Posts for Spikestuff


Spikestuff
They/Them
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Good job on the improvement. My vote is No however. In terms of entertainment.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Post subject: Gotta get back. Back to the past. Samurai Jack.
Spikestuff
They/Them
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Fifty years have passed. But he does not age. Time has lost its effect on him. Yet, the suffering continues. Aku's grasp chokes the past, present and future. Hope is lost. The beginning has just started to the last season, and it was damn entertaining and defiantly darker than the original. [adult swim] is repeating the first episode on their site as a stream. Online it's 24 minutes an episode (well just a bit under). At the time of the post the repeat starts at X:47. Give yourself leeway. [adult swim] also hosted an AMA with Genndy Tartakovsky (17:55 for the start): Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You don't select the PS1 version then, you just select "(Default)"
WebNations/Sabih wrote:
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Post subject: Famtasia is still better than Mupen.
Spikestuff
They/Them
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feos wrote:
What does Famtasia even have to do with this?
Well, if you know me. You know that I have a project which is reencoding old, old TASes and spamming the crap out of TVC for all to enjoy wanting to kill me at the end. And in my defense HappyLee did write "anything". And I took that anything to ask how to get Famtasia running FDS. And fun fact. I've been at Famtasia FDS for 3 damn months (Not including last year / keeping on the very down low / and was for the 12 other SMB2j runs before this submission and I instead did Super Metroid any% & Early Arcade TASes in the end) and only brought it up at publication. And in my publication note writing "and encoding 13 times over" which refers to the 13 warp runs of SMB2j (including this run). But as we are. This has been published without the 12 older runs, thanks to the Gem known as Famtasia FDS. I'll spam your feed in the future with this one day, just like how Mike Tyson's Punch Out has to wait.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Post subject: You did say "anything" after all.
Spikestuff
They/Them
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HappyLee wrote:
Is there anything I can do to help, Spikestuff?
Can you get Famtasia running FDS?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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grassini wrote:
this,even though i don't know what it is
ピューと吹く!ジャガー ビョ~と出る! メガネくん Pyuu to Fuku! Jogger Byuu to Deru! Megane-Kun
WebNations/Sabih wrote:
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Post subject: Stop it with these topics.
Spikestuff
They/Them
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Totally not because you can't check for yourself. Bisqwit and klmz But I can't see when klmz was last online. Do yourself a favor click Find all posts by klmz and it will tell you his last post was March 5/6th (Depending on Region).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Mothrayas wrote:
There are five submissions that are longer than the longest currently published run (which is [1835] PSX Final Fantasy VIII by DarkKobold in 8:08:32.98). Incidentally, all but one are April Fools submissions.
Six. Two. Coming in at 2782445 frames. Also known in the time form of 12:51:37.84 Due to it being a screwed up submission file, which broke TASVideos and appears with a lower time. And also being an influx of input, which just kept going on and on. #4955: wcgbg's NES Pac-Man (Namco) in 5:08:39.15 Or as the Author states, cause he didn't adjust for the influx. 10 hours and 46 minutes. Here's a corrected file for anyone that cares: User movie #37496821233396882 I forgot to upload it when the author originally submitted the run.
WebNations/Sabih wrote:
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Post subject: THX 2 ALL GAME FANS! [THX2 ALLGAMEFANS!]
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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In terms of stuff that's Published: http://tasvideos.org/MovieStatistics/LongestMovies.html
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Light Spike: User movie #37465197933617738 Kills the blank input at the end.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Have 2 for the road, since the last time this popped up was May 2016: Mazes 10 & 11 Point out on the 10th Maze towards the end, as Pac-Man goes down. I could've had Ms. leave the two pallets alone, and have Pac-Man grab it instead. However the ghost went downwards, and blocked Pac-Man, forcing him to eat him. Not going for it, the ghost cuts you off at the top instead, so Ms. had to go for those 2 pellets and not Pac-Man. Edit: Mazes 12 & 13 hits 13 Oh, so that's why it's an unlucky number. The speed increases and pallets are about to become useless. And now I'm officially at looped mazes. shit. For those wondering these are the looped mazes: After every 4th level. If I recall correctly.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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CyorisRetro wrote:
Also thanks for the vote! (I don't care if its negative :p).
Don't assume a user has voted just because they commented on your TAS. Users either Comment and Vote, or just silently vote about it, and do their own thing. I didn't vote, and now I'm refraining from voting on this TAS. If you want my thoughts. As pointed out, it's missing a game (or two) to be considered complete. Since they're all short. I would've given this a Meh in terms of entertainment.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Not to be that guy... But... You missed one: Temp Encode: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HappyLee wrote:
Also, Mr. Publisher, I'm wondering where 2:43.99 comes from. I thought the time's faster by 2:41.75 (as in zk547's submission text and my comparison encode), because our system uses 60 fps to calculate the time.
Well I'm not Mr. Publisher on this one. checks Well it says:
[module:frames|amount=9705|fps=59.18]
Which is: 02:43.99 And what you want is at 60, so this should be the same as you claim: 02:41.75.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Solved Make sure you're always using the [!] version, even when it's an unlicensed version of a game. Basically I backed up the wrong ROM and assumed it was the right one I was using all this time since I didn't touch the game for quite a while. Thanks and Sorry Alyosha.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alyosha wrote:
How did you make all the previous videos that did not have any graphical issues? I'm a bit confused on where exactly things went wrong.
I had TAStudio running when I dumped/encoded it. So I was completely oblivious to the mistake. Just a random fact. Not many NES emulators actually have the Tengen version running correctly, majority have the exact same graphical issue.
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Spikestuff
They/Them
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Already tried switching from QuickNES to NesHawk. Desyncs. Maybe updating the Mappers for QuickNES might help. But as it is. No conversion is possible as it will lead to desyncs.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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And even though I was so close, I hit a large nail. Apparently, due to an oversight by me. I was using and made sure I was using NesHawk while TASing it, on Hawk 1.11.4. In reality I was TASing with QuickNES. What's the big deal you may ask. Well the big deal is this is how Ms. Pac-Man shows up in QuickNES: And obviously how it shows up for NesHawk is look over all the previous progress that was made. This forces the project to restart and use 1.12.0 of Hawk now and not being able to continue with whatever the mess of 1.11.4 that was.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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StarvinStruthers wrote:
but when tastudio is involved i get a big red X over the piano roll no idea how to steer around this.. oh well
(Late Response) Basically. Load your bk2 into TAStudio. If you get the big red X close out of TAStudio. Relaunch TAStudio with no bk2/tasproj file attached. Within TAStudio load the tasproj up.
StarvinStruthers wrote:
also 5. oh FRIG bizhawk 1.12 is out i should get that
Yes.
StarvinStruthers wrote:
do i need to run the prereq everytime i update bizhawk?
No.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Alyosha wrote:
It was using the A2600 palette instead of the A7800 palette. So I think at some point the 3 A7800 runs will need new encodes.
I hope the 3 you mean is everything but Ninja Golf, as that Crashes on me for some reason when loading back the movie file in 1.12.0. I have the 3 of the 4 dumped.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here's a clone version of the zip file: mega link If needed to save time in finding the files.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Crap, I forgot to bring this up: http://www.speedrun.com/tr1/individual_levels It's important to note, cause an RTA run of Caves is 1:18 (which was done 3 months after the TAS was made). So the RTA run is a bit more cleaner... don't know how exactly, but it saves were implemented into that as it goes for IGT timing. The only difference between PC vs PS1 (besides audio and load times and texture differences) is pretty much nothing. They're like for like in both input, gameplay and framerate. Just stay away from the joke known as the Saturn version.
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Spikestuff
They/Them
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Well, I'm glad someone went through and updated the any% encodes of Super Metroid. Without them... something, something. Love the work. Voting Yes. Claiming for the Pub.
WebNations/Sabih wrote:
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