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Thank you for introducing nothing to the project Sam.
This is not what you believe the topic is on about.
We do not care about your progress nor anyone's for that matter on any upcoming submissions here, especially when the entire point of this thread is dedicated to old PCSX-RR movies.
An emulator that is no longer an accepted for submissions for a few years now.
The entire point about this thread has been indicated at the start of it.
I will not be rehashing information that you can read.
If you want to talk about PlayStation Abe go to their dedicated pages and not here.
If you for some reason need help here's Oddysee and here's Exoddus.
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So the method of attack has now been updated on how to go about this.
2 Resyncs are required.
A Resync done in the Windows XP operating system.
And a Resync done on anything that isn't a Windows XP.
The XP OS is able to have less to no jumps in gameplay and the non-XP OS is a backup for when anything fails on the XP OS in the resync it won't desync on the backup.
This was information I was trying to figure out on why there was skipping on a non-XP OS for Windows for when a resync was being made.One with, and one without Skip SPU Loadstate.
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Question.
Why was the branch altered from "max score" to "high score", is it because it doesn't obtain the maximum score the game allows?
To me if it goes above $500000 then it's already a "high score".
Now I haven't watched this yet, but to an assumption you decimated that score didn't you?
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Yes it is.
Unless you mean it's not meant to be displaying the word "Subscribe" instead of "Unsubscribe" then it's dependent on the user and a 1 in a million, or the chance you're browsing their content subscribed and have 50 million tabs open.
Also always important, update your browser.
This kind of hits hard the fact with you believing YouTube is still using Flash.
(Yes, there are Add-Ons that do this but still to the fact)
YouTube actually fixed a bigger subscription bug last month iirc.
I noticed channels I was subbed to but thought all they stopped uploading content when their last upload was literally a day ago.
(SO MUCH CONTENT TO CATCH UP ON)
And an actual bug YouTube had was automatically subscribing you to channels.
There were a handful of channels I was unsubbed from about a year or so ago and suddenly their content was back on my feed.
There was also a single channel I knew I was definitely never subscribed to in the first place.
Then again I am saying this whilst being part of YouTube since 2008.
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Spikestuff upload thing that goes to final input.
Spiked the input to go to that final A input.
That's 746 frames of blank after that A input. A judge will replace that for you, so don't worry about the time difference.
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feos, unless the author's intentions changed.
The extended input was not meant to replace the submission file.
Much like similar TASes that have extended input as a second file that haven't been replaced.
Taechuk can obviously speak about their intentions of that input but that's where it stood last as a file that doesn't replace.
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I do not want to talk about the pain and misery that was YouTube breaking 3D encodes and YouTube deleting 3D encodes but they're not actually deleted and Youtube's stating they are and having to learn and create a visual appeasing 3D encodes for VBoy.
Those were fun times.
I'm pretty much stating that some of us on staff actually give a rats ass.
I'm personally spearheading a few encoding projects for example; DSRedux (32.6%), PSXjinRedux (23%) and Gensdux (Who wants to make a 20x16 table containing 340 gens movies%?).
One of those 3 is a pain in the ass... and the other one is dealing with positioning DS placements.
The main goal of the Redux project I personally have going is to actually have all old TASes to be presentable on TVC at 4k60fps+ that's including those already existing at 1440p/1080p60fps on TVC.
And as a little note.
Encoding takes time.
If you want to reference a certain incident from last year.
That was a time period of around 2 to 3 weeks (probably more I forget) to get out 50+ reencodes for very basic encodes.
And to do a little spoiler.
There are some TASes that cannot be reencoded due to no sync information or provided files gone in the wind.
This hits some Arcade/FBA TASes such as infamously: [1342] Arcade X-Men vs. Street Fighter "playaround" by SDR in 11:38.38 & [1600] Arcade Teenage Mutant Ninja Turtles "4 players" by DarkKobold in 12:14.85
Also melted encodes are relatively newish.
If you want to see something scarier than melted encodes and unsyncable TASes - Click Here - to claim your prize in curiosity.
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I mean you say you play Tekken 3 that means you know the content of Tekken 3.
And of course that means you know the content of Force cause that's why we have this TAS.
So I got to ask what's so questionable about what Warepire wrote?
You and I both know that all iterations of Tekken Force is collecting those 3 keys to enter the cave Dr. Bosconovitch resides and defeat/free him.
You're doing the full content of Tekken Force that way and which literally 3 of us have stated you skipped content of going through the pain that is Tekken Force and doing a final loop.
It's estimated that in IGT the TAS would be ~27000 frames and if you can get Mokujin-Yoshimitsu on all 4 accounts that would also knock the TAStime down a notch as well.
This brings in the fact you shot yourself in the foot, thanks to Mokujin's existence in Yoshimitu's route of Tekken Force.
The major changing RNG of the entire game's content, can you force a same character from this Wooden Person?
I'm not forgetting that fact that you didn't get the optimal Mokujin in this TAS.
---
Even if Content is literally the same per round, per key it's 3 rounds and a rescue mission.
The entire point of Tekken Force is to literally force your way through the same rounds of enemies and unlocking Dr. B.
The time is going to be sub 10 anyways for a TAS.
Do you want a suggestion for changing RNG?
You're not going to like it, I certainly don't either.
Mix things up, change the difficulty settings.
Want another suggestion, change characters.
Yes, I'm also spewing on this suggestion but regardless.
Top 4 on already available: Yoshimitsu, Paul, Nina, Law.
There, content.
---
Lastly, this TAS doesn't only have a loop issue.
It has a SRAM issue as I've alluded to with you in private (which is seen in my post).
Personally I very much dislike there isn't any visual confirmation that Hard difficulty was enabled and the fact that you're using Quick Select for a character that's one position away.
But this is the minor issue to the actually elephant in the room.
I want to see you argue this point as it is part of the movie rules.
We can argue right here that using SRAM in Tekken Force to skip key collection does not fall under these exceptions.
Tekken Force is a mode that's unlocked from the very beginning of the game, the only modes that fall under this for Tekken 3 is Tekken Ball and Theater Mode.
This movie is starting at the final loop with SRAM.
And the only people that have talked and voted out about it are people who actually play Tekken.
There are 4 yes votes that haven't given their opinions yet... unless EZGames69's comment of "Chicken 3" is a yes vote then he does whatever.
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To go into feos' point.
Since it's apparently so important to be on the ground as soon as possible why wasn't it done?
I'm going to show 3 examples where my input that I made on a whim where it's important to stick to that floor.
All cases; Left me, Right Melodies.
Now, I'm not skilled at doing TASes for platformers.
But anyone can assess that you weren't on the ground soon enough.
Also this game has cycles, so something like 7 can have a different starting compared to another 7 (like this submission and feos having the same 7 compared to mine).
I wasn't holding this information for 2 weeks I swear.
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When is Strider 2 getting an improvement?Link to video
To note this is faster than this submission by 172 frames.
I am curious how this compares to the few userfiles to this game.
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In doing so, you created a TAS that's almost 2 times slower than your other submission.
And slower than the only available speedrun that exists for this game (when looking at RTA timing):
https://www.youtube.com/watch?v=2lXKLMZIMaY
So, can you explain why it's 7 minutes slower?
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My main point against it is that it comes off as an advertiser thing with that additional sentence.
CLICK HERE, TO WATCH SOMEONE ELSE DO YOUR WILDEST FANTASY BY MESSING AROUND IN GRAND THEFT AUTO BUT THEY'RE FAST.
Again, the option of a rewrite with the other sentences is on the table as feos mentioned, but what it currently says in my opinion shouldn't exist at all, it comes off as baity.
Here's the short convo I had with feos on the 27th April about it:
<Spikestuff> The addition to the description is unnecessary.
<feos> is it clear already?
<Spikestuff> yes
<feos> but is the addition bad, or just not so good?
<Spikestuff> both.
There is a month later version (aka today), but creating a cohesive story out of that, yeah no thanks.
The short version of that is, Spike and feos do a dance and feos decides to post it here.
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I'll have to agree with Warepire on this one.
Skipping loops essentially with a SRAM is questionable... and is even more questionable when this is a Fighting TAS.
For me it really doesn't matter on Entertainment if the loops were done or not, my vote will be staying at Meh.
I haven't properly sat down to watch this yet so I'll come back with an edit to go over it more.
ThunderAxe has answered some of my questions which I'll go over with that shortfire of Q&A included in that edit.
Good Job making it. It's just skipping content with a SRAM adds a bit of salt.
---
Edit: Several hours later, and here's the edit.
My vote is definitely a Meh. Great Job creating it but the comments I've already made looms over it.
So, shortfire Q&A (or Statements & Answers) I had with ThunderAxe.
S: Also the game has loops. :V
T: I know, for that reason I did check if the loops where the same and surprisingly, they even have the same RNG...
S: There's a difference.
T: Dr. Boskonovitch fight?
S: Yup
T: I know that's why I started from SRAM for having three keys right away iirc Dr. Boskonovitch can fought only once
S: Wait you started from SRAM. For a fighter movie? Oh that's brave.
T: I know it's not 100% accepted
S: Hope you have a backup.
T: Well, the game turned out incredibly sync friendly I could just copy paste the loop in fact, the first minute of the verification movie has the same inputs (except menuing)
S: Also Mokujin is a concern if you didn't get Yoshi. If you get Moku-Yoshi you save loading.
T: I noticed that Mokujin gave a different loading depending on who was mimicking, so i did just go with some trial and error
S: Did you throw an attempt with a pause buff? Or started the mode a frame late?
T: Yes I started the mode 1 frame late because of a frame rule starting the mode later doesn't affect RNG
*Spikestuff started watching the movie*
S: So you just gave me something that I don't want to talk about, and now I'll have to.
*Shows an image of the Namco Presents Screen with the word "Hard" from the lua script*
S: SRAM places you on Hard, not Normal. So you don't change it in settings.
T: Ok then I'll hex the movie I'm sure it will resync
S: I think you'll lose desync at Mokujin.
T: Why is that important to show it that I'm setting hard? Menuing is fast that you can hardly see it anyway also, difficulty setting is not a hard requirement (no pun intended)
S: Indication of it.
T: Whatever, tomorrow I'll see if I can resync it
---
To quickly touch on Mokujin right now for those that don't know:
Loading a Mokujin-Yoshimitsu saves the most TAStime than any other Mokujin character, as the character's data you're playing is present and all the game has to do is a copy+paste.
For IGT time for the curious.
Stage 1: 1566
Stage 2: 2479
Stage 3: 1155
Stage 4: 1457
Dr. B.: 203/283
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Are you?
Also to bleed that comment I'm linking into this one.
Guess whose 1-1's input this belongs to.
I'll let the Mario experts go through this with their comments, since they always know a ton more about the game about optimality and whatnot, but that author credit is missing again.
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Fun fact. At every split the audio/video should progressively desync.
And a suggestion to this, there's a very obscure lossless codec that exists. Ut Video.
Crazy Amounts of Colours not Big Resolution for Genesis that is (just letting you know).
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My vote is Meh it was borderline a Yes for me.
I didn't turn off from the video and especially with Wile E. Coyote gaining on you I was actually more focused watching this.
The main curiosity that will drive me to the end will be the mountain ranges.
But it has that improvement of .32 seconds over the previous movie (spiked one) to what I assume came from this level.
It is a much more engaging TAS to watch over the previous one.
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