Posts for Truncated


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That might just be it. I had completely forgotten. I'll check when I get back home. Thread hijack over. Commence movie recording at once.
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Connect both the SNES and a video recorder to your TV. Record it to standard VHS tapes. You can record it directly to your computer too, but that's slightly more work. You need a tv-computer cable and a video card which can handle tv input. Twingalaxies likely has more information.
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This site prohibits neither dying or using restart button sequences. And personally I would rather see a run with them utilized. They are standard features of playing the game. Watching backtracking is not very entertaining.
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Ah, you are using a controller? Then I can imagine that it's impossible to press left and right at the same time. Use the keyboard. The thing is that some emulators ignore left+right input because they are usually played with keyboards, and they try to simulate the effect of a gamepad. If you are using a gamepad you will not have much advantage of having this limitation removed.
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>However, there is a patch out there to emulate sunlight to the ROM's additional programming. ... I'm really only asking because I'm pretty sure that using this patch with Boktai is against the rules. No, it's actually OK with the rules. http://tasvideos.org/Rules.html#hacked_and_homebrew_games_are_not_allowed_ >Generally, we only accept hacks which only make the game playable on an emulator. Which I think is exactly what you are describing.
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Understood. I just wanted to make sure I got it right, and not jumping to conclusions like I did the other day in the IRC channel. Speaking of which, I still cannot access this site from home. :/
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>I redid the first two levels this morning after the go-ahead from Bisqwit. Could you or Bisqwit elaborate on this? Does it mean that this game is now eligible for publishing?
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I don't remember which bits represent which buttons, but it should be easy to check. In any case it's something that should go on the GMV.html page when it's done. One thing I seem to remember is that the bit is 1 when not pressed, and 0 when pressed.
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The official version of FCEU does not have left+right support. You need a special version with this limitation removed. Snes9x with left+right support can be found in the Snes9x forum. You need to check the box in the control options which says "allow left+right" or something like that. Download links can be found trough the faq. Here: http://tasvideos.org/EmulatorHomepages.html
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Small bug report: - The teamplayer/pad settings effects the timing of the movie and should be included in the movie file. As should the other 6 controllers. The Lost Vikings movie in progress desyncs with the wrong settings. - The second/third player still isn't shown in the 'show input' field. I can understand if you withhold updating until Gens 3 is released... I really hope it will be soon.
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I got this to work after 4-5 tries. I think you need to set all 8 controllers to 3 buttons, the first set to 'teamplayer' and the second to 'pad'. The pad/teamplayer thing, as well as the settings for the rest of the controllers, looks like something that should be stored in the movie file since it causes desyncs. The movie itself looked very good.
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See the submission description. The filename of the ROM used was Aladdin_(U)_[!].bin.
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>Im just trying to find games that arent on the site. This is not a good strategy to get published, if that is what you are trying to accomplish. Games with no prior published version are judged just as hard as videos with accepted submissions (or at least that's the goal). Spend more time perfecting your movies instead of making a lot different ones. That's going to raise your odds for a published submission a lot more than what you are doing now.
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I didn't want a philosophical debate, I wanted to deal with the misconception of science predicting a diety. I think I did it respectfully like you said, but my view on what's respectful has been known to be skewed in the past. (So sorry in advance to all members of this board who I may have a disrespectful argument with in the future.) If you don't want to debate it that's fine with me. Also for the record, I do not believe that science disproves a god, for most definitions of a god anyway.
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I haven't watched the WIPs. Yet. But I remember the enthusiasm for the previous CS glitch video was very low, and I didn't find it that interesting to watch either. I would go with submitting the regular run only. EDIT: I watched both now. The non-cs run is definately a lot more entertaining.
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Bah. First the SoR3 run canceled and now this. Anyway, I'll be sure to check in on the Vikings, but I think you have it down pretty solid by now.
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>the universe was in an infinitesimally small, infinitely dense ball. Just sitting there. Now. Why didn't it stay that way? See, this guy called Newton had this law which we commonly call "intertia" which says that things in motion remain in motion unless acted upon by an outside force and things not in motion remain motionless unless acted upon by an outside force. Newton's laws are just macro-scale simplifications of other laws. They do not work at an atomic level, and anyway the laws need not be the same under the extremely special conditions that a singularity provide. Anyway, proposing a "god" or any such thing in no way solves the problem of where the universe came from - it only pushes the problem one step further, and introduces a heap of unanswerable questions. Rest assured that science has no need for the hypothesis of a god. It has never solved anything so far and the places where you can try to pry it in are getting fewer and fewer. See for example God of the Gaps.
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Haven't seen an update in a good while now. What's up? This was looking very very promising.
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You read the FAQ. http://tasvideos.org/UsingEmulatorTools.html to be specific.
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How about writing something about that for the Mario tricks page? It's been long missing.
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It is generally believed to be an elaborate joke. The group has been around for a longer time than that message board. But you never know. I've certainly run into people more stupid than that on the internet and elsewhere.
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The first post says: "D if you want to Die on purpose. " Isn't that what you are looking for?
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System and Game: any system and game that you are familiar enough with to make a good run. Which games did you play a lot and know by heart? Don't pick a game that requires heavy planning and luck manipulation for your first project. I.e an RPG or another non-linear game with lots of possible paths. Platformers/shooters are probably good for a first attempt. You can complete them one level at a time and have easy comparison points. If you didn't want competition, you've come to the wrong place. All mistakes that anyone can find will be pointed out, you will be expected to fix them all, and if you don't someone else is likely to come along and do it. ;) Don't be discouraged, though. People are generally very helpful.
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>That, and I got more than double the required score on a government competency test, so I just know that if I start a speedrun, they'll offer me a job and I won't get to finish. Use the law of the inherent evilness of everything to your advantage! If you know that your best speedrunning efforts will be twarthed by the government offering you a job... just start recording when you need a job. Totally bummer about the other problems you have had. I hope you can cope. That's about as much support I can offer in this medium to someone I don't know. Good luck in life.
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If you are getting constant desyncs somewhere, you will likely have to redo it from that point. :/ Remember to always check your work periodically (every level or more often) so that you don't add a lot of work after the game has desynced, and always make backups of working copies.