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I broke Banjo again :)
With some very very precise positioning and floating point shennanigans, you can clip downwards through most floors - expecially the ones with a coordinate close to 0.
Here's CCW early with it. This has also been verified on console using a hack to achieve the correct horizontal position. The any% TAS is now down to 1 jiggy!!
Video: https://youtu.be/qJ7b5OJOLlw
BK2: http://tasvideos.org/userfiles/info/61959994894066899
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I found the 9.88 strat. I TASed it then I was also the first one to replicate it RTA.
I also found the 9.84 strat. I made a tutorial on it, then someone else did it RTA
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Amazing work. The room inside dk isles was also a highlight for me. I wasn't expecting phase walking to open up such a different route. This was awesome.
I appreciated the timing comparison breakdown at the end of the explanation video. The clean cart is starting to feel very comfy. I would still really love to see a dirty SRAM TAS at some point too.
Yes vote
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As I mentioned, the TAS timing here is unlikely to be beaten. But if we're going with RTA timing as the metric I'll go on the hunt for some faster fadeouts. I'll have a try at that, so setting this to delayed is probably the best way to go.
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Pretty much yeah. Some people have gotten resets with the glitch instead though. It seems possible that it just corrupts your level and if that happens to be over the total number of levels it counts as the credits. I'm not 100% sure though.
Yep. So you have about a 10 frame window to start the pause, but you have to let go of pause the next frame and press unpause the frame after.
It's an interesting thought to optimize for credits triggering time. So exactly what happens here is that when you optimize for TAS timing, you will get the glitchy graphics on the earliest possible frame. But when you optimize for RTA timing, you will delay the glitchy graphics but have a quicker fadeout to the credits. It depends where you want to draw the line, since TAS timing technically optimizes for the earliest possible time where the level value is greater than final level (triggering the credits).
If enough people wanted this to be optimized for RTA timing I could go with that, but I would be less certain of it's optimization as I've purely optimized for triggering the glitch quickly, not triggering the fadeout quickly.
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Nice TAS! It's great to see the frames being squeezed out along with the huge amount of playaround you incorporated.
A few favourite moments:
- The music sync in star world 2
- Corner clips everywhere
- The weird cannonball thing at 9:00 (what the heck)
Interesting about the cloud glitch too. How much time do you think cloud would save if it were used?
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Not sure if I agree here. My submitted movie has last input at 1645 and truncates at 1646. After resyncing John's TAS by shifting the inputs back from the bios, that also ends at 1645/1646. Maybe there's something I'm missing?
Anyway, in regards to submission, my main motivation for submitting this was based around the Zool TAS that I'll be submitting soon. Zool is faster than Ys, but Ys appears to be faster on the site due to BIOS not being included in it's current timing.
Zool (with BIOS): 21.609
Zool (no BIOS): 11.249
Ys (with BIOS): 27.470
Ys (no BIOS): 17.110
Usually I wouldn't mind these timing discrepancies too much, but it could cause a frustrating misconception that Ys is the fastest master system game, whereas Zool is actually the fastest Master System game. Although finding the fastest Master System game is a fairly niche topic, it would be nice if the Ys TAS time was somehow updated to include the BIOS to avoid any confusion.
That being said, I understand that a fresh publication isn't necessarily the way to achieve this. Considering there are no gameplay improvements, I understand the rules that are in place to prevent people slapping their name on a publication by resyncing it in new emulator versions.
So I've cancelled this submission to align with consistent rule application, but if there's anyway at all to update the Ys publication time to include the BIOS I would appreciate that being done.
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Btrim verified this on his Master System, so I'm not going to bother getting a cart for TAS submission. However, I'm doing some brute forcing to try to save one more frame before submission
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Nice! An improvement to one of my favourite movies.
It's clear that you've all optimised the heck out of this and the commentary adds a lot of value to it. I'm also looking forward to Pirohiko's other encode. Hopefully this can get shown off at GDQ like the last publication for this category.
It's a shame that the game gets broken so early before seeing normal gameplay, but it's worth it for those sweet frames.
I'd agree with the proposed branches in the submission text.
Yes vote.
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g0goTBC for his work on King of Swing and Grunty's Revenge - both great TASes.
Mittenz for doing most of the work on Ty 2 and being super passionate about GBA.