Posts for Tegron

Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
This RTA run was recorded 6 years ago, EasyRPG was not as stable back then as it is now, that's why this run on EasyRPG is faster than my TAS. I compared the start of New Game with RTA and my TAS, and there is a 1 second difference. I checked the release dates, and it is possible that RTA used version 0.6.0. At that time, this version was not entirely stable. It is also possible that the runner used 0.5.3 after seeing the speedrun date from Space Funeral https://www.speedrun.com/pl-PL/space_funeral/runs/zp40pxgz and it is possible that the runner did not download the new version at that time.
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
Hi, I would like to request a change to the bk2 file to this https://tasvideos.org/UserFiles/Info/638867298323297867 it saves 19 seconds faster (1129 frames). While replaying and thinking about saving extra time for the final battle, I found a faster way and better RNG manipulation in Cackletta's fight.
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
MUGG, thank you, a couple of clarifications that I will describe here 1. Re-record count shows 4187 but in reality there is much more than you think, 3DS core sometimes does not count the number of savestates you have loaded. 2. Generally there is but you have to change every place to get to the other side anyway. 3. Yes it matters, coffees give back temporarily, Great Forge increases damage to x2 but you also get x2, it doesn't matter because you also use Bonus Ring to gain EXP anyway, we also have to drink coffees to increase stats, the route without amiibo in TAS loses from 3-4 minutes but gives back temporarily on bosses 4. There are not much useful glitches in the game except for the clip in Hoohoo Mountain which I think the ref found if I'm not mistaken? Also, I didn't know about this glitch but it looks like it's not useful
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
Try using ubuntu version 24.0X.X in WSL2, version 23.0X.X may have problems with EasyRPG Player, it is possible that it desync by 4 frames because of it
Tegron
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Joined: 1/8/2023
Posts: 18
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I want to say that I agree to replace the file and add feos as co-authorship Encode: https://www.youtube.com/watch?v=SxnmbnrmZVg
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
It's just using the game glitch for TAS, it doesn't save or lose time, clicking down + A in the same frame if selecting an option if you're on the first one will select the first option and the bar will move and stay on the screen until the next option appears, it also works with moving to the second option, this bug is also possible on console because I tested it.
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
Try setting Use Temp User Folder For Movies to false, you may have to delete the game data in the 3DS/User/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000 before re-opening TAS project
Post subject: Request to replace TAS file
Tegron
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Joined: 1/8/2023
Posts: 18
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Good morning, I would like to ask you to replace the TAS file with this one https://tasvideos.org/UserFiles/Info/638700710573197667 This improved TAS saves 8 frames by optimising the movement when acquiring the second key
Post subject: Corrected link to version 1.1.5
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
Due to the game update to 1.1.6, I am sending a link to version 1.1.5 on Linux if anyone needs it https://drive.google.com/file/d/17s2e87Y0jsfAGSZgTFp-lzmRjhz-Tk_y/view 1.1.6 for this TAS have been tested and this version should not cause any problems with the current TAS from version 1.1.5 but in case you can download version 1.1.5 from the link, I don't know yet how about TAS true ending
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
I have already seen it in User Files on tas-updates, I don't mind replacing this file.
Tegron
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Joined: 1/8/2023
Posts: 18
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I'm back after encoding the video again with only libTAS turned on with the game and it synced the video https://imgur.com/5f3Lb1j, I feel that at the settings I have given and turning off all other applications is the only way to sync the video, I don't know if FPS can cause a problem in the later sections but it is possible that it can. I'm also uploading my settings in the Runtime I use for this video https://imgur.com/HMQO5tD
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
I just tested again but will still retest with programs turned off with just libTAS running with the game. As for the imputs desync it was different with me, at 10:09 it desync with me when I tried again, as I encoded this generic TAS video I had no problems with sync from the first try, at this point I have to test again at night, I will also mention that I browsed speedrun.com when meeting Red which caused FPS drops, as I mentioned I will still be testing As for the 3rd point I didn't know that this could cause problems, since Forest there were already problems but as I mentioned in another post, when I had minecraft running it could then in frame playback somewhere get desync, as for options I have everything as in the link only that in Wait timeout I have “Native waits” checked, Sleep handling on Advance time on main thread and XEvents at frame beginning and SDL events at frame beginning I have unchecked, Prevent writing to disk is also checked, I also used Ubuntu 24.04.1 LTS in WSL2 if that helps anything, when it comes to in-game I have Internal Resolution on 2x and FPS Limit on V-Sync, Gamma 0.00 (in Project Kat too)
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
Good morning, I am starting to re-encode for this problem, just want to ask one thing, at what point does the game desync in your case? Also, are you doing the same sync steps as it was in Project Kat and have clock_gettime() realtime set? Also, make sure you don't have another game running while you're coding, with me when minecraft was running it wouldn't play the imputs properly at random times
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
eien86 Thank you for explaining to me, I mainly ended up with the frame of the exit from the game saves after the credits, because on the True End credits screen it's not possible to automatically get to the note from the developers, I can edit the frames for the version of the last imput before the credits if it helps anything else before accepting the TAS, I'll also remember next time to send these files to User files, for Paper Lily - Chapter 1 I'll also keep this in mind.
Tegron
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Joined: 1/8/2023
Posts: 18
Location: Poland
I am inserting the correct file with the correct time, I have already embraced the removal of unnecessary extra end frames in the video
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
McBobX seeing your screen the chalk is not in your inventory, try clicking slowly while taking the chalk from the board, it's strange that it didn't collect when you hold it down
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
McBobX, do you use frame advance or do you normally play without it? Because you have to use frame advance all the time during playback, if you turn off the pause and play back like this it will play incorrectly, it is a bit of a pain but it is the only way to play and encode the video correctly
Tegron
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Experienced Forum User, Published Author, Player (138)
Joined: 1/8/2023
Posts: 18
Location: Poland
Thank you for your comment, and yes, when creating a video file libTAS could sometimes crash the game at my place and the only way to create was to exit and fire up libTAS again, texts also for speed I had to skip and that was manually mashing without Turbo because I had to mash and hold X at the same time, entering the inventory to look through the notes because I mentioned that you can't leave the club until you look through them, pressing X at the right moment is harder to do because it requires frame perfect letting go and pressing X after the Kat dialogues, the time I wanted to get was from the speedrun rule, from selecting New Game to Dead End K2 text, the frame time of the beginning I got was 186, when checking Dead End K2 text I got in 6782, TAS was also not easy because I had to mash manually without TURBO and from having 5 FPS it gave very good skip text.