Posts for TASeditor


Editor, Experienced Forum User, Published Author, Skilled player (1502)
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The sound is from the About window in developer builds. It just happens the sounds bitstream alignes with the one of the tool used, same for the icons where most of them are offset.
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Post subject: Late to the party
Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Already 20 years?! Amazing!
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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I did work on that game some years ago. Never finished a run tho.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Enjoyed it. Yes vote.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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It's totally fine. I've been not saying anything since forever and nobody seems to notice
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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And so does glyphosate https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3749059/ Better drink it to have a long and healthy live /s
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Arc wrote:
As previously mentioned, by using warps, this submission has put itself in the same category as [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89, which it is slower than.
Is this submission "warps, no screen-lock" then?
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Looks decent. Lag could be improved, but depends on how much you are willing to push the game. For vertical sections you could try ledge-boosting, it should work as normal Kirby too. I think I have seen a clip like that before, on a different stage tho.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Really nice improvements. Yes Vote. Using the candle after the boss in level 4 to damage boost was such a creative idea. And I'm really surprised there are only minor route changes.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Yes Vote.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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The main part drags on for quite a while, so I gave it a meh vote.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Really cool that you improved it. I didn't watch it yet.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Oddly specific date.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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FractalFusion wrote:
Though I recall the game was supposed to be titled "Beethoven's 2nd", but apparently the box covers in some regions have the name you put in your submission?
No idea, I just went with the ROM filename.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Posting this also here, since it's more fitting for BizHawk. Link to video
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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easy yes vote
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Is there a reason why Auto-restore on Mouse Up only has been removed?
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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This is more advanced stuff, but it's good to know, I guess. Link to video
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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That you were making an revision of the old run wasn't noticed by me back then, otherwise I would have let you known. I did caught it only in the submission queue. And I was taking some break from this hobby, so I didn't touch my files for a while. Usually I tell about tricks immideately, but I was trying to look deeper into the game, but got stuck with my map lua, and I set it aside.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Some possible time saves when pushing boulders. User movie #637838986040538042 I never got the motivation to start a full run, so feel free to improve it, no credit needed.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Really funny how Xipo still hasn't provided any hard evidence to his accusations, that "I stole a 9:30 TAS from him" and only provides PMs that suit the case to twist his narrative. He still hasn't shown a 9:30 microstorage link to which "I only added L+R inputs" to proof his case that "the 9:30 TAS is 90% his work" and only provided a fabricated example. It would be really easy for him to show he's in the right, if and only if he posted the microstorage link of the 9:30 TAS without L+R. DeHackEd then could look at the upload time and compare it to when I uploaded/submitted. The submitted 9:30 TAS has none of Xipos 9:35 input. As for the "proposal of co-author", I could have better communicated that he needs to actively work on his own and not only wait for a little thing to paste the solution of his previous TAS into it.
Memory wrote:
Additionally the statements directed at the entire western TASing scene is in my opinion completely uncalled for and xenophobic.
If you translate the comments of the video, it's full of those.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Exactly my point, feos. And I noticed there was a typo in my statement
TASeditor wrote:
I would reject only based on that
I meant "I would NOT reject based on that" Sorry for that.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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I'm not trying to exaggerate little things, my point is these things should have been implemented when you stated you used all tricks from 1 player run. And these things could have been avoided by an experienced player. I mean not loosing a frame from stopping, etc. But it's still important to focus on the little things. And in the end improving these things might not even matter, unless the frame-rule is also improved. And the frame-rule is a thing on its own. It's not just a case of being faster. It would be much effort to redo the run. I'd say it's something for someone to improve in the future, but I'm no judge.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Doing stuff with the frame-rule aren't quick to fix, and 2 players make a difference in lag too. But it should save some time. I would reject only based on that, maybe he didn't understood what my submission meant. Other small improvements are: Holding R during level transistion to keep 25 speed and delaying release of R at frame 13416 to not come to a stop for a frame. Level by level encode between this and 1 player run could reveal some of the time lost in earlier stages.
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Editor, Experienced Forum User, Published Author, Skilled player (1502)
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Xipo wrote:
TASeditor wrote:
Quite interessting strategy using the deaths.
submission wrote:
In double mode,only two players are able to deal with BOSS,do double damage with one knife.
Player 1 can double hit enemies in odd RAM addresses, while player 2 can double hit enemies in even RAM addresses, which is all bosses. And you can't hit an enemy with both players at the same time. I have only skipped over and spotted the author didn't hold odd-rule over level transitions or sometimes comes to a halt after landing without boosting or getting odd rule before boosting. And it seems he didn't optimized the frame-rule either, it's possible to save up to 16f after each boss by optimizing lag throughout the levels before. (create lag frame without sacrificing position, and vice versa). I haven't looked in detail if the author used other tricks and have no motivation to waste another 2 years on it.
http://cheatpig.github.io/TAS/TASeditor1.png "two players " here means palyer 2/the second character,it is a clerical error since his poor English.This is not a reason to query the author.Why do you think author hasn't known these ancient rule in 2020?I agree with you:this run can be optimized more,but I even believe that:Easier said than done.Who can guarantee that his works are flawless?Had you optimized this work before submitting it TASeditor's NES Shadow of the Ninja in 09:45.29?Be tolerant to yourself and harsh to others?I don't think there is big problem in the work.It's a nice run,I vote Yes.Now I have a question,as a Editor / Expert player on this site ,TASeditor,since you have said so much,What's your point of view?Vote Yes/no,this work should be published/rejected.I am looking forward to your comments.Please forgive me for being direct,since I am a frank baby.By the way,"baby"is a Neutral Words in our region.You can read it as sir/lady/man/boy/girl. Edited by feos: unembedded the wide image
Bruh. I know he has poor Enslish, that's why I clarified it in my own wording, since I know about the difference between Player 1 and Player 2. I didn't intent to make him look stupid, but you pull it again. The author has known about the differences between Player 1 and Player 2, but hasn't shown to know about other tricks of the game (frame-rule, odd-rule holding; you can see here: #5130: TASeditor's NES Shadow of the Ninja (Japan) in 09:30.41). No one can guarantee a TAS is perfectly optimal, but it should be at a certain standard. I don't think this is the case here, since he missed out on tricks that were publicy written in the submission text for the current fastest 1 player TAS. Had I optimized #4521: TASeditor's NES Shadow of the Ninja (Japan) in 09:45.29? It was faster than the previous submission and utilized all tricks from the previous submission, but I failed to look at other websites than tasvideos for a TAS of this game. There was a faster run elsewhere so I decided to cancel my run and make a new one. Was #5130: TASeditor's NES Shadow of the Ninja (Japan) in 09:30.41 faster than the fastest run on the internet and did it utilize all tricks known? I would say yes. Do you know how harsh I'm to myself when it comes to optimization? Probably yes. You know that I didn't give up on doing one stage over and over again to tick over the frame-rule or remove some lag frames. Question: Did you supervise his TAS? If so, how doesn't it utilized the tricks from the 1 player run, "you made"? And another note, the author hasn't made a submission since 12 years, so he might not be up to date with todays standards, I don't think he used TAS Editor or lua scripting. He needs to get to todays standards before he is able to make a good TAS. While it's true that there isn't a big problem with his run, there still are small things that need to be worked on, I think it might be possible to save a second or two, if he tries. Now what did I vote for this run. Should this run be published? But this isn't the question the poll is asking, it asks if I find this run entertaining. It also doesn't ask if it is well optimized. It's up to the judge or the author what happens with this run. Ok now, did I find this movie entertaining: I haven't found much joy watching TASes recently, so I simply stopped watching them. I didn't properly watch this run either, so I simply didn't vote on it. And too scared to provide context with your image?
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