Posts for The8bitbeast


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The8bitbeast
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Awesome TAS. I specifically liked Fighting Polygon Team and Giant DK
Post subject: Upzip glitch
The8bitbeast
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I came across a weird upzip glitch Video: https://youtu.be/vcTD4sNoos4 Button file: http://tasvideos.org/userfiles/info/68869022494923841 Note: I was in the practice mode
The8bitbeast
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g0goTBC wrote:
Mittenz, the8bitbeast and I are joining as a team. The team name is 🐻🐦
Confirming
The8bitbeast
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feos wrote:
Are all the rerecords in this submission manual?
Nah, there are roughly 20,000 manual rerecords and the rest are botted.
The8bitbeast
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Awesome improvement! Yes vote
Post subject: CCW Early & Huge new general tech
The8bitbeast
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I broke Banjo again :) With some very very precise positioning and floating point shennanigans, you can clip downwards through most floors - expecially the ones with a coordinate close to 0. Here's CCW early with it. This has also been verified on console using a hack to achieve the correct horizontal position. The any% TAS is now down to 1 jiggy!! Video: https://youtu.be/qJ7b5OJOLlw BK2: http://tasvideos.org/userfiles/info/61959994894066899
The8bitbeast
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I found the 9.88 strat. I TASed it then I was also the first one to replicate it RTA. I also found the 9.84 strat. I made a tutorial on it, then someone else did it RTA
The8bitbeast
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Amazing work. The room inside dk isles was also a highlight for me. I wasn't expecting phase walking to open up such a different route. This was awesome. I appreciated the timing comparison breakdown at the end of the explanation video. The clean cart is starting to feel very comfy. I would still really love to see a dirty SRAM TAS at some point too. Yes vote
The8bitbeast
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So happy to see this TAS finished! Great work guys
The8bitbeast
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Yes vote. So happy to see a viable submission to this. Is PAL still faster with the new tech?
The8bitbeast
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Okay I've tried pretty hard and it looks like a faster RTA time isn't happening for this
The8bitbeast
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ThunderAxe31 wrote:
The8bitbeast, would you like to attempt to improve this movie further? I'd also set this submission to Delayed status if you expect to need much time.
As I mentioned, the TAS timing here is unlikely to be beaten. But if we're going with RTA timing as the metric I'll go on the hunt for some faster fadeouts. I'll have a try at that, so setting this to delayed is probably the best way to go.
The8bitbeast
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Techokami wrote:
At this point, I have to ask: does the game's error handler just send the player to the credits when a crash would occur?
Pretty much yeah. Some people have gotten resets with the glitch instead though. It seems possible that it just corrupts your level and if that happens to be over the total number of levels it counts as the credits. I'm not 100% sure though.
Patashu wrote:
To be clear, the 'frame perfect' part is that you have to press the pause button, release it the next frame, then press it again the frame after that (which is slightly hard for a human to do). The actual window itself is 10 frames wide, this is correct.
Yep. So you have about a 10 frame window to start the pause, but you have to let go of pause the next frame and press unpause the frame after.
SmashManiac wrote:
It also sounds like the TAS submitted should have been the longer input with the faster ending, assuming this is not due to the difference in timing between TAS and RTA, but rather due to the difference in timing between end-of-input and reaching the end state. This was recently debated in #6587: adelikat's NES Monopoly in 00:29.53. This submission was accepted for doing exactly that, and the judgement specified that we can't have it both ways.
It's an interesting thought to optimize for credits triggering time. So exactly what happens here is that when you optimize for TAS timing, you will get the glitchy graphics on the earliest possible frame. But when you optimize for RTA timing, you will delay the glitchy graphics but have a quicker fadeout to the credits. It depends where you want to draw the line, since TAS timing technically optimizes for the earliest possible time where the level value is greater than final level (triggering the credits). If enough people wanted this to be optimized for RTA timing I could go with that, but I would be less certain of it's optimization as I've purely optimized for triggering the glitch quickly, not triggering the fadeout quickly.
The8bitbeast
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Nice TAS! It's great to see the frames being squeezed out along with the huge amount of playaround you incorporated. A few favourite moments: - The music sync in star world 2 - Corner clips everywhere - The weird cannonball thing at 9:00 (what the heck) Interesting about the cloud glitch too. How much time do you think cloud would save if it were used?
The8bitbeast
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feos wrote:
Gameplay in this movie is actually 1 frame longer than in the old submission.
Not sure if I agree here. My submitted movie has last input at 1645 and truncates at 1646. After resyncing John's TAS by shifting the inputs back from the bios, that also ends at 1645/1646. Maybe there's something I'm missing? Anyway, in regards to submission, my main motivation for submitting this was based around the Zool TAS that I'll be submitting soon. Zool is faster than Ys, but Ys appears to be faster on the site due to BIOS not being included in it's current timing. Zool (with BIOS): 21.609 Zool (no BIOS): 11.249 Ys (with BIOS): 27.470 Ys (no BIOS): 17.110 Usually I wouldn't mind these timing discrepancies too much, but it could cause a frustrating misconception that Ys is the fastest master system game, whereas Zool is actually the fastest Master System game. Although finding the fastest Master System game is a fairly niche topic, it would be nice if the Ys TAS time was somehow updated to include the BIOS to avoid any confusion. That being said, I understand that a fresh publication isn't necessarily the way to achieve this. Considering there are no gameplay improvements, I understand the rules that are in place to prevent people slapping their name on a publication by resyncing it in new emulator versions. So I've cancelled this submission to align with consistent rule application, but if there's anyway at all to update the Ys publication time to include the BIOS I would appreciate that being done.
The8bitbeast
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Well.. I just saved 20 minutes for the any% TAS. I found 810 skip!! Note: This is PAL only. Main video: https://youtu.be/rC5sLwptgRg Technical Explanation: https://youtu.be/p01ZkghXj5E Button File of the skip: http://tasvideos.org/userfiles/info/60678307803045041
Post subject: MMM Church Early
The8bitbeast
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The8bitbeast
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A pretty good year for sega TASing overall but I hope there are more SMS/GG submissions in 2020. There are a lot of good nominations here but I'll add a few more that I think are deserving [3908] GG The GG Shinobi "all upgrades" by Greenalink in 09:17.93 [4073] Genesis Splatterhouse 2 by EZGames69 & zallard in 14:22.24 [4055] Genesis Sonic 3D Blast by the0nlykyd in 24:09.80
The8bitbeast
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Btrim verified this on his Master System, so I'm not going to bother getting a cart for TAS submission. However, I'm doing some brute forcing to try to save one more frame before submission
The8bitbeast
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The published TAS is about to come down a lot. Here's a bk2. I'm waiting for postage on a cartridge to do a "console verificaition" before I submit this. http://tasvideos.org/userfiles/info/60388449207500438
The8bitbeast
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Nice! An improvement to one of my favourite movies. It's clear that you've all optimised the heck out of this and the commentary adds a lot of value to it. I'm also looking forward to Pirohiko's other encode. Hopefully this can get shown off at GDQ like the last publication for this category. It's a shame that the game gets broken so early before seeing normal gameplay, but it's worth it for those sweet frames. I'd agree with the proposed branches in the submission text. Yes vote.
The8bitbeast
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g0goTBC for his work on King of Swing and Grunty's Revenge - both great TASes. Mittenz for doing most of the work on Ty 2 and being super passionate about GBA.
The8bitbeast
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g0goTBC for his work on Grunty's Revenge and King of Swing.
The8bitbeast
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dekutony wrote:
i don't know i really liked this movie [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34
Agreed. Megaman 1 is an amazing TAS. Another good candidate is 1-key in SM64
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