Posts for Truncated


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>Why would this be faster? This area only has "one" correct way. I can't see any point in dying here. I didn't mean the actual level, I mean the demo before it. Those turtles are s-l-o-w walking to the airship. If one or more of them are dead (Mike only has one hit left at this point), is the demo shorter? I don't know, it's just an idea. >Which enemies should I kill? Most of them takes more then 2 hits to kill. I was thinking perhaps the robots at 17:23, one hit from behind and one as you're jumping over them. Again, I don't know if it works, just throwing out ideas.
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Just watched this run. I have some thoughts: Going to the blimb takes a lot of time. Perhaps it is faster if one of the turtles are dead? Easily fixed if you don't spread the damage as much as you did. At 11:00 after fighting the subboss, you grab the ladder to the left, but you should have grabbed it to the right. There is a lot of slowdown in the technodrome. How about killing some more enemies? At 17:40 somewhere, you pause a lot for the white flying guys. How about switching to someone with more health and walk through them? That's all I could think of.
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In case anyone's interested, I have now transscribed all of the dialogue and (roughly) translated everything. Everything I was unsure of is marked (?) but there are probably errors elsewhere too. I didn't write who is talking, perhaps I should have. If it's needed I can add it. If anyone's interested, here are the files: JWPce: http://133an.sytes.net/~truncated/BKtrans.jce MS Word: http://133an.sytes.net/~truncated/BKtrans.doc Any corrections or tips are appreciated.
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>If this were the case, someone would have taken down Arc's time a while ago using UP+A. Not neccesarily. It's easy to get a better time, but not to play as exact as Arc did. It's easy to get rejected because of worse playing quality. About how you should do - two runs is a lot of work. I'd say do the one you like better.
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I whipped up what the first level could have been like. It's improved 13 seconds. I end with less shuriken and only one jutsu, but there's plenty of shuriken in the autoscrolling stages, and you have to use your extralives for SOMETHING (i.e blowing yourself to atoms). The movie suffered desynch, so you'll have to play it from savestate (beginning of first level, no intro). :( The framecount is still accurate as far as I can tell. 133an.sytes.net/~truncated/shinobi3.gs0 133an.sytes.net/~truncated/test.gmv I do two stupid jumps in the start: I should have jumpkicked on the way down, then there is no landing animation and you can run directly. Also I should have whacked the two ninjas throwing shuriken after me so I wont have to stop. Possibly it's better to waste a second to kill the enemy just before the first chasm too, so you can make a further jump (climbing is slow). So there is still much room for improvement. Come on now Neofix, you can do it. :) Edit several months later: Bah, why didn't anyone tell me I spelled the link wrong? Should be working now.
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Come on xebra, don't be greedy. :P Share the knowledge.
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Same same. I thought we were outnumbered but now it almost seems the other way around.
Post subject: Wrong filename on Flashback movie
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It seems that the filename of the Flashback movie is hinting that Neofix did it, but the submission says Nifboy. Did someone do something too fast?
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Actually, I do it identically to you, with the saves 0 and 1. But every time before I load or save 0, I make a backup of the movie. Also, you don't have to erase all the way back to 0 if you made a mistake with 1. Playback from state 0 and save 1 before the mistake, then resume record from savestate 1. (Perhaps this is what you do but I couldn't make that out from your description.) I have no idea what is causing this trouble for you. :(
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When you quicksave, what do you do? Do you pause or quickpause first? (I don't.) If you still have the quicksave you made at that point (you probably don't), you can test play from savestate, maybe you can see the rest of the movie. Worked for me once.
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It's easy. Start gens. Load rom. (File -> Open Rom) Play movie. (CPU -> Play movie)
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Okay, if I've done everything right now the run in it's current state should be at: http://133an.sytes.net/~truncated/KC_v2_Truncated_uptoWindCastle2.gmv Edit: ROM version is (U) something. If you could play Nifboy's and my previous videos this one should also be okay because it uses the same ROM. Comments and critizism are most welcome. It's better to redo it now than later if there is anything. One thing which I'm unsure of is Woods of Despair 1. (First level after the flashy warp.) I avoid taking damage here from the bouncing blue ball, which would save a few frames, and instead take it on Valley of Life (two levels later) on the dragon just before the end, which also saves a few frames. But if I do it on the ball instead, i get less bonus on WoD1 which saves some real time, but not game time. (I would have taken damage on neither originally, but strangely enough the robot in WoD2 doesn't blast me while i destroy the blocks with the samurai.) What does everyone think?
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I only had a problem once with Shinobi 3, and while I'm not sure I think it was somehow my fault because I was trying to save two identical savestates while paused. I often use frameskip 8 back and forth to fastforward to a point where I want to make a savestate. And i quickpause all the time too to compare times for different strategies. I don't know why you would have such a bit problem...
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Thanks a lot xou, but Highness has already offered to give me some space where I can upload, so I wont have to ask every time. Woods of Despair 1 & 2 now finished, 10 timeunits faster due to skipping SkyCutter a taking a shortcut with the samurai. Valley of Life and Black Pit then went 5 timeunits slower because I didn't have SkyCutter, so it payed off. I was THIS CLOSE to pulling off a beautiful 3-enemy bounce in WoD1 but it seems it's just not possible. Also I had to skip a cool jump in VoL i did in a test version because I did the beginning of the level faster and the enemy isn't in the right position any more. :( It's still faster than delaying the start though. Lion Hills and Wind Castle 1&2 only one timeunit faster due to not losing speed at one point and taking damage at different places than the previous run. In total so far about 12.4 seconds faster, and 14 levels to go... but now I will probably have to wait until next weekend before I can continue.
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Wish you best of luck. I have been waiting for a good run on this for ages.
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Okay, so I'm temporarily reviving this dead topic because I have started a new run on KC. So far I have done BLW1, BLW2, HWP1, HWP2, Elsewhere and USM1. Total time improved is 6.67 seconds, or 6 game timeunits. The intro is terminated a bit faster, all jumps are now as short as possible to increase running distance, and there are some new tricks, especially one at the start of BLW2, and one at the start of Elsewhere. As usual, no webspace, so you'll have to email me if you're interested.
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Just watched the finished levels so far, it's amazing. Good luck with the real life stuff, hope it clears up.
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I might try once I have a computer which allows it. After I've finished some other projects (upgrade Kid Chameleon and Shinobi 3), that is. Can I see the WIP? Which rom version are you using? My email is trunkerad at gmail dot com.
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I watched this movie yesterday, and I'm very impressed. Clearly a lot of investigation and effort has gone into making this video. The use of bugs is also very nice. Sadly, this movie desynched for me in the death tower, but probably this is because my version is too new. It happened exactly when you were climbing upward and was hit by one of the orbs, and you landed on lower deck, not upper. So I guess that bug was one they fixed in the later versions (but walking trough walls, which would seem like a bigger issue, is still there.) In any case, this is a clear yes vote.
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Haven't played RoS, so I cannot say how it works in that game. But it should be pretty easy to check against any boss.
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I'm on the use it side, but almost everyone seems to think the long way is better. It's up to you in the end of course.
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Haven't seen any progress in months now. Have you given up?
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I couldn't notice any mistakes either, but well... sorry, this game is just unimpressive. It's too easy, all of the bosses could pretty much be done blindfolded. Even though I can appreciate the work that went into this, the choice of game just isn't good. Sorry. :/
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I voted no. There are some nice moves in this video, but it can be done a lot better. For example: * you end with more than 100 shurikens, but you still took long detours to get extra, wasting a lot of time. * in the trap house you went out of your way to pick up an extra jutsu, and then you didn't use it. huh? * a lot of the sub-bosses are pretty slow. Some simple testing revealed that there are several seconds of improvement here. * you don't start running as early as possible when you land. This is visible even at 100% speed. * sometimes before you land you have no horizontal speed. * corner cuts are pretty bad at some spots * you dont detonate the bombs as soon as possible in the electric demon level. But don't give up, try again! I'm also thinking of doing this game and some competition would be great. For anyone wondering, the fire and suicide jutsus seem to be the same strength. The suicide jutsu doesn't consume jutsu points, only extra lives. But you still need to have a jutsu point to perform it.
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I'm pretty sure the makers of most games didn't intend for people running trough them and beating the bosses in just a few seconds. So that makes speed running cheating, I guess.