Posts for TLH

TLH
Experienced Forum User
Joined: 1/29/2023
Posts: 3
Location: Germany
feos wrote:
I turned your savestate anchored movie into a saveRAM anchored movie, and the very start of the game now desyncs. If I can't resync it, we may discuss granting an exception.
I see... I guess since it is an arcade-style game it also saves the scores in a leaderboard, so it is very hard to reproduce the exact same saveRAM. And that likely affects the RNG and the entire game since the spawning and behavior of all enemies is affected by RNG. This probably means that in this case the goal of complete reproducibility is hard to reach at this point... Maybe for the future it would be nice to have a small note on the website or the rules on how to make TAS runs based on New Game Plus or unlocked features. Thank you for taking the time to look at it!
TLH
Experienced Forum User
Joined: 1/29/2023
Posts: 3
Location: Germany
feos wrote:
TLH wrote:
Hello everyone! I'm new to TASing and I have a question regarding the usage of SaveRAM and save states. I tried looking at some of the existing publications and used this website's search function, but I'm still not sure on how I should proceed in my case. Sorry if that has been answered before. I'm using BizHawk 2.8 and TAStudio to make a TAS (a .tasproj file) of an N64 game. The TAS playthrough is done on the highest difficulty setting and unlocking this setting requires that the game is beaten twice beforehand. I've done the two playthroughs casually (by playing in the emulator without TAStudio) and after that, I created the TAS file using "Record Movie" -> "Record From: Now" (with "Now" being the title screen after turning on the console after the two playthroughs), which is based on the second method described in the two posts here: https://tasvideos.org/Forum/Topics/13505?CurrentPage=1&Highlight=403768#403768 I'm about to finish the TAS, but now that I read the "movie rules" page, if I understood this correctly, this procedure has lead to a .tasproj file based on a save state which is not allowed here. Since I have done the two previous playthroughs casually, I don't have videos of them in the tasproj file from TAStudio. Is there any way I can salvage this, or would I have to redo the two playthroughs and the TAS run from an empty save?
Please upload your double playthrough and the main movie to userfiles, I'll check what can be done.
Thanks for answering! I have uploaded the main movie here. The two playthroughs are not in the movie, but I have redone them here starting from an empty save to roughly show what it looks like.
TLH
Experienced Forum User
Joined: 1/29/2023
Posts: 3
Location: Germany
Hello everyone! I'm new to TASing and I have a question regarding the usage of SaveRAM and save states. I tried looking at some of the existing publications and used this website's search function, but I'm still not sure on how I should proceed in my case. Sorry if that has been answered before. I'm using BizHawk 2.8 and TAStudio to make a TAS (a .tasproj file) of an N64 game. The TAS playthrough is done on the highest difficulty setting and unlocking this setting requires that the game is beaten twice beforehand. I've done the two playthroughs casually (by playing in the emulator without TAStudio) and after that, I created the TAS file using "Record Movie" -> "Record From: Now" (with "Now" being the title screen after turning on the console after the two playthroughs), which is based on the second method described in the two posts here: https://tasvideos.org/Forum/Topics/13505?CurrentPage=1&Highlight=403768#403768 I'm about to finish the TAS, but now that I read the "movie rules" page, if I understood this correctly, this procedure has lead to a .tasproj file based on a save state which is not allowed here. Since I have done the two previous playthroughs casually, I don't have videos of them in the tasproj file from TAStudio. Is there any way I can salvage this, or would I have to redo the two playthroughs and the TAS run from an empty save?