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[quote]The game still desyncs for no reason on both mupen64 and bizhawk. Better luck next year.[/quote] Shiieeeet, such a shame. Thanks Nahoc (y)
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Does this game run well enough on Bizhawk? I remember it being a mess on emulators.
I'd imagine with a better mupen64 now compared to two years ago when this thread was started, that mupen would be the choice over Bizhawk, but I haven't tested it, so I don't know for sure. Would love to TAS this game though/see it made. Anyone want to work on it with me, I'm happy to co-author? :>
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Post subject: those beans tho
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http://pastebin.com/zy55wvFW Auchgard's Any% Route for whoever plans to TAS this run. If someone can hook me up with the ISO I'll gladly give this a burl. :)
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When will this gem be back up and running? If no-one's planning on working on it, may I? I have no life and will be able to put my entire focus into it and add some good entertainment value to the run.
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pirohiko: in this video here: http://www.youtube.com/watch?NR=1&v=BrH2yCoV62Q&feature=endscreen how did you achieve these jumps? it looks like you're zigzagging in the air, but i'm not too sure. Could you explain what you did and how you did it?
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This is some VERY impressive work ) good job scrimpeh ) With all honesty I do not see any possible improvements at all! Just goes to show you know what you're doing ;D Good luck with 'Moskito's Nest', that should be interesting )
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I'm talking about the 'moving left and right really quickly after a jump' trick. Assuming that's how its executed xD He doesn't have the dash ability in the link I sent you, its a VERY fast and useful trick because it vastly shortens travel time. would be nice to see a TAS using this technique throughout D
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Warped is an interesting game to watch being TASed. I remember this technique for faster movement, tried to learn how to do it, but couldn't do it, it's very difficult. http://www.youtube.com/watch?v=BrH2yCoV62Q&list=FLZ7Q5wgAMWNZ2CfxzKXSXgw&index=14&feature=plpp_video Spikestuff do you know how this move is executed?
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I'm aware that it's more difficult in a casual speedrun, and of course it'd be easier in a TAS. Only thing that would bother me is, you don't get the dash ability until you defeat Cortex, so that's a lot of repetitive skidding, and that'd get old quick, considering theres like 30 levels. (still have to do them all, whether its any% or 100%)
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[quote="Spikestuff"]The Wrath of Cortex slide jumps are the fastest mode of movement compared to slide-spinning (which doesn't work). Twinsanity you can break the game to finish it quickly D[/quote] I've done my fair share of work with WoC, and I got some interesting results. I noticed that sliding/skidding was indeed the fastest method of travel until the "dash" ability is unlocked, but an interesting trick is to Skid at the first possible frame you can skid again after a skid! May sound silly, but it is indeed the fastest way to travel. It's been far too long since I've played Twinsanity, and I remember little to no glitches in the game. Spikestuff, what kind of glitches do you know in the game? Sequence breaking glitches?
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too lazy to read through all 14 pages of this thread, are there any WIP's in progress? could someone share links? ta :)
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Thanks for explaining, I have a full understanding of what rog meant. This thread would still be good to keep up for future TASers, of course once the PS2 Emulator (rr) is stable. This would just be pitching the idea for them to greatly expand upon. Does anyone know anything about the current (as of today) development of PS2 emulator stability? are we far away or fairly close to having a decent emulator up for download? Ahh, that'd be nice :')
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"There's no way his methods are up to the tasvideos standards." How so? He's achieving the fastest time possible, he's not using cheats/mods/hacks in any way, shape or form, so how are his methods not up to "tasvideo standards"? I apologise if I sound aggressive, wasn't intended to be read in such a way, but nevertheless, I was curious.
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I know some good routes in this game, having played it most of my life P I've also pondered an "All Cages" run, as I know where they are, and the fastest route to obtain them. I feel I could be of assistance here and there if you need it, I'm quite experienced in this game, and was planning on TASing this some time in the future, good to see someone experienced actually doing it P Good luck with Mr. Stones Peak, that can be an ass to run quickly, because of the spikes and rocks everywhere. D
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I'm not sure what you're talking about, there is a youtuber (http://www.youtube.com/user/koeiprogenitor1) that REGULARLY TASes PS2 games. It's one of those things that I need to be taught to be good at, and my patience is non-existent haha D I'm saying that I've used emulators in the past, I've tried TASing, but nothing publishable has ever occurred from it. It's one of those things I'd LOVE to do, but don't have the patience for ( I've even experimented with TASing Crash Bandicoot The Wrath of Cortex, but doing so on a dud laptop like the one I've got is beyond pointless. Maybe I should start smaller with a GBA game or something? )
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Alright thankyou very much )
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Post subject: Spyro and Crash Bandicoot PS2 TASes?
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Greetings ) Since the age of about 2, my love for Crash Bandicoot and Spyro the Dragon haven't stopped growing. Always been a fan of speedrunning them, playing them for nostalgic purposes, and 100% runs of the games. I've collected them all, and still have them to this day. About 2 years ago, I discovered TASes and TASVideos, and one of the first things that came to mind was "Are there any Crash or Spyro TASes?". When I found some of the older ones, I instantly fell in love with the concept. I suppose I've bored you enough already with my life story, so I'll get to the point. Seeing some Spyro and Crash games TASed for PS2 would be a nice sight, and would be fairly popular because they're pretty popular games. These games are [Spyro PS2 Games] (In order of Release) - Spyro Enter the Dragonfly (2002) - Spyro A Hero's Tail (2004) There is a small series called "The Legend of Spyro", which aren't really worth playing at all. Wouldn't bother listing them because I wouldn't be interested in watching them. [Crash PS2 Games] (In order of Release) - Crash Bandicoot The Wrath of Cortex (2001) - Crash Nitro Kart (2003) [Single Player Campaign only][Time Trials?] - Crash Twinsanity (2004) - Crash Tag Team Racing (2005) [Single Player Campaign only][Time Trials?] - Crash of the Titans (2007) - Crash Mind over Mutant (2008) I'd love to give these games a shot myself, but with no TAS experience what-so-ever, I couldn't imagine interesting, let alone publishable results. Tell me what you think, or whether you'd actually be interested in TASing one of these games! I look forward to reading your input on this topic )
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Post subject: Perhaps some changes to help noobs like me?
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This seems perfect for some of the larger encodes my internet would never support for uploading. By any chance, would you perhaps be able to make the interface more user-friendly? I'm not a programmer, and most of the things I see here are quite difficult to understand. ( I'd love to be able to use this, but I only have the roughest idea on what I'm doing. For noobs like me, would you perhaps be able to make it much simpler to follow? You can do so in whatever way you seek fit ) I wouldn't blame you if don't want to, It's a lot of work, I just feel it might be easier for those who don't understand what's going on, what everything does, etc. Thanks )
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MisterEpic was kind enough to grant me permission to do the High Resolution encode of this, and he'd continue to do the Primary encode, and the 512. Hope it's ok with everyone else involved. :-)
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Oh, thanks for notifying me, I was about to start downloading the files I needed for the encode. Cannot wait to see the encode, man, can't be fucked downloading the .zip to watch it, I'd rather see it in HD. :-)
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Could I encode this if no-one else will?
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May assist where needed, and the idea of encoder points is really genius, but could someone please provide more information about it, such as how it would work and the point system as a whole? Please and thankyou. :-)
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Making the 512 encode now. -)
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I'm going to have to say "yes", because I love this run so damn much. Nice work guys, keep it up. :-)
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<adelikat> todo work on spelling <Grunt> todo sabotage adelikat's spelling LOLOLOLOLOLOLOLOL!!! xD
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