Posts for System_Error

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FatRatKnight wrote:
Almost at the end. You can see I've started on the final battle now.
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I presume you're going to stay as bird for the rest of the game to abuse flying; seeing as how you went out of your way to go there?
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Fuck SCCs. Do a tough SSCC. That'll impress.
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In my honest opinion, this movie was boring. Just a lot of fetch questing chained with unimpressive SMB physics exploiting ("screw the obstacles, I'll just go through the wall!"). I found myself watching this movie on x4 speed. Not a good sign at all IMO. Sure, the hack itself is impressive, but we don't need a movie for every impressive hack under the sun (and those not under it for that matter).
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SDR wrote:
System Error wrote:
Found some glitches that could be implemented. There's also a glitch where if you can throw two fans at once as Kitana, she'll become a fan herself. Also works with Shang, and he can transform into other characters as the fan too. Like I said, this is great, but it could be so much more, and like I said, I would kill anyone who didn't watch it if it had more glitches shown off and less cop-out brutalities. (also, wtf @ the blue screen of death in the Genesis version)
hmmm... i know.. so most of theses glitch are possible only in the genesis version or arcade, animality not occurs on SNES also same glitch showed
Yes, but quite a few are possible on the SNES, like the Sektor glitches and The Pit finisher bug. Worst case - a version switch may be in order for the Genesis version. Or if we want to be classy, the Arcade version.
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Found some glitches that could be implemented. There's also a glitch where if you can throw two fans at once as Kitana, she'll become a fan herself. Also works with Shang, and he can transform into other characters as the fan too. Like I said, this is great, but it could be so much more, and like I said, I would kill anyone who didn't watch it if it had more glitches shown off and less cop-out brutalities. (also, wtf @ the blue screen of death in the Genesis version)
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Meh. This run was great, but I feel like it can be so much more. There's no reason to use Brutalities three times with all but one being pointless. There were also a lack of glitches, and some used too often (i.e. fighting in purgatory, which was cool, but lost its effect). But those that were in were great. In particular, the bability throw finisher killed me. High jump fighting was also great. Polish it up, and it's a definite yes-and-i-will-kill-all-who-don't-see-it from me.
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Derakon wrote:
Didn't play with the "Now Loading" message. Voting no. :p
Hey, that's my gimmick! I'll have to complain about something different...hmm...you made a run of this game without ever taking advantage of its much sought-after extra features!? Are you MAD man!???!! Get a 100% up in this house already and STOP MOCKING ME!!!!!! Good run or not! Yeah, that works. <_<
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E-Laser is exactly what I hated about the SNES version. It's just too powerful to provide entertainment; you hardly get a chance to show off making a mockery of boss fights. Twin Laser would provide the most entertainment, IMO.
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moozooh wrote:
I have a better idea. Beat the game nine times in a row, record a movie of this for verification purposes. Then start TASing the 10th loop and watch it unfold in all its unbeatable glory.
Get Reduce up in the house if you do this. Hell, get it up in the house anyway. The lack of it is what disappointed me with the SNES movie as my probably failed memory tells me, and it allows for tighter bullet dodging. Does the Speed Down trick work in this version (get a Speed Down with no other upgrades and you'll get full shields, options, missiles, and I believe a single speed up)? If so, you may want to employ it to kill multiple birds with one stone.
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Does the arcade version have warps too? If so, you can take the one on the moai stage in order to get by. If not, just kill only the ones in the way. And it always felt kind of weak to me to see the bosses just obliterated by the E.Laser in the SNES version. Sure, it's fast, but it's not entertaining by any means. If you can come up with fights that are entertaining though, then by all means!
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IMO, get speed down to get everything (if that even works in the arcade), then kill nothing else. Make sure you get reduce too, because that makes for small dodging action! Don't even kill the level bosses - every one of them will die on their own after a period of time (at least in the SNES version; I assume it's the same here). If we really wanted to go true pacifist, you'd only kill two yellow enemies for two speedups so you can survive the plant boss. We gotta draw the line somewhere, though. I'd still love to see a run where the bosses die on their own, though, if only for mindless boss bullet dodging.
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If this doesn't happen, I think I'm going to kill a puppy.
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One must keep in mind the mentality of things, though! Who knows how long it would be until we see a newly published "low glitch" run, and if it would even pass the extreme burecratic process (no, really, that's basically what waiting until it gets submitted until deciding if we should have separate categories is). The difference between Chrono Trigger and Earthbound is that the Earthbound run still stands as being fairly impressive today, whereas CT was beaten by a mere ordinary speedrun (so the obsoletion made sense). The intentions of a movie mean nothing! Absolutely nothing! How it plays out is what matters. If I made a TAS that set out to make people want to watch it while taking a shit, and they instead watched it while doing trigonometry, a faster movie that did make people want to watch it when taking a shit shouldn't necessarily obsolete the older one; because it's still good, and the new one isn't necessarily fun to watch while doing trigonometry. It's crude, but here's another example: you have a run that very obviously does something much differently from a new run, in a way that almost-if-not-completely changes what happens in the movie. I'm talking story-skipping or game-breaking type stuff. The old run is still impressive, but should the new one necessarily obsolete it? They're still around, yes, but they don't get the Torrent encode support that the non-obsoleted versions do, and they're usually kept "hidden", so to speak (I can remember one movie that did mention and link to an obsoleted run in the description, but that's it). It might not be the best impression to give off to new visitors, you know what I mean? "Oh, they played this RPG I like. But hey, what's this? ...okay, this is kinda cool! But why don't they have runs of RPGs that don't do all this crazy stuff?" It might give them the wrong idea, that we don't have full game runs of longer movies. And as I mentioned, having strict definitions isn't always the best choice. There's a distinct time difference between the two implicitly proposed any%, best time through any means, and 100%, best time without this staircase glitch. We have had many runs that were "low glitch" in the past. Link to the Past probably being the best example - it's actually a perfect comparison. I believe the warp-to-below-the-screen glitches are disallowed in "normal" runs, but it doesn't mean they obsoleted the normal one. Too extreme for you? Okay, how about Pulseman? The glitchy run didn't obsolete the not-quite-as-glitchy one in this case (mostly because none existed before then), but the not-quite-as-glitchy one came later and was accepted. It's precident (and not overly dated precident either)! Or how about Dragon Warrior 3? This may be most damning of all towards the obsoletion argument. The glitchy run came after the not-quite-as-glitchy run, but didn't obsolete. Yeah, the two came within close proximity of each other rather than one being three years older, but it still shows my point. So what is my point, you ask? Well, best case: keep both runs, and worst case: obsolete, but officially state outright that runs that don't use the staircase glitch are still allowed, no questions asked, and no discussions "deciding to have a no glitch any%, 100%, an "all aspects" type category, or none at all." Glitched and not-quite-as-glitched (not "no glitch any%", which I might mention sounds pretty lame) have been allowed in the recent past - especially with game-breaking glitches - why bother having lengthy arguments about whether they should be allowed now? Changed standards or not, it's still pretty ridiculous to either limit people to using all glitches game-breaking or not to get as fast a time as possible, or to use no glitches, go for 100%, or to do "all aspects" (what you're allowed to do to do all aspects being seemingly intentionally debatable). As for what defines a category seperation...stop being so institutionalized. :) There is a definition out there, I'm sure, but explaining it and debating over it is pointless, as common sense can dictate it most of the time anyway. So yeah, if we absolutely must obsolete the old one, make it perfectly clear that runs that don't use the stairway glitch are still allowed. Because they should be; there's no sense in arguing over that point IMO, much less saving the argument until a new run that doesn't use it comes along.
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This run has OPENED my EYES! I never knew Mother Brain disguised herself (himself? itself? transgendered self?) as a robotic monkey! Charge shots? Fuck'em, they're not entertaining by any means; even if you get +infinity hits with one! And Star Fox was on the NES originally, and this is just the remake? Whoa. My world is crumbling around me...and I think I'm liking it. Wait a minute...
- Fastest possible time - Hardest path
T I M E P A R A D O X. You contradicted yourself! You can't achieve the fastest possible time while taking the hardest path! No, don't give me that crap, YOU KNEW WHAT YOU WERE SAYING WHEN YOU WORDED IT. You're only getting a "Meh" for that!
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This has scared me too much. Especially the part where the shell came up instead of the load file screen. It is in my opinion as a professional psychoanalysist that this run should not be published, in the event of a lawsuit brought on by someone having a heart attack over the bizarre nature of it. What? You say that's not likely? Well, that's what a lot of people say. And then it does happen. In fact, let me give you a recent example. It just so happens that the Republicans were insisting that flu medication get cut out of the bailout bill. And where are we now? Why just on the verge of a global flu pandemic, that's all. If they had gotten their way...who knows how bad things could've gotten! That kind of shortsightedness even caused a man whose name escapes me but I know was a Republican for decades to change sides to the Democrats! Do we want to take that kind of risk with this run?! Oh, and in the event that the cancelation of this is not possible, it is in my opinion as a professional lawmaker (yes, I'm one of those too) that we should look to precident when defining glitches: namely, the Pokemon GB games, Castlevania: Circle of the Moon, and Pulseman. There have been very glitchy and lesser glitchy versions of both runs published. Theoretically, if no one is in a glitchophile mood, the same should be able to be applied to this run as well! Too many categories? No matter! Battletoads had 4 at one point! It's all about using common sense! Something that even the smartest, most educated person can be lacking in, believe it or not! There's no need to have a straight-across standarized definition! Warp is an example of a man who has the right idea! Praise be to Warp!
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You know, I've been wondering. We should look into who tends to vote what on April Fools Day submissions, and see if any patterns pop up (i.e. if there are users who tend to say nay to pretty much every one, or if some support pretty much every one). It's always been something that's interested me (at least since yesterday >_>). On a more serious note, this could potentially work as a concept demo. No AVI would be made barring some mad compression, but it's still too cool a concept to pass up. Think about it: it overcomes human limitations in the truest sense of the phrase. I mean, someone could theoretically mimic a run on this site (maybe a Japanese or South Korean), but I double-dog dare any one person to mimic this run. It may not be the most entertaining run, but hey, boring concepty-type runs have been published before (and recently, too). And who knows. Maybe there are improvements to be found! And as for Blue Sphere, why not? There are over 100 million combinations of levels, sure, but there's not much to screw up in them (just plan the fastest route and don't mess anything up). It's been a while since I've played, but I do believe that getting perfect rings in a stage allows you to skip levels (10 if I am not mistaken). Now, if we turn it into a group effort; with one person working one group of levels, another working another group, etc, we can cut the time needed to do it down significantly! If 100 of us work 100 levels a day, getting perfect to skip ahead 10 levels wherever possible, we should be able to do 100000 levels a day. If we consider there are around 100,000,000 levels, we should be able to finish in just over 3 years! If we got 1000 people in on it and all spent a whole two weeks doing 1000 levels a day, it'd only take 10-15 to finish! And hey, if we really wanted to be batshit crazy, we could program a highly advanced AI to examine the code for the level layout, find the quickest way through, then do it. Again, we can have multiple copies of it working different levels to increase speed; and since no humanity is involved, we can do all the levels period. Considering the AIs don't become self-aware and rebel against humanity, we could just sit back and let them do their thing!
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Not only does this game serve as an excellent reminder as to the power of scripting and therefore works perfectly as a demonstration, I think the right way to enjoy this movie is to turn it into a drinking game. Get some buddies together, grab a couple thousand six-packs, sit back, and enjoy the show. THE OFFICIAL DESERT BUS TAS DRINKING GAME - Watch the movie at 15x-50x speed, depending on how long you want to wait between shots - Every time a bug splatters on the windshield, take a shot. - Every time the lighting changes, take a shot. - Every time drinking and driving is mentioned by one of you, take a shot. - Every time anyone questions the intelligence of either the game or the run, take a shot. - Every time someone from outside your group tries to disturb you, take a shot. - Every time someone needs to use the restroom, whether they go proper or in their pants, take a shot. - Every time anyone gets up for a snack, take a shot. - Every time someone gets bored, chug. - Every time someone dies of alcohol poisoning, chug. - Every time a destination point is reached, chug. - When the end point is finally reached, chug any remaining beer in celebration.
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The only thing I hate about this run is how it forced me to change my boxers. B- because of that. Oh, and don't obsolete the normal run, naturally. By the way, call this run "LSD Trip" for Loping in Scantily-clad "Darkness" or something along those lines.
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Eh, I guess there's a point about finally putting the five-year-old run out of its misery. If a Professional run can be accepted, go with that over the European version. I'd love to see a Japanese version professional run, though, if only for the higher difficulty.
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IMO, forget about the sims, and by association and in accordance with the no saved data rule, forget about the American version completely. Just play on the European version so you can get into Action-Mode only from the get-go. I mean really, who cares about the simulation mode? :P It's boring, it's slow, and even with all the technical stuff that can go into it, it'd still be a pain to watch compared to the action sequences.
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Question: couldn't you go back and hex edit the small things like the door trick and cart trick into earlier levels where they weren't done, or is this one of those games that doesn't like to cooperate when that is done? If possible, I think it'd be best to get it done now rather than wait another potential 2.5 years and throw them in along with the new improvements. :P Also, I do like it when frames are sacrificed in the name of entertainment, but on the subject of Haunted Hall; did you really think 3 frames practically invisible to the human eye was worth sacrificing a major, amusing glitch (that could possibly save time in itself from not having to worry about dodging the minus barrels)? That was one of the best parts of the old movie - now I have to settle for the still "holy shit" inducing but not as amusing Jungle Jinx glitch. Regardless of those minor curiosities, I still approve of this run.
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Swordless Link wrote:
You need the Light Arrow to damage him, though.
Do you? I thought you could technically roll under his legs - as long as you can get to his tail and hit it, you can damage him enough to get the Master Sword. It was either that, or as long as you can actually hit him with anything that can reach his head (Hookshot, etc.), you can get close enough to land a hit. It'll only stun him for a split second, but it should work. If my source is true.
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Baxter wrote:
No responses to my "magical sword"-only suggestion? That would have a great deal of swordless questing too (you need 12 hearts to get it, you start with 3, 8 are at dungeons, and 5 scattered throughout hyrule).
Well, if we truly want a "minimalist sword" run if people INSIST on ending at the credits, then use the Wooden Sword only. Pick it up on the last game restart. Makes things more interesting. I still think a true-swordless followed by death run would be the best, if only for the screenshot showing Ganon's room without the sword. Anyone paying atttention to the movie would know it would make sense to end it there, anyway (or at the file select screen after dying). For the less attentive, we could have a disclaimer message pop-up on-screen to explain why that was done and why the sudden strangeness (it was done in at least one other movie; the Battletoads 2-Player all levels on Level 11, where it was explained Player 2 had to game over because of a bug)
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I think it should end with dying at Ganon, too. It just makes more sense to do that instead of just saying "oh hey I'm just using the sword here to give you the ending of the game enjoy!" After all, such is the fate of swordless questers, and it might be possible to make the death entertaining as well.