Posts for Truncated


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>Actually, I think it auto-resets the view status if you stop visiting (go away for 15 minutes, basically). Yeah. I hate that feature. When I had been away for a week recently and was going to start going trough all the new posts, when I got sidetracked by something else for ten minutes, and *poof* goes the unread status. I think they could just stay unread until I read them. You (SXL) should do something about your PC though. That kind of mental stress can't be healthy.
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There is a guide to understanding the FCM file format: http://tasvideos.org/FCM.html It is generally not something you want to be editing, which is why files are almost always converted to FMV before editing. Perhaps Nesmock could be updated to support conversion to 4-player pseudo-FMV. As contrieved that sounds, it almost seems like the easiest method. ---- EDIT: Hehe, telepathy. My thoughts are his law.
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I think the biggest timesaver during the levels is minimizing lag. Either by choosing routes that have less enemies or killing them (without stopping). The bosses can be improved radically from what the previous submission had.
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It looked to me like running was faster than swinging, but you swinged all the time and ran only occasionally (even when there didn't seem to be any obstacles). But the movement in this game seems quite irregular anyway. Some of the bosses seemed well made (Mysterio) and some not (flying green guy - Vulture?). I would also suggest skipping the shades, especially since it looked like it was only one room where they were needed.
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I thought you were saying http://tasvideos.org/forum/viewtopic.php?t=3362. But that's just me.
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I would like to suggest Wrath of the Black Manta by adelikat, boss numero 2. Also, you spelled Bisqiwt wrong in your sig.
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Wasn't there an attempt for this game previously...? Searched and found (mostly because I knew it should be there somewhere): http://tasvideos.org/forum/viewtopic.php?t=2215
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Very nice. I still like Sand-1 the best when you run trough heaps of falling objects.
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Well, what happens? Where does it desynch? Sound should be on, and it works for me with DAC on too. Do you have the (JUE) [!] version? I only tested the first level, but that one plays fine in both Japan (NTSC) and USA (NTSC). I hope you're not using Europe (PAL), because the game can run in that mode too. That's all I can think of.
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When I'm not out of town and it's not a traditional Swedish drinking weekend.
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I was entertained. I'm voting yes. I noticed the lag when glitching in the autoscroller too. And also when breaking several blocks quickly the debris made the game lag visibly. But I think a little artistic freedom is okay there since there's not a lot to do on autoscrollers normally.
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GuanoBowl>So do you think it is a emulator problem or a problem with the rom itself. And lets say a TAS is performed on the game in lets say under 3 hours. Will the whiteness that comes up when start is pressed for the menu be excluded from the avi file if it is accepcted. It's an emulator problem. If you recorded the whiteness in your movie, it will show up in the AVI. Actual changes to the AVI are very rare. BoMF wasn't very helpful when he tried to help, but anyway there is an option called "Copy Framebuffer to RDRAM" somewhere under graphics options in Mupen64. That's all I know, since I have only read about it elsewhere. Try searching the forum for that command. This should be FAQed.
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Did I understand correctly if this version is Linux only? It would be really nice with a Gens for Windows that could handle both rerecording and RAM search/display. Currently I have to use two different versions for that. Plus some other changes I'd like to see made but haven't got the skill to implement.
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Nice. I've thought about making a video like that myself, but I have no editing experience, so it likely will not happen. I'll get back to you about suggestions for movie clips.
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Oh yeah finally done, I'm gonna watch this as soon as I get a chance. >The bonus area here is interesting in the sense that my improvements result in 6 saved seconds over Ideamagnate's WIP according to the game clock but only half a minute in real time because of so much LAG! I think you mean half a second... no?
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I would like to watch and judge this submission, but I haven't been able to get it running so far because of trivial problems. I'll ask for help in the IRC channel later and see what I can do.
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>AND FINAL NOTE. Does everybody here think the game is difficult?? I used to walkthrough it on real console, and don't think it's so hard - it just requires some time to master, after that it's easier than Mario. :) While I'm not everybody (but I'm working on it), yes I think this game is difficult. But it's been a good while since I made a serious attempt (as in several years) so I might be better now.
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>And you do move faster downwards, but not as far forwards. After the wall-climbing sections in the cave you want to move downwards as fast as possible, right? But you use a sword attack instead, how come? >The missed shots are most likely meant to be there. A trick I found was that if you fire a shuriken so the animation of it finishes on the frame you land, you keep on running and don't end up crounching or anything. So in many cases this is faster. Oooh, nice. I didn't notice that.
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>Yeah, I hate those. Is that tactic legal, though? Are soft resets even possible with the VBA bios? Yes (for sure), and yes (quite probably), in that order. I don't know what the bios would have to do with it, the soft reset is just a button combination.
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Looks good, i hope you will complete it.
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Looks very good so far, at least the second one. Have you compared it to the one in the workbench forum? Ideas: - Is slashing to fall faster than jump-kick? Did you time it? - You can possibly use the Mijin jutsu on the first boss. I remember planning where to use the jutsus somewhere here but I can't remember the result. Search. - If you don't use mijin, you should focus on getting the boss off-screen as fast as possible. The boss becomes vulnerable as soon as he has disappeared. Don't run after him until you know that it won't delay his next appearance. - In one of the movies there was lag as three enemies came on screen and you somersaulted + shuriked sprayed. Try to find a solution that doesn't lag the game. - You have a few missed shots. While they don't slow you down, they look sloppy. It's preferable that you avoid them. I hope that helps.
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>mmm... I can't remember any more about morphing... after you morphed, you can perform the morphed character's fatality ? I don't know about MK4, but you can in MK2 and MK3.
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I was aware that it could be interpreted both ways, but thought that the correct one would be obvious from context. (Yes I know what the Editor Guidelines say.) Besides, it's funnier this way, and I get to be harsh.
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The recent changes page and the edit submission pages have similar errors. RecentChanges: SQL select submission.*,system.abbr from submission,system where system.id=systemid and submission.id>0 order by systemid,gamename,gameversion failed: " Got error -1 from storage engine " error_handler: errstr=Trying to get property of non-object errfile=/home/WWW/wikisites/nesvideos-site/inc/moviefun.php errline=548 Edit submission (after pressing save): Submissions SQL select submission.*,system.abbr from submission,system where system.id=systemid and submission.id>0 order by systemid,gamename,gameversion failed: " Got error -1 from storage engine " Fatal error: Call to a member function MoveNext() on a non-object in /home/WWW/wikisites/nesvideos-site/inc/moviefun.php on line 548
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>By "reloading saves out of order", do you mean accidentally loading a savestate from way back, then loading the correct savestate after? It appears that doing this doesn't screw up the movie. That is what I meant, and doing that in an older version would destroy your movie. You're saying that works for you in Gens9c?