Posts for TASeditor

Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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Try disabling it in Colums or Restore Defaults in Settings
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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In the AddPrinter function pass nil for the colorexpression to use the default TAStudio colors.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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For those who always wanted an upgrade to RAM Watch or just displaying the current frames memory values to the client window with lua; It's now here, the TAStudio Output Logger Framework! With this framework you can write your own very simple lua script to display the memory values for each played back frame in TAStudio as color and text. Not working Branch action undo and branch reordering, it messes up the files and logs. Features GUI It consists of a dropdown list with the branches and the time difference compared to the current section start, a number below 0 means the branch is faster than the current input. The list is opened by clicking the '▲'-button and clicking on an item from the list selects the given branch as the branch to compare against. Next to it are '-' and '+'-button to just decrement and increment the branch index by 1. The 'Best'-button selects the branch with the shortest time between the section start marker and the section end marker, with the same notes as the the current section markers. Finally the text next to it is the current section start markers text with the time difference to the selected branch at the end, a value below 0 means the current input is faster. Sections Sections are marker that don't start its note with "-" or aren't empty. Name the markers individualy - like "Level 1 Key", "Level 2 Key" and so on, or the section find algorithm might fail. The sections are used to offset the index for relative branch comparison and to display the time difference. Logs A log consists of its name, a function how to retrieve the logs values from games memory and a list containing each logged value. Branch Logs When saving a branch the current values are saved into a branch log. And loading a branch loads the branch logs values into the current log. Old Logs The old logs are the logs with the values from the last input change, which means the old logs are only updated with current logs values when playing back over ungreenzone frames. It also gets updated by loading branches. Printers Those define how to output the values from the logs into TAStudio cells as text and as color. On how to write a script, please use the userfile notes as reference. Also have a try with the demo srcipt.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
Posts: 1325
YoshiRulz wrote:
And if you're using TAStudio, you'd call tastudio.submitinputchange instead, then tastudio.applyinputchanges(); before each emu.frameadvance();.
In TAStudio you don't need to do the stuff with emu.frameadvance(), instead you pass in the framenumber into tastudio.submitinputchange(), best way to do that is to just use tastudio.getselection() for the framenumber where to put it in and use a keyboard key for the macro to execute.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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An amazing improvement to a run I thought was almost perfected! Here's a lua script for TAStudio logging, unfortunately the branch comparision is not working properly. Select branch to compare with P and M. User file #638735711231534860 Currently I don't have motivation for TASing, so best luck guys!
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Didn't see it on the workbench. Very good run. The new pause glitch probably can shave off some time for any%.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Not sure if I watched the clip with the corner clip back then, but I was pretty much uninspired by anything when I found the slope clip on accident.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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The sound is from the About window in developer builds. It just happens the sounds bitstream alignes with the one of the tool used, same for the icons where most of them are offset.
Post subject: Late to the party
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Already 20 years?! Amazing!
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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I did work on that game some years ago. Never finished a run tho.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Enjoyed it. Yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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It's totally fine. I've been not saying anything since forever and nobody seems to notice
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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And so does glyphosate https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3749059/ Better drink it to have a long and healthy live /s
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Arc wrote:
As previously mentioned, by using warps, this submission has put itself in the same category as [4234] NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.887, which it is slower than.
Is this submission "warps, no screen-lock" then?
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Looks decent. Lag could be improved, but depends on how much you are willing to push the game. For vertical sections you could try ledge-boosting, it should work as normal Kirby too. I think I have seen a clip like that before, on a different stage tho.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Really nice improvements. Yes Vote. Using the candle after the boss in level 4 to damage boost was such a creative idea. And I'm really surprised there are only minor route changes.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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Yes Vote.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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The main part drags on for quite a while, so I gave it a meh vote.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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Really cool that you improved it. I didn't watch it yet.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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Oddly specific date.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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FractalFusion wrote:
Though I recall the game was supposed to be titled "Beethoven's 2nd", but apparently the box covers in some regions have the name you put in your submission?
No idea, I just went with the ROM filename.
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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Posting this also here, since it's more fitting for BizHawk. Link to video
Editor, Experienced Forum User, Published Author, Skilled player (1778)
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easy yes vote
Editor, Experienced Forum User, Published Author, Skilled player (1778)
Joined: 7/9/2010
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Is there a reason why Auto-restore on Mouse Up only has been removed?