Posts for Svenne

Post subject: Dear TAS Community! We need your help!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
We are gonna host a swedish marathon later this year by the name of Swedes of Sweed and we are gonna have the #1 and #2 in Mario Kart: Double Dash racing eachother there. What we need help with is getting a hack of the game that makes it go in a certain order! All cups only have the first and last track set, the rest 14 levels are all random and it would be epic if we could get to work! Also would make the chances higher for this game to be on AGDQ! Thank you for your understanding! You are my only hope!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
we are still very interested if someone could make all cups go in a particular order for upcoming marathons! please help us! :)
Experienced Forum User
Joined: 6/20/2012
Posts: 27
So this might be thé wrong forum but is there a way to program all cups so you can get thé same track after eachother? My friends are #1 and #2 in this game and it would be a greater Watch for future marathons. By default Only thé first and last Tracks are thé same so its Hard to follow as a viewer! Might be some Money you can earn by doing this for us, thanks!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
That way seems more "feasible", getting sent out from the 7-1 level and then just go down the pipe for us speedrunners to activate the ending. Is there a way you TAS'ers can find out how/what makes you get sent out from 7-1 map and mimic it? Thanks for everything!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
I was more interested in only what is needed to activate the glitch! Like you could skip all the unnecessary enemies and go for these three? We have a hard time understanding what two koopas he means.
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Lord Tom wrote:
Roll credits! Encode in the works. I was able to use the leftmost piranha plants and the last 2 turtle shells handled/killed to get 20 e3 8f starting at $ae. Fiddling things so execution reaches the target point can be a beast - it NEVER would have happened without HHS's script.
Could you make a youtube movie out of this for the speedrunners! Loving y'all work so far!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
this is a lazy tas, even my old wr beat this time wtf
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Oh ok! I have practiced this level countless times but first time getting this, if one is fast enough, will this be a thing you can get frequently? Also, why does luigi get a key from out of no-where and why didint I start at the door, but untop of the screen.
Experienced Forum User
Joined: 6/20/2012
Posts: 27
How am I suppose to do WR attempts when the game decide to troll me, have you seen this before, this would be very useful in a run if one got more knowledge what triggered it: http://twitch.tv/svenne1138/c/1826020
Post subject: Robin Hood: Prince of Thieves
Experienced Forum User
Joined: 6/20/2012
Posts: 27
SO I have decided to do a speedrun of this game, as far as I know I am the only one interested in doing a TAS of it aswell. I have found one sequence break, a text+fight skip in the early stages of the game: http://sv.twitch.tv/svenne1138/c/1700047 Also a fun boss-fight: http://www.youtube.com/watch?v=82Zdmo3vB9s
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Robin Hood: The Prince of Thieves! I am the only one doing speedruns on it and have found lots of sequence breaks and glitches
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Can't thank you enough! My glitch finally got answers! :D
Experienced Forum User
Joined: 6/20/2012
Posts: 27
So how exactly would the Barrier skip work, without Left+right, I never got an answer on that! ;) Perhaps a video would suffice?
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Atleast you could do a playaround with my DK glitch which will give you 3000 points for every barrel you jump over!^^ I was a beast racer back in the day. You can get 50000 poinr, just doing the first level twice, lok. Srl sucks.
Experienced Forum User
Joined: 6/20/2012
Posts: 27
The thing is I played/TAS:ed this game like hell lots of time this year. This never happened once. it happened live ofc... Atleast Andrew got his Wart-glitch figured out, I'm clueless here...
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Yeah, this has been achieved IRL by Tom Votava, even he fastforwards like hell in his video to make it interesting! :P And 100% is that you need to finish all 3 of those boards 256 times in a row to get the kill screen I would guess...
Post subject: Death by ???
Experienced Forum User
Joined: 6/20/2012
Posts: 27
TAS:ers, I need you help! This happened to me during the ESA Charity marathon: http://sv.twitch.tv/ludendi/b/329357607 And no, no second controller was plugged in, Aglar or anyone, give me an answer plz! Would be greatful!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Yeah, the reset-button is to powerful in this game for any serious sequence-breaks. So you can't warp to Wart. The game remember the last stage you were if you use a continue. If the reset-button was as faulty as the continue-button and kept the info, you could "perhaps" warp to him or the last stage! But no dice on that so far!^^ I'm all for a playaround, sign me up!;) Also, you only have to die on the stage you wanna warp to in a continue, but it's in the execution of the trick that is the most important thing, you need to do it in the middle of the wine, if you do it to the left, you will end up inside the house at 1-1, and not go to 1-2 or 1-3 which is the way you want! (Pro-tip from Arva) This is what happens when you do the same exact thing and get different results, so you understand the next step!^^ Also no dice on the use 3 continue and the retry thing, that's what I have been looking at for some time...
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Believe me, we talk alot to eachother!=) But this was my idea for a TAS, it might be something I have to do outside of TASvideos, if my idea can't be done here. I really don't care if it's slower then the previous one, in my view, all that is relevant is what comes after the continue! And as you can see for yourself, it's entertaining as hell! ;)
Experienced Forum User
Joined: 6/20/2012
Posts: 27
ais523 wrote:
You can categorise it as "no potions", if you want to use warps but not intended warps. The setup time would probably count against the timing at TASVideos, though. Otherwise, it would be a newgame+, and TASVideos usually (although not always) frowns on that. Does it save time even if you take the time for the setup into account? Over the whole game, it might.
Okay, disregarding the set-up, it would been without a doubt lots of time gained, with the set-up, I really don't know!^^ We haven't been doing research on setting up the actual trick, but from the start of the continue and forward! :) And, the point we use as a warp is not linked like other onces, so you can decide where you wanna go. Other places where you do the trick are fixed or linked with eachother in some fashion, you do the trick and you always end up at the same spot, it can be forward och backward on that actual level or even throw you back a level:P
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Well, if you start the count from when you press continue, which I want, you would gain loads of time! Everything before would only be to show how to set-up the trick!;) So that everyone and his mother could do this, which is what I want in the end! More interest in SMB2!
Experienced Forum User
Joined: 6/20/2012
Posts: 27
scrimpeh wrote:
Warpless does not necesarily mean 'All levels', confer to Super Mario Bros. 3 for that. I'd love to see the trick in action, so we could diverge the categories: A warpless run that uses this glitch and an "all levels" run that doesn't.
Haha, actually, that would mean my way of doing this game could be 3 categories. Because thanks to Arva, we can decide which levels we wanna warp to, atleast on World 1! So, if I were to warp from 1-1 to 1-2 and do the rest of the game, would that be all levels? Or do you have to kill ever boss on every level to get that? But sure, I am all for doing this! You TAS:ers decide the best way to use this trick and we get this show on the road!;) I'm really new to this, but I guess whoever wanna do this should contact me and we take it from there? But my trick can be used for more then one TAS!^^
Experienced Forum User
Joined: 6/20/2012
Posts: 27
Aglar wrote:
Actually, TASes being submitted to this site must start from power on, so the whole setup process must be a part of the movie. Also, skipping levels like this can only be used in the warped run since if you skip levels in the warpless run, it's not warpless anymore.
Oh, okay, that's no problem! :) I just want to see how fast a TAS could be from when you pressed continue, the stuff before could be funny for the viewers as well!;) Ah, I thought warp mean ingame warps, now I got you!^^ Then what would it be called? Low%?
Experienced Forum User
Joined: 6/20/2012
Posts: 27
NitroGenesis wrote:
Are there any improvements to the "princess only" run?
This trick can applyed on every charactor, if that is of interest. But it's easier to make it with Toad/Mario