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The sound is from the About window in developer builds. It just happens the sounds bitstream alignes with the one of the tool used, same for the icons where most of them are offset.
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Looks decent. Lag could be improved, but depends on how much you are willing to push the game. For vertical sections you could try ledge-boosting, it should work as normal Kirby too.
I think I have seen a clip like that before, on a different stage tho.
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Really nice improvements. Yes Vote.
Using the candle after the boss in level 4 to damage boost was such a creative idea. And I'm really surprised there are only minor route changes.
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That you were making an revision of the old run wasn't noticed by me back then, otherwise I would have let you known. I did caught it only in the submission queue. And I was taking some break from this hobby, so I didn't touch my files for a while. Usually I tell about tricks immideately, but I was trying to look deeper into the game, but got stuck with my map lua, and I set it aside.
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Some possible time saves when pushing boulders. User movie #637838986040538042
I never got the motivation to start a full run, so feel free to improve it, no credit needed.
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Really funny how Xipo still hasn't provided any hard evidence to his accusations, that "I stole a 9:30 TAS from him" and only provides PMs that suit the case to twist his narrative.
He still hasn't shown a 9:30 microstorage link to which "I only added L+R inputs" to proof his case that "the 9:30 TAS is 90% his work" and only provided a fabricated example.
It would be really easy for him to show he's in the right, if and only if he posted the microstorage link of the 9:30 TAS without L+R. DeHackEd then could look at the upload time and compare it to when I uploaded/submitted.
The submitted 9:30 TAS has none of Xipos 9:35 input.
As for the "proposal of co-author", I could have better communicated that he needs to actively work on his own and not only wait for a little thing to paste the solution of his previous TAS into it.
If you translate the comments of the video, it's full of those.
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I'm not trying to exaggerate little things, my point is these things should have been implemented when you stated you used all tricks from 1 player run. And these things could have been avoided by an experienced player. I mean not loosing a frame from stopping, etc. But it's still important to focus on the little things.
And in the end improving these things might not even matter, unless the frame-rule is also improved.
And the frame-rule is a thing on its own. It's not just a case of being faster. It would be much effort to redo the run. I'd say it's something for someone to improve in the future, but I'm no judge.