Posts for Spikestuff


Spikestuff
They/Them
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Previous: [2685] GBC Shantae by arandomgameTASer in 1:05:26.00 Claiming this gracious TAS for publication.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Damn, this is a great MPH TAS.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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grassini wrote:
i always wanted to see how far you go after the flag,i was kinda hoping you'd have shown it
Endless void of nothingness. There are countless of videos on it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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3 HOURS!? raises hand sheepishly Claiming for publication when it get accepted.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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>Comic Sans MS Right. So preparing the No Vote then. :V
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Samtastic wrote:
Cancelling due to using wrong controller and not having memory cards present.
Ha. No. Since you primarily cared about the game itself rather than your setup. The correct thing to write is that you were quite suboptimal through your gameplay even for a small section. And how you have written the second part, it sounds like memory cards were a requirement.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Samtastic wrote:
Ahhh I see what your showing me now. It looks lkie I'm going to have to re-do the entire movie again with your input file.
How about no. And how's about you start from scratch yourself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Yeah. I'm done here. Since you won't respond to what I wrote for you and all you did was focus on fixing your ending input (which is still not correct, and is actually worse now.) I decided to check the first little section and see myself. Now for those wondering at home going what's with the Ram Watch. That's the ingame timer that I found. The time will pause when a load screen emblem shows up or an FMV is up, here they're both a bit into the load. User movie #33515463275635410
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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You have 45 frames of holding triangle at the end. All you did was a light fix. More can be taken off, and corrected. And thanks for not reading into what I wrote and only replying to the desync & the blank input.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Anyways. Actual Criticism. Having both Memory Cards still inserted, and both controllers on DualShock and not just a single gamepad. Why's this important? This game has a great thing where it will check on what is inserted and will read through it before loading anything up, forcing you to lose time at the start.(And this does go for quite a few PS1 games) I would provide a massive fix, but due to how you do your input. It's literally impossible to fix, as I run into desync thanks to how you have your input done holing. Man oh man that ending input and those never ending frames, you never change. Spiked Input Soon™ (not the Light Spike Kind). Another issue, which I encountered whlist I was writing all this is that I hit a nice, fat desync at the end of Disk 1, it won't switch to Disk 2, so I'm done with all this, I'm not going to hold your hand and fix your mistakes again, this is something you should be doing, as you actually are a higher enough user who actually knows how to do this. The TAS itself varies from actually looking like a decent enough TAS to hitting rock bottom. Your input feels like it was done on PCSX-rr where it's just load and save, which is terrible with that low rerecord count for a long movie that's meant to be technical. Anyways it's done, and it's up. I'm going to vote No, as it wasn't entertaining for the first Disk that I watched in comparison to the other TAS from the prequel.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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You're most likely not going to be accepted, as your rerecord count in a very technical game is very, very low. The other issue is your TAS has blank input. 758 frames to be exact until the last input (Light Check) probably more. The rules aren't strict. It's how you produce. That is what it's down to. In this case, you failed.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Samtastic wrote:
Killing every Mudokon which there are 276 in total and kills them in many different ways.
Odd, I thought it was 300 Mudokons not a measly 276. I mean, I'm checking sources and materials, and I'm coming up with 300.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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50:26 jumped up to 59:26 (length of the entire thing)... I don't know how this occurred.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Grabs Perfect Dark I suggest everyone to do the same.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Amaraticando wrote:
Is anything documented?
If "anything" you mean besides the route and the Global Timer (7E3F8). Then no.
WebNations/Sabih wrote:
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Post subject: Re: 2 discs on game TAS
Spikestuff
They/Them
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xloctis wrote:
is it possible to TAS a game which has 2 games in it?
Yes. Tools > Multi-disk Burner System: PSX Find the files, and call it whatever you like at the top. There you go, an .xml file for your multi-disk games.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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InfamousKnight wrote:
6 months ago. Using ppsspp.
Goes to the nico link which is clearly visible "Uploaded: July 31 2015" Yes "6 months ago". Also the oldest PSP TAS was in 2013, and if I'm not mistaken it's Half-Minute Hero, which has been brought up somewhere in the forums.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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boct1584 wrote:
Remind me, is "No Major Glitches" a valid category for us?
Forgoes time-saving glitches is the tag. Could call the older one "in bounds"... unless that goes out of bounds (haven't seen the older one for some time).
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Dwedit wrote:
I'd say call it "Gltiched".
Reminder: The term "glitched" in branches (on its own) have been abolished since 2013.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I have been continuing that IGT project, and it's near completion. Bryan is demo input, I have his colour as blue for that purpose. And yes, I honestly forgot & lost the input that worked with King. It was something, Jaguar Lariat. Oh and Red means Negatives.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
   at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
   at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
   at SlimDX.Direct3D9.Texture..ctor(Device device, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool)
   at BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9.CreateRenderTarget(Int32 w, Int32 h)
   at BizHawk.Client.EmuHawk.RenderTargetFrugalizer.Get(Int32 width, Int32 height)
   at BizHawk.Client.EmuHawk.DisplayManager.UpdateSourceDrawingWork(JobInfo job)
   at BizHawk.Client.EmuHawk.DisplayManager.UpdateSourceInternal(JobInfo job)
   at BizHawk.Client.EmuHawk.DisplayManager.UpdateSource(IVideoProvider videoProvider)
   at BizHawk.Client.EmuHawk.MainForm.Render()
   at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
   at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
(Playstation) Games Tested on: Tekken Series Crash Bandicoot Series Klonoa How to perform this. Window Size on Default (x2) Run a PS1 game. Select Mednafen Mode (PSX > Options) Crash It's doing this consistently for me when selecting Mednafen mode. All other modes are fine and resizing to x1 solves the problem. Albeit a temporary one.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Abe's Oddysee says hi. (Maybe it would be too arbitrary, idk.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Seiken wrote:
Anyone knows something about new emulator than Hourglass ongoing ? Or maybe any prediction about Hourglass ?
I ju- you se- why in th- WHAT? You came into the Hourglass section and didn't see the clearest of all day topics which didn't require this question? This is the thread which you so clearly missed, especially with Warepire's post above yours.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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nods Can you specify the games that you've tested that have failed. Also, did you make sure it was a fresh install with no shine of anything from the previous version. (Such as the config.ini and dll files being fresh.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.