Posts for Spikestuff


Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Well it's more like SprintGod v arkiandruski like I wrote in my submission back then it was a major cleanup for a TAS made in Gens. (Which was a pain in the ass back then.) Good Job on the improvement.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Already Exists: [3728] NES Super Mario Bros. "warpless" by HappyLee & Mars608 in 18:36.78 As for "pipeless" well logically you can only do 1-1 so no (also it'd be a submission that straight up would be rejected).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Ok then. Thanks for that.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Sorry. Someone's going to have to explain to me why Sonic is there. Sonic is slower when you're' aiming for IGT (which it's marked as such) than not aiming for it. And it's a proven case: Link to video (This is showing a case with Sonic 2 SMS, but it applies to all versions)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
For what it's worth. This will most likely be fixed by the YouTube Team eventually much like other video playback glitches in the past. Such as 50fps playing back at half rate in HD and a quarter rate in SD. But it'll probably take a month for them to fix.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Hit "Add" when in the Multi-Disk Bundler (bottom left). (I forgot that Policenauts was a 3 disk game. Thought it was 2.) As for Disk Swapping it should be under "Sat" or "Saturn" (can't remember which way it's named only visible when the game is loaded). And it should be "Disk Controls". If what I mentioned above isn't visible. Tools > Virtual Pad Tray: Open Select Disk 2/3 Tray: Close
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Tools > Multi-Disk Blunder System: SAT When browsing for the disks select the cue versions for Disk 1 & 2. And then save and load the XML file.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Evil_3D wrote:
I would like to suggest the Doom 64 movie when It is published
Maybe when N64 emulation becomes more accurate for when a new Doom 64 TAS comes out allowing for the more major glitches to be done.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Yeah I just checked mine and the portraits and text are fine on GlideN64. My version. Using USA. Question. What's your Graphics Card? It might be a GPU issue. Edit: Actually do me a favor to confirm a theory. Can you load up Super Mario 64 with the Glide plugins and just show Mario's face.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
zoboner wrote:
Jabo was more accurate, even if not préfer!
No, no it isn't. You are quite far from the truth. Jabo is a hack in itself. Actually if you want to talk about "accurate" you should be bringing up the Soft Plugins of N64. Those are Accurate to Console. Glide64 is actually more accurate, it's actually able to get something like carpet in Peach's Castle to Render out correctly instead of being missing like in Jabo or for another case. Shadows. (Yes the image is showing off angrylion's RDP but the point across on what Glide can do and Jabo cannot still stands) GlideN64 is the step up from Glide64 offering much more accuracy in game environment and textures. --- Anyways you have other GPU options. Rice - Which no one should recommend. GlideN64 - Most Accurate and Highest Compatibility Glide64mk2 - Tweaks of Glide64 provides more enhancements over. Glide64 - The Original Accurate Plugin (that isn't soft). Alternatively. Get something that isn't a toaster if your system is a toaster or run at a lower resolution if resolution is your problem. Edit: Also as updates have stated. Jabo was dropped due to not being 64bit compatible.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
EZGames, EZGames, EZGames. If you paid attention to the Discord, which you're fairly active in. You would know that ark is using latest version of Hawk. You would also know the suggestion I gave to him which was check with mednafen and see where that's at for that game. (Since mednafen of 0.9.44 and earlier still had issues present with games, like how Daytona wasn't placing markers correctly on maps, that was pre-0.9.44) You would also know that ark got past the crash zone in latest release of mednafen. Why do I keep mentioning latest and not same version? Well Saturn mednafen has had quite a few updates over the past year and well Hawk desperately needs an update on the core due to the amount of updates Saturn has received. There's no point telling someone to use the same version of Saturn the Core is using when latest should be checked. Alternatively. Some people actually write in the issue tracker about such things. Yeah I know right. People use the issue tracker for valid issues... unlike the few others. Oh. And that ark actually has made Submissions using Hawk 2.x (one's on the bench right now). So knowing about which version they were using was a silly question after all.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
We account load differences by just looking at Stage v Stage performance.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Memory wrote:
TheGreatestRoman wrote:
What other emulators would you recommend?
I wouldn't. N64 emulation just isn't in a good place at the moment.
I mean you could just recommend the PS1 version for this game but-- load times.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
So you have an explination on what's going on in this movie or we just going to refer to the cancelled submission on information about the Bosses and Skip?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Hello, Welcome to TASVideos. This movie contains 3291 frames of blank input at the end of input which is not worth fixing (possibly more or less). This does drop it under 5 minutes. However. To quote Fog on another TAS that used a Game Genie. 1) ROM/RAM Manipulation are not allowed Any external tool or cheat code (such as Game Genie) which modifies the game counts as a hack. 3) The hack is not of high quality Because of the use of Game Genie codes, this run is considered to be one of a game hack. With this in mind, the game hack is not of high quality (or any quality at all, really). You do pass 2 as you actually provide the code "AISSON". If you wish to upload more of your joke runs please upload it to your userfiles
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
For redundancy sake. [3764] PSX Pepsiman: The Running Hero "100%" by NhatNM in 19:57.96 For TASVideos' case it's pointless for an any% run to exist since the only major factor in Pepsiman between 100% and any% is the rating screen at the end of each level. Also the major factor that applies to both any% and 100% for the sake of knowing if an improvement is actually made is in the In-Game-Time that's what helped push the Hawk submission across (besides having music compared to psxjin). Yes. 100% does unlock something however this special reward is an unlockable the game gives to you which you never see (Wireframe Pepsiman) and there isn't a unique FMV clip of the wonderful Mike Butters. Also for the other sake of argument. Should we place "Aims for in-game time instead of real-time" with this game?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
80 frames of blank input at the end. However I will not be providing a fix as this TAS is littered with mashing input from start to end and holds great menuing. This is a first attempt no less so welcome to the site you speedrunner. But I do recommend at least to go over it again and to take your time with this and use the tools that are available within Hawk to shave your time further with something like TAStudio. This is an RTA inputted TAS. Edit: Unless it's just me (but it's N64 emulation so it's probably everyone). The sound isn't emulating through for me at all. Anyone else get this, cause this is a break situation for this game for the time being (unless they use the PS1 version). Nevermind. This was a thing that was fixed in 2.3.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Requirements: More words. Alternatively: You submitted your file wrong.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
This is just the same thing just corrected sta-- Title Screen shows up after a puzzle is completed Check time of original submission Oh-- That's how the 2 minutes of improvements works. And here I was just going to do a gif of a sidebyside of old and new for just the start. Heck No. Here's an Encode: Link to video Great job on improving and taking the advice.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Yeah it's called creating a lua script to show the hitboxes. http://tasvideos.org/LuaScripting.html http://tasvideos.org/Bizhawk/LuaFunctions.html
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
The heavy does sync on Hawk 2.2.1 - 2.3: It was the first thing I did when Memory told me "your heavy spiking of golden axe desyncs". Edit: Solved it. REV00 is what I used REV01 is what you used. (Didn't fix the header information) And here it is with the corrected header to be that of REV00 not REV01 and that it's 15 frames faster for using the original revision.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Nope. It's due to something being changed for the quick way of AVI Dumping since Config and Record AVI/WAV works fine. (You're also telling someone who does a lot of Virtual Boy encodes about something that was working fine in the first place mind you.) Edit: Also you missed the text that said " Start recording a bit in and it's double res'd."
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
The naming is just mainly due to me trimming movies for a long time now of the extra input, it's normally known as input truncation but 'cause no one uses that term it's mainly dubbed as "Spiking". The trimmed encode you have on your YouTube is fine enough, preferably having the TAS time as the time shown in your title would help a bit. I mainly just went to your srcom account to your YouTube found it straight up cause it said "TAS" and provided it for those that would want an encode. For the TAS itself. It's short, it's sweet as well as appearing optimal, but overall I'll be giving it a Meh vote. Great introductory TAS you've created here.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
A Light Spike of 1351 frames. Edit: Heavier Spiking of 15 frames. (Off of the Light Spiking) This corrects: Skipping SEGA and Entering each fight. Rerecord stays as you left it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2312)
Joined: 10/12/2011
Posts: 6342
Location: The land down under.
Omnigamer wrote:
In any case, for future submissions, I would recommend using these generated ISOs instead of mandating specific commercial discs.
I'd rather have a legitimate disk such as the demo disk that exists rather than creating one that would spawn it. Or at least a sheet of data stating what you get with what disk.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.