optimizing games to its fastest point. Link to video OK some reason what I use for temp encode (no not Vegas something else) is being buggy atm I'll might have to use something else.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cooljay wrote:
I vote meh as well for I saw a lot of points where you jumped where there was no reason to jump. I saw some places where you let things stop you that shouldn't. Overall it could be better.
It depends on what's happening if there is a slope the preferred option is to spin jump up the slope as spinning on slopes while jumping is faster than walking up slopes.
TASVideoAgent wrote:
-Wall jumping (in The Lost City and in Sunset Vista)
The true act of wall jumping. what u did is the true act of clipping. On the topic of Lost City and Sunset Vista You jumped pass the pushing objects there but in Lost City you waited WHY?! And please don't type back "'cause I cannot go pass it" cause I know that's a big ton of manure. What I always hated about the first Crash compared to 2 and 3 is that it has the endings in 2 different levels so we don't see the final boss fight :(
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ok Uh... you might have to give me like 5 months to get my list I have alot of ps2 and ps1 games like more than 400 combined
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm voting Meh. reason you didn't get the gem at Jungle rollers early enough. it's possible to still get it with invisibility I know 'cause I did it a couple of hours ago before this tas went up. (I had one mistake too I forgot to spin early in nsanity beach.) Bracketing about N.Sanity Beach you could have lined up your spin with the crabs to hit certain boxes. Link to video It looks very good but you can go faster with alot more preventing backtracking. Road to nowhere you should have death abused waiting for 11 boxes is longer. iiro I can tell that u never checked the forums of Crash 1 'cause your name doesn't get mentioned and by not getting the 2nd gem early Click Here for Crash 1 forums also mentioning I'll make a temp encode for this run it won't be the official run it's just for the people who have issues or glitches of personal manor
WebNations/Sabih wrote:
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Spikestuff
They/Them
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TheRunawayGuys Since no one is mentioning this group of 2 Americans and 1 Canadian. Main 3: NintendoCapriSun ProtonJon Note it takes a long time for him to upload videos Chuggaaconroy
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Damn... the only one that works is 1964 graphics thing for me and that's a bad graphic thing when shown mario's face but still great damn... I'll try and find a different type of Mupen64
WebNations/Sabih wrote:
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Spikestuff
They/Them
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My GPU is a Nvidia Gforce GT540M (Yes I encode with a laptop :P) Yes I actually tried that I'll try a different method again in abit
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HappyLee wrote:
Well why would I want to revenge? I'd just like to know whether TASVideos would accept a TAS that copies inputs of others, because it's the first time I see something like that happens here.
I was joking around. To be honest I wonder why too
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HappyLee wrote:
~Detail of KFCMario Copying HappyLee~
Get revenge? By that I mean get alot of skilled Mario Bros players and tas this game crazy and get special "Frame Wars" to help. (Hey atleast it's better that one word answers :P)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Aktan wrote:
What operating system, and what GFX plugin used?
OS: Windows 7 64bit GFX: The recommended one in this forum... Glide64 Napalm I tried others aswell but they didn't work too :/
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Aktan wrote:
What do you mean "can't capture video"? You see a blank screen from the capture?
yes a blank screen in avi format.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video UPDATED THE VIDEO NOW HD EDITION AND NO GLITCHES :P
WebNations/Sabih wrote:
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Spikestuff
They/Them
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rog wrote:
Because as awesome as it was, finishing the game is kind of important. This specifically breaks two rules.
Okay Okay now I know why thanks for the clarification if only they could've tried with another person like lapogne36 the man of tassing Spyro but yea that's now my brain playing with me.... I should stop typing right now :P
WebNations/Sabih wrote:
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Spikestuff
They/Them
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YoungJ1997lol wrote:
someone encode this?
Yep, yep I'll get on encoding now it should go up in about 3/4 hrs in HD Also mentioning before I forget YES vote to this tas I really enjoyed it and since I like games that are faster by frames or by time YES would most likely come out of my mouth
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Spikestuff
They/Them
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Link to video Here's something I did in January with Garage Band on iPad so yea it's not epic but still good Hope you like it Before I forget I remixed a song by the YouTuber name of Panmandan Also love the dancing Sonic
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mine cannot even Capture the video only the audio... any ideas I tried everything.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ok the HD encode is now being processed and here it is: -video removed- Enjoy I'm going to get sleep now NIGHT :D
WebNations/Sabih wrote:
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Spikestuff
They/Them
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rog wrote:
Finally got around to watching this. There was rather shocking number of places where very minor improvements were obviously possible. Overall, it still looked great though, and was awesome to watch, and i'd love to vote yes on it. Unfortunately though, the game was not completed, so i have no choice but to vote no.
I'm still trying to figure out why you didn't vote Meh instead due to emulator issues to this tas I too tried to see if it can still work but obviously I too got the exact same glitch with that emulator compared to my other emulator (psxFIN not JIN). On another topic my laptop (LOL) finally cooperated with me and actually encoded the tas after so many automatic shutdowns for some reason now it decided it should do it and it did it in a whole 9hrs 30mins of rendering it's going up onto YouTube now I'll come back around 442mins (it said 1000mins for some reason) later to share the HD tas if I don't This is my YouTube account so stick around here to view it once it goes up (uploading since 6:16pm UTC+10 aka East Australia) Update: 75 minutes remaining and it's 12:14am yea I don't know what to do I already got my April 1st 2013 tas down
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Spikestuff
They/Them
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I shall follow this and hopefully when I get a better computer participate in the racing part of it
WebNations/Sabih wrote:
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Spikestuff
They/Them
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When type watching, it is important to keep in mind the old "whole is greater than the sum of its parts" rule. A person's extraversion may be easier to spot than his or her sensor characteristics. Keep in mind the complexities of putting the four preferences together. People with three of the same preferences and only one difference can be quite opposite in personality or outlook on life. Type watching is much easier on paper than it is in real life! Type Descriptions Pedagogue Journalist Field Marshall Inventor Seller Entertainer Administrator Promoter Author Questor Scientist Architect Conservator Artist Trustee Artisan
LOL mine was all of them by the looks of things where it goes ENFJ, ENFP, ESTJ, then there was some different other type like ones with I at the start. but seems legit in about 85% of it
WebNations/Sabih wrote:
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Spikestuff
They/Them
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*searches for brain* Here brain, brain, brain, brain I know you exploded off my head.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.