Posts for Spikestuff


Spikestuff
They/Them
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In just Resort Island alone comparing the Saturn WR to this run they are not only able to go out of bounds earlier than you (~6.20 to your ~8.70) they're able to finish that stage 2 seconds faster than you even with their bad end of first lap finagling. There's no explanation why the levels aren't done in order but compared to RTA at certain sections (as it is slower than this TAS comparatively in other stages, and certain laps) there's a lot on the floor from this TAS. Blazingmo6 please take your time in actually executing these out of bounds tricks and the quick laps as these issues in your runs that could be ironed out.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hello umcinco and welcome to TASVideos. Unfortunately this category already has a sub 10 minute run, and a current publication which can be found here: [4144] SNES Super Mario World "warps" by BrunoVisnadi in 09:54.35 I don't understand what you mean in your submission description, but the best action for learning is to upload your files to the User Files, and progress from there.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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GJTASer2018 wrote:
Beg pardon for sounding like Spikestuff here, but you're gonna have to justify why "2P" on its own isn't good enough...
It would be more around the lines of "Why didn't you use GBAHawk? It supports GBA Link so you can do an actual 2 player mode."
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Two Police Mice go mad. Bit of a hard watch admittedly due to the game presentation, and layout but regardless good job. Hope you submit your Single Player version as well.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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enderpal7 wrote:
I would like to have my submission cancelled. I had no idea I was using an incomplete version.
You know you can cancel your own movie right? Also it's still complete, it's just an uncommon version which will lead to desyncs, and technically when I originally saw it on some forums back on the previous submission it was classified as "beta" or something. Anyways you can use, or work from this version if you want it improves on multiple stages in yours, but absolutely gets ruined at both instances of 75m (it's very much not polished either). Just co-auth credit when you submit the next one if you do use it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Author uses the non-final build for the title much like with this other submission... Final version carries this information: SHA1:AAF893AE99D80AAA280ACE408E99313B2140B972 MD5:079F2159449E1F47B94A4BF907203CC4 Author is using: SHA1:68D17036F1EA13330E598B49E57A1E4DF926E2C3 MD5:CE76EA0DE5AEA02136FA42334C97D173 Which is weird considering your wiki comment. There are differences, so every stall that the author does, can probably be avoided. Even if the author started the game a frame or two late. Abstained vote, purely from the stalling that the author had to do.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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somyeol wrote:
Any update at this?
Any comments about this?
andypanther wrote:
If you are going to TAS something like this, do all of it.
My thoughts are the exact same as andypanther's (down to the abstained vote) so it would've been nice to see your perspective about it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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dekutony wrote:
It's nearly been a month since it was picked up.
I installed a new drive, and did migration of encoding folder had done a test encode on it for another title which had a frame corrupted for the downloadable and freaked me out for a bit, went to figure that out before pushing the other files to it after it was resolved.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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OnehundredthCoin wrote:
You say you're using the 9999FPS because that's the fastest libTAS will allow for ScummVM, but benefit does that have for this TAS?
It allows the 5 lines to be inputted faster. ¯\_(ツ)_/¯ You're not going to get a technical explanation from me about any of this, since it all amounts to "oh heck", "welp" and "oops". Like the most information about frame rates is me asking for a Judge on what a maximum fps limit is allowed and this is the response I got:
feos wrote:
we don't have a hard limit. also need more context
And then some kind of discussion occurred after the submission. I guess you could say it's me screwing around and trying to break (and get fixed) the rules again because that's more of my interest.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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takearushfan wrote:
When I try to open either mm2 or marblemd2
This is user error. Rename the zip file to marblmd2.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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This is really well made, the only thing I'm curious about is the bosses, but otherwise well executed. Yes vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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How's about extended input instead? It's is a good addition for a publication and that way it can be presented with a neater bow, but with the original time of 4:52.92. An example of this would be [4724] Linux Six Cats Under by Spikestuff in 00:41.83. The Publisher used the extended input so the camera doesn't go all the way left, and remains at the door but retains its time of 41.83. It would be listed as an "Additional Downloads" but it won't be the feature of the final time, instead it would be the original input's time.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: 'Cause the boy is hotter than hot. He's hot, hot, hot!
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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goes up to a microphone Would. Alternative sram which in theory should work as well but I can't be bothered validating. Also I believe this classifies as "maximum score" for the branch as well. Supercut encode: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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LogansGamingRoom wrote:
Gens isn’t preferred for emulating the Sega Genesis / Mega Drive.
Gens is the preferred emulator for the Sonic TASing community due to the amount of tools and resources that are behind that emulator. There is no point for this gatekeeping on emulators when Gens is the objectively better emulator for the Sonic community.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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YES. YES. YES. HOLY BLOODY HELL YES. *places shotgun to claim on table.* coughs I mean yes, this is a real damn impressive job to find and brute force a way to imitate a credits warp abusing the save functionality. 7 years after the original discovery of "Memory Manipulation".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'll end up posting what I made as a submission soon.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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tom_mai78101 wrote:
I would like to know if it is possible to do a one-hit headshot kill in Bowman.
Yes. The author's playing on default meaning that the vitality is 2. Meaning that it only requires 2 shots to the head to win. Out of interest, and immense curiosity, I decided to look into it. So first, is default settings against the AI, which can be found here (66 frames). Next is changing the vitality to 1, which can be found here (12 frames). So the major difference is the amount of shots, 3 shots total, versus 1. And I decided to see what "vs Human" was like, just out of interest, that can be found here (8 frames) with unadjusted vitality settings.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's just so I know when I'm able to move the valve due to the long wait. There's nothing to it. This is also done in the PlayStation version.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ViGadeomes wrote:
Sadly, like we can see in this userfile by Spikestuff, this movie is unoptimized and eazily optimisable and thus cannot be accepted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Spikestuff wrote:
Coin management is also another thing the TAS might have to do as well to reduce the coin bonus, as well as the free puppies bonus. The Puppies one can be avoided, but the coin one is harder to route around, especially with the lack of knowledge I have, but the lack of information being provided here.
54 frame improvement out of Stage 3. Stage 3 also uses the original input from this submission on 3 - 4, adjusting one thing slightly. I've now adjusted more than half this TAS, and I need to emphasize this. Stage 1 isn't optimal.
Pepper-Color wrote:
with help Spikestuff.
I was not involved until just now.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Spikestuff wrote:
Here's an entire section about this in BootlegGames. Unfortunately for you this game has 5 stages if I'm not mistaken. And there could be arguments to never get this published due to what could be the controversial image.
So no, I still don't like watching this movie.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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YoshiRulz wrote:
Have you read the documentation for the core?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Frame improvement adjusting a missed input (this is a mood), under keeping the mode official boot, and GBA mode. Requesting co-auth if that's alright with the author.
BlackWinnerYoshi wrote:
The biggest problem here would be plagiarism
Comparatively without that "disadvantage", it would be a 14.58, an improvement over the previous submission: Link to video Also don't worry about "plagiarism" as much. I guess? A Judge can probably explain this bit better, cause I know I wouldn't be able to.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dimon12321 wrote:
Am I the only one--
Yes.
Stovent - 2nd June '22 wrote:
However, MAME 0.240 has a working CD-i driver, and it works well
Stovent - 13th Sept '22 wrote:
wait with MAME in libTAS that means CD-i becomes TASable ? MAME's CD-i driver got rewritten a few months ago and is now very usable
Spikestuff - 13th Sept '22 wrote:
MAME still complains about every version except Mono-I (PAL)
Stovent - 13th Sept '22 wrote:
yeah it is known that only Mono-1 BIOS works, but it should be listed as working
This last one is interest if MAMEHawk has support for the console systems. Guess which one Stovent was interested in.
Stovent - 2nd June '23 wrote:
with MAMEHawk CD-i should work?
All this can be found in the Discord. So you want to talk about the run or not?
WebNations/Sabih wrote:
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