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Just for a second perspective to try and dumb down what this basically means is that rythin used essentially two keyboards whilst I used one.
So one of the required solutions is "Get Scroll" (without space) in my solution I wrote.
Frame 1: lorcsteg
Frame 3: [enter]l
Wheras rythin in a single frame with again essentially two keyboards did in a single frame "[enter]llorcsteg", skipping out on the extra frame.
This also applies to any instance of "dennis" and "dagger".
The more interesting part, is the amount of keyboards in a single string is technically endless.
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It's an avs script, which is for encoding, and really isn't important to anyone for whatever reason if they're going to consider reencoding it.
Which is part of why I am not in a rush to push something out to something that's recently encoded/published.
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Ruffle isn't compatible with Impossible Quiz, at least not yet.
12fps, is 12fps. Runs that are done at "60" or "144" is irrelevant, as the game is still 12fps.
Voting Meh it's a good Playground movie as it's not the full game, but it's also not the full game.
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Wow, what a mansion!
Seeing this ahead of time I am very interested in seeing not only a Chris run through of the fastest ending (mainly for the differences between the two), but also best endings for both characters.
My vote's a Yes, and I'm going to enjoy myself a sandwich.
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Cause that worked out well for the Resident Evil 4 community for a much lower time.
But also this comment targets against Baten Kaitos' infamous 100% speedrun length of two weeks.
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Hello OisinFan62 and welcome to TASVideos.
Unfortunately your TAS is slower than the segments that are comparable in the warps version.
Please take your time and use the tools available to you in BizHawk and use the userfiles.
You'll be able to also compare to the warps Publication as well. Go again when you've optimized all you can.
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The game is jank as hell that I can't figure out if it's the author's suboptimal input or the game is actually that bad without checking myself.
But it also doesn't help where the author writes this as a reason to not go over and validate their input.
Abstained. I'll probably check over the input proper later unless someone beats me to it.
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If you're so concerned about the time of your movies stop submitting and instead do this in BizHawk:
File > Movie > Play Movie
And you would've been able to confirm that this run is a higher time than the one from a day ago meaning you didn't have to submit in the first place and also end up canceling it practically immediately.
Finally to also repeat what Samsara wrote in regards to improvements:
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I have SFIII:NG running without issue.
Just going to string the questions that you can check.
What's your xml set up like?
Did you accidentally prioritize the CHD then the zip instead the other way around?
Did you happen to have renamed the CHD file from cap-sf3-3.chd?
Did you accidentally get the No CD version instead of sfiiia/sfiiij which is around 128KB?
Edit: Subsequent boots pull a black screen issue but not a crash related to SaveRAM on this part.
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Personally would rather have seen an "all answers" variation to be done, instead of a one and done which is why I voted no. It's just incomplete.
There's not much here in the first place, and just comes off something more suitable to playground to me, much like the Game Boy version which existed prior.
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Or wherever the game's going to be located.
Now, the issue is when Samsara made the reset, what was created before that was a savestate, which brought down the reset to basically immediately.
This savestate that was made in libTAS breaks the auto-save meaning no one else here was able to resync it.
There's 2 ways to deal with this, and I personally recommend doing what Samsara did, and then fix it after completing the TAS.
So break it by using the savestate, and then reset, proceed as normal and fix it in post.
or.
Know when to reset, which is 33 frames before actually hitting reset in this case.
Samsara has the adjusted file, but there's other adjustments being made besides this desync issue that had everyone through a loop.
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Edit your quotes to get to the point, you're just quoting a bunch of text and images feos wrote and it doesn't help anyone.
It comes off as spam.
Can you actually explain or argue for a solution or any help instead of providing something that's more of a "hack" with no explanation?
Changing a game's boundaries away from the 600x450 would not solve the issue that we're here in the first place which is shooting outside these bounds, as extreme as 500 pixels off screen which is something more major in terms of waiting, the reason why this is now being talked about.
This is an unintended mechanic by the game that can be exploited in other flash titles to insane endings.
The only being discussed now because I was under the assumption when told that it as "No Window Bounds" (or whatever it becomes) would exist alongside a branchless (in bounds) TAS.
So I raised an inquiry about why this movie that's extremely exploit the game's bounds is being able to obsolete the other movie.
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You might have the wrong version. This title runs without issue (1941.zip).
These are both Neo Geo titles, and Hawk is requesting you for the Neo Geo bios "tried in mslug neogeo".
This one is requesting for Q-Sound bios "tried in qsound_hle dino".
For the three that require a bios you need to do these steps instead of doing: File > Open Advanced > Launch Game (1941 should be using this).
From Hawk do:
Tools > Multi-Disk Bundler.
Create a save location.
Set System to Arcade.
The first one should be your game, in this demo we'll say "mslug.zip"
The second one is your bios in this case it's "neogeo.zip"
Image to show you what it should roughly look like:
Click Save & Run and Metal Slug will load.
As a note. There are titles that would require more than just a single bios file if you say for instance want to run Crazy Taxi which requires 4 extra files.
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