Posts for SuperLuigiKirby


Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
I actually started over my run. the major differences were 1) i chose bulbasaur instead so i would have growl for when I face the youngster with a slowpoke. that way i can growl at it 6 times and undercut mew's experience and get it to level 100. after that i plan to use the walk through walls glitch to glitch my way to the elite four. 2) my bulbasaur's DVs after waiting a few frame is FFCF. I believe that means Attack, Defense, and Special are maxed. 3) against charmander, i made gary use 4 failed growls, and i hit as follows (all tackes): 6 critical, 4 damage, 4 damage, 5 critical. that exactly fainted charmander. 3) in 15000 frames i got about halfway through the "getting the pokedex" dialog. @ primorial#soup: Yeah I figured out that i can just watch the value I need for the moment, namely CFE7 for looking at charmander's current HP at the battle's start, and D0D8 for fainting charmander spot on. I think it would be faster to just buy an escape rope rather than get it from Mt. Moon. On my real pokemon red i figured out that during the trainer-fly glitch, fighting a goldeen gives you staryu instead of mew. fighting a butterfree gives you a chansey, fighting the bug catcher north of vermillion, with 2 weedles and a caterpie, glitches part of the nugget bridge team rocket member dialog and gets you fighting a wild grimer. i caught all three plus mew.
When life gives you lemons... make orange juice instead!
Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
After catching mew on my actual pokemon red, ive decided to glitch my way to the top, which means im starting over again. i have visualboy advance 1.7.2 rerecording v19.3, is there a newer version than this out there, possibly with an onscreen memory watch feature like on the snesx9 emulator, possibly including the option to move the position of the text using a popup dialog. another option would be to have another memory viewer child window that only lists the memory addresses and their coorosponding values of the addresses you specified in the original memory viewer. this new child window might be like the cheats list window, but without the option to freeze values or change them. I know Nitsuja did the rerecording features of the version I have, so maybe Nitsuja, if you want to, can you (or anyone else who can program for that matter) add a memory watch feature to Visualboy Advance if it hasn't been done already.
When life gives you lemons... make orange juice instead!
Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
I'm doing a glitch-free Pokemon Blue run, just to see how fast i can do it without glitches. I luck manipulate the opposing pokemon moves, me getting crits when i need them, and avoiding wild pokemon encounters by stopping for a couple frames then moving. I got to brock battle scene as a level 7 charamander, in 27000 frames. Brock is still moving to the right before he throws out his geodude. is this way to much or about right?
When life gives you lemons... make orange juice instead!
Post subject: Cant frame advance while holding certain keys.
Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
for my VBA, i set the buttons like this for convenience (less reaching across keyboard): A= Num1 B= Num2 Select= Num3 L= Num4 R= Num5 Start= Num6 Frame advance= \ <left> = right arrow key ^ = up arrow key v = down arrow key Here's the problem, when i press and hold left + B then press frame advance, the frame doesn't advance. What's weird is if i instead press right + B + A then press frame advance, it advances as it should. So in the example of playing Super Mario Bros Deluxe for GBC, i lose time because even though i can run right and jump while running, i have to walk left when going through the warp pipes. Obviously this kinda screws any chance to TAS most things correctly on the VBA. I want to know if its the problem of VBA, my computer, or my keyboard (or something else). i will try other key combinations to see if they work. If anyone knows a key combination that works and you use, please tell me, and ill try it.
When life gives you lemons... make orange juice instead!
Post subject: Hello everybody!
Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
I guess im the newest member. So hello! I was kinda playing around with Sonic Advance 3 for the GBA, and i managed to time trial the Zone 1 Act 1 in 1:03:60, and thats just what the game told me how long it was. the video starts on the frame to select the TT course, and ends on the first "black screen" frame after completing the level, which adds about 14 seconds to the AVI. (1:17:??) Has anybody TASed SA3 time trials before? if so i want to see if 1:03:60 is slow or not. Also how do I show my results to the community? help and hints appreciated.
When life gives you lemons... make orange juice instead!
Experienced Forum User
Joined: 7/16/2008
Posts: 6
Location: IDK, where do you live? O.o
Chamale wrote:
Here's a thought: What if someone did a run, starting from a savestate, to see how many hearts you can get in a Pokémon contest? The only rule would be that you can't use moves the pokémon can't normally learn. I don't know the best method, though using anything with harden and takedown (for combo points) double edge (for epic points at end) could work well. Use that in a toughness contest, and here's what you'd get (with perfect crowd-wooing) 2+1 for Harden, making 3 for a total of 3 12+6 for Take Down, making 18 for a total of 21. 2+6 for Harden, making 8 for a total of 29. 12+6 for Take Down, making 18 for a total of 47. 6+6 for double-edge, making 12 for a total of 59.
Isn't that a bit off topic? we are talking about TASing Pokemon Saphire, arn't we?
When life gives you lemons... make orange juice instead!