Submission Text Full Submission Page
Bunny stomping the boss!
Game Objective
  • Takes intentional damage
Stage 1
  • Gorllia Health Power :8
Stage 2
  • Spider Health Power :6
Stage 3
  • Ox Health Power :5
Stage 4
  • Bee Health Power :5
Final Stage
  • Beast Health Power :8


TASVideoAgent
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This topic is for the purpose of discussing #8571: Pepper-Color's Genesis Tiny Toon Adventures 3 in 07:09.99
Spikestuff
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Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
This TAS has a lot of visible issues that aren't explained by the author. Firstly the major thing that I noticed is that you weave away from the enemies before going towards them to jump on them, This includes enemies that can be jumped over without this extra movement being done to wait for them to be lower. Because you can jump higher than a single frame, so you can jump over them without ever touching them. Secondly there's this larger coin that exists, with a heart, it's a free hit point with no damage required to take, or this extra stalling input. This TAS has a lot of stalling input and it's a concern to me because it means that this TAS was not in the oven for long enough. Coin management is also another thing the TAS might have to do as well to reduce the coin bonus, as well as the free puppies bonus. The Puppies one can be avoided, but the coin one is harder to route around, especially with the lack of knowledge I have, but the lack of information being provided here. And I guess this would extend to the quest of would the site allow this game to take the Sonic approach of going for the lowest score, which create a worse overall time? Here's the userfile of the first input that's based on yours, but is mainly made as a grounds of what's going on. Abstained.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Pepper-Color
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Joined: 1/12/2019
Posts: 66
Location: Thailand, Bangkok, Vibhavadi rangsit 64 Alley
I made an Improvement 2 version, Please replace with this new one. Link to video old 25766 https://tasvideos.org/UserFiles/Info/638289033370477020 new 25297 https://tasvideos.org/UserFiles/Info/638289319585055609
Spikestuff
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Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Pepper's using the input I provided as an example 1:1 which slightly adjusts their input for the first level. Rather than creating a new one from scratch Pepper's used the input I provided, my input also has issues that I highlighted in my comment above. This input here is 222 frames faster than myself with only jump adjustments, and 233 frames faster than you. The "improvement" you provided has also not been in the oven for long enough, a sub 7 should be possible. If you're going to use the input I amended from yours make that clear rather than taking the credit to yourself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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Posts: 2785
Location: The dark corners of the TASVideos server
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