Posts for THC98


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Post subject: Re: [Guide] Optimizing 3D Games TASes
THC98
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AnS wrote:
Warp wrote:
THC98 wrote:
-First thing you have to know about 3D optimizing is that you must hold the perfect angle in your TAS Input for EVERY move, making you go in the most straight line to the next curve or obstacle
Actually that's not always the case.
I think the sentence is meant to be the most basic guideline which is as archetypal as "never release Right button even for a split second" in 2D games. I mean, the overly imperative tone of this statement inherently assumes there are game-specific exceptions and additional rules.
Yeah, that part of the guide is for games where speed doesn't matter on your move. It's not useful for when you're using bounce glitch in Sonic Adventure 2 Battle or super swim in Zelda Wind Waker or Backwards Long Jump in Super Mario 64.
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THC98
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STBM wrote:
You know what... I just realised I totally forgot the existance of the C Stick in TAS Input xD I'm going to try to move the camera, it should work :)
Yeah, the camera is the best option in this case. Just turn the camera as fast as possible to get the most optimized angle. In Sonic Adventure DX, the main stick isn't very good neither, input goes from 80 to 110 (inputs before 80 are all the same, as well in between 110 and 147) and from 148 to 175. But in those gaps, the input is accurate enough.
TASeditor wrote:
I had been asking myself if there is a RAM adress which represents the camera angle in most 3D games. This can be useful for games that auto adjust the camera or first person shooters when turning around.
I usually use scenario as a reference to aim better to where you have to go, or use Free Look to move the camera and get a better angle to see what you're doing.
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THC98
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Okay, Sky Chase Act 2 is finally finished with an amazing score of 53,915 points ^_^ Working on Sky Deck now.
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THC98
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Phallosvogel wrote:
I think this would be better in the newbie corner, sounds like a good advice for people who are complety new to TASing or speedrunning. Then again I think the guides on the main site tell you basically anything you need to know. But thanks for the input if I might say so! On a unrelated note: What TASes were you speaking of that suffered such a high level of unoptimization? Just wondering
Well, I'm talking about most of Mario Kart Wii TASes and the new GC TASes appearing in the site. I didn't know if Newbie corner would be a good place to post a guide of optimization things. But if it's better, I can post it there.
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Post subject: [Guide] Optimizing 3D Games TASes
THC98
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I was watching some N64/GC TASes of 3D games that were so unoptimized (I'm not saying that ALL the TASes are unoptimized, only SOME of them). So I decided to help those TASers to optimize them. Understand that I'm not saying that those TASes suck, just that they should be improved. Please don't think I don't enjoy watching them. By "3D games" I mean racing/action/adventure games, where you have a 3D move in a 3D world (not like SSB or Star Fox). Here's a guide to optimizing the TASes: -First thing you have to know about 3D optimizing is that you must hold the perfect angle in your TAS Input for EVERY move, making you go in the most straight line to the next curve or obstacle, without losing speed. .In a simple adventure/action game (like Bomberman 64, Chameleon Twist, Billy Hatcher) where you always have the "same" speed, just make sure to don't touch the walls that might stop you. .In a more advanced adventure/action game (like Super Mario 64, Sonic Adventure, Metroid Prime), be careful to don't lose speed in those movements and try to get more speed as possible in every move. .In a racing game (like Mario Kart, Diddy Kong Racing, Need For Speed), do the curves in the most inside part possible (with the "limit" input in the TAS Input) without braking. If you can't do the curve without braking, use it for the least time possible. To understand it more, check out this picture I just made: Image -Make sure you're doing every action in its first frame possible. Test using the input that you need in the earliest frame you can do. If you have to wait for an animation to do an action, do it the frame after the animation end. For example, if you're TASing Sonic Adventure DX, in a part that you're jumping to a higher platform and you want to homing attack (a Sonic move that makes you go with a right speed to front, that kinda regains your speed) there. So you have to do it right when you are in front of the platform, doing it in the first frame possible. .If you have to use luck manipulation to get an item or some upgrade (or something else), make sure you do it in its first frame possible to get what you want. So, test EVERY frames to be sure that any frame before can give you the same result, but faster. Another thing that can help with the luck manipulation is changing some inputs before doing the luck manipulation (be careful to don't lose any speed) to change its results. I hope you can optimize your TASes better now! See ya!
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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hegyak wrote:
Cancel it so an even faster run can be the first accepted Gamecube submission.
I think that my Sonic Adventure DX TAS may be the first one :P Who knows, uh?
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THC98
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I can say it's a good TAS, but it's very improvable just watching the first 2 minutes. Sorry to say it, but the angles of your analog input were bad... You should use the most improved angle you can do in the TAS Input for each move. Yes, this takes a long time, but the result is much better ;)
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Valeu, cara! No momento estou no final da Sky Chase Act 2 (logo depois da Red Mountain) tentando a pontuação máxima no minigame, mesmo não influenciando no tempo de vídeo. Ao terminar todo o TAS, eu vou disponibilizar o DTM no site :P Se quiser acompanhar o projeto, entra no tópico do SADX no forum de Game Cube ( http://tasvideos.org/forum/viewtopic.php?t=10789 )
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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I'd really enjoy making TASes of PS2 games. Good luck on making the emulator! :)
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THC98
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Yeah, the best would be making an optimized (or at least a very good) TAS of Hero Side and them make a TAS with every stories completed.
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THC98
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Warepire wrote:
I am fairly certain Abahbob is still working on the any% TAS.
Ohhh, pretty nice ^_^ Thanks for the information, dude!
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THC98
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Will an any% TAS of this game be done in the future? I'd love to watch it.
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THC98
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mkdasher wrote:
The new 120 star WIP is currently at 19 stars.
Yay! Very nice to know that the 120 star TAS is currently in work :D Good luck with the TAS!
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THC98
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Malleoz wrote:
I don't know. I tried making the run, but A) The movie keeps ending whenever I press F12 (reload last savestate) or if I press 2 savestates at the same time. B) It keeps saying that a fatal error has occured, or something like that D:
Don't use the reload last savestate thing. It makes Dolphin stop recording.
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THC98
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Very nice WIP, Tompa. This one will be a very nice TAS when finished! I ever wanted to see a run without those Bottle Adventure things :D
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THC98
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This is probably going to be a really helpful sheet. I just hope that the full game TAS is going to be done soon with it :)
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THC98
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CoolKirby wrote:
hegyak wrote:
And Mario is jelly now. Sure he can break boundaries, but Sonic, breaks whole level designs.
*cough* Mario's BLJ does break level designs and faster than this *cough* Great IL runs though. Looking forward to the final TAS (which looks good enough to be the first GameCube game publication).
Really? This will be the first GameCube game publication??? Wow... O_o I thought that games like Metroid Prime already have some publications...
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THC98
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Brian_pso wrote:
I think it would be slower, there are many places where the light dash saves time: 1. The one after the 2nd checkpoint in Metal Harbor 2. The one just before the 2nd check in Green Forest 3. The first one after you start climbing the tree in Green Forest (which saves a big amount of time) 4. The last one in Green Forest 5. The first one in Crazy Gadget Those are the ones I can think now
But a TAS wouldn't need to go to some places there, like the one in Crazy Gadget. I think skipping it would save time...
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THC98
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Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Ilari wrote:
THC98 wrote:
I was going to the Submit page to see the games that have in the site. But I didn't see any GC game. Are you going to add them or it won't have in the site?
There are a few. If you have one not in list to submit, submit it anyway (without selecting any game), it'll get fixed.
Okay, I was just going to check about Sonic Adventure DX (I'm making an any% speedrun in Sonic's Story). It's more than half done, so when I finish it, I'll submit it in the site :P
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THC98
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I was going to the Submit page to see the games that have in the site. But I didn't see any GC game. Are you going to add them or it won't have in the site?
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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New stats in the Sonic's Story TAS: Speed Highway: 0:57.46 Red Mountain: 0:42.81 I'm currently working on Sky Chase Act 2.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Enterim wrote:
Yeah, the progress you've made is really exciting. 3D movement-based games are incredibly difficult to optimize and you've done great work so far.
Yeah, things are hard to optimize. My TAS isn't optimized at all, but I don't think that it's possible to cut off so many time. Probably only some seconds.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
THC98
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Thanks for the support :)
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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