Posts for Truncated


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Heh, I played trough the japanese version. There are some interesting differences. :)
星は復活を示しています。 あの第6天魔王 織田信長が。。。(おた のぶなが) 孔雀にいってもらわなければ。
The stars are predicting a revival. Of the 6:th demon king Ota Nobunaga... Unless we tell Peacock. Yeah, the main character's name is Peacock (Kujaku). The name of the game is...
孔雀王2 幻影城
The Peacock King 2 subtitle: The castle of illusion. So this appears to be a sequel. The first one doesn't appear to have been released for the Genesis though. But if you search for "Kujaku-oh 2 - The peacock king" and download it, you'll see that it is the exact same game as Mystic Defender, but in Japanese only. (MD has both Japanese and English depending on your emulator country setting.) The intro says:
孔雀よ、 阿修羅をたすけたくば 安土城へこい。
Peacock, if you want to save Ashura (Alexandra in the English version), come to Azuchi castle. Ashura can also mean "fighting demon", but I don't think that's relevant in this case. Also, the stages have names: 六天使 - Use the 6:th sky (?) 安土城 - Azuchi castle 魔獣   - The demon beast 逆十字 - The inverted/wicked cross (see boss) 迷宮   - The labyrinth 信長   - Nobunaga (the evil guy from the intro) 聖獣   - The holy beast Um, so anyway... I vote yes.
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Bah, I wrote a reply which got lost. Short version: Sometimes you need to fire while pressing left to start zipping trough the wall. If you don't fire you'll walk out of the wall instead. I think we could get understandable answers with collective effort. If it's something obvious though, finalfighter has probably already commented on it, his review was extensive.
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I thought they were making it together, and anyway Morimoto has been off the radar for months. You didn't answer my question, by the way. Should we accept 平野's videos in the meantime?
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A guy named Slide/平野 (heiya) has submitted two Rockman2 videos to morimoto's messageboard. The fastest one is 26:15, compared to 28:25 in the current video. FinalFighter had some comments and suggestions on how to make it faster. Probably his video in progress is faster, but it seems to be going nowhere at the moment. Would it be of any interest to submit this video meanwhile?
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Looking good. About the multi-1up: It's possible to get one more extra life by spinjumping the bomb afterwards. I wonder how this game keep tracks of increasing bonuses...
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Frenom started, but never finished it as far as I can tell: http://tasvideos.org/forum/viewtopic.php?t=440 It also surfaced during the "hardest games ever" thread. ---- One game I've been thinking of is Landstalker. It would be interesting to see just how few heart containers you can finish with. Unfortunately there are a lot of long passages where you just have to walk, walk, walk, so I hope there's some other way to make it interesting.
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Okay, looked trough it now. Some comments: - Stage 1: Is it possible to shoot the last shot on the stage boss jumping away from him instead of toward him? This way you'd have less walking distance to the end of the screen. - Stage 2: I've got nothing. Good job. - Stage 3: at 1:23, could you let loose the shot while jumping forward? Now you're forced to stand still while firing. Same thing at 1:42. 1:30 at a small jump up a ledge you hit the corner. Could you jump quicker or land differently? There are probably more of these which I missed. 1:34 flickering is gay. 1:45 something, you charge up to kill a wall. Could you start to charge up later, skipping one landing-while-charging (= losing speed)? At 1:50 you charge up for no apparent reason. LWC might apply here too. - Stage 4: at 2:04 something you start charging up before the boss and land once while charging. Could you start charging later? It looks like once you reach a certain point the screen starts scolling at a fixed rate, there should be time enough to charge then. It looks better the second time you fight it. Boss: long shot - could you do one more double hit by taking damage afterwards, jumping trough the snake? - Stage 5: both snake thing bosses: can you release the shot earlier? It looks like it's stuck on max charge for a while, but it might just be that the attack takes some time to perform. That's it, hope any of it pays off. Good luck with this one.
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You miss a lot of diagonals and run in straight lines. I'm pretty sure that's slower.
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>I've also just hexedited in some higher quality end-of-zone seizures. :) Hooray! Or not. :/ The rest of it was amazing though.
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Come on now. Don't redo all of these 10 levels for 3 frames. If you really, really have to, learn to hexedit in the levels you've already done instead of redoing them again. That'll save you your sanity and a lot of work. Ask Viper, he seems to have mastered it pretty well. What is the better way to fall off ledges that you found? What about the other things I commented on, did you check up on them? >fileball Did I write that? :/ I'm turning japanese, damnit.
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This is going to be fantastic when it's done. I still think the fast ducking when you finish a level is annoying and unnecessary though. There has to be something more interesting you can do. Play catch with Tails or something.
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So how's this going? You're not getting away.
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you should probably switch the .cim for .com
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I like Biohazard (the Japanese version is called Crying) for Genesis. Two simultaneous players and a nice shield to play around with.
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Continuing from our ICQ convesation about the video up to and including Dragon Spike (downloadable at the usual place for anyone interested): In CC1 as you said you hit the corner when entering a tunnel at 6:08 and lose your speed. Some other two-block gaps have been entered without losing speed, for example in BLW2, so I would try some more. In elsewhere I played around a bit and I'm positive you can touch the wall before bouncing on the fileball. I landed on 33:45, your video landed on 33:50. It's possible there's another 2-3 frames to get if you make the jump just the right height. In DS at 7:20 you thouroughly smash the blocks with a new technique (wow!). This will come in handy in many places, in the short version too when that's updated. In CC2 there is a very similar configuration of blocks at 6:46, but you destroy those a lot slower. How come? Just after that there's a dragon below you which you don't stomp. Did you test if cutting the corner with a jump and maybe pressing backwards a few frames to get him payed off? Instead of jumping into the hole in the iron stair, could it be faster to jump-headbutt one of the iron blocks? (This might give you trouble at the end of the level, though.) In DS at 7:06 there's a misjump from the slope which sends you backwards. I think it would be better to make a short jump and land next to the rubber block and make a big jump from the ground rather than bouncing 4 times on the rubber block. At 7:14 and forward, could it pay off to start with a small jump after the cannon blocks disappear instead of running? I'm not sure how the hitbox works with the teleporter, but it might be worth testing to duck just before you reach it and see if the edges of a crouching character makes it activate faster. The same thing would apply in CC1. You end the movie with two hitpoints left. I suggest losing one more if you know anywhere beneficial (jumping on the crystal in CC2 maybe?), pick up the Samurai at the start of Pinnacle, take two points of damage before the forced switch, and refill him there. There is some kind of secret hidden in the wall to the right where you start, you can see it from the other side. I don't know if there's an entrypoint somewhere from the left side or if it's a fake. Turning off layers would be nice, but I don't think Gens supports it. If there is one you could keep berzerker instead. Have to go now. This will probably keep you busy for a while though. :)
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Yay for 5 frames! :) As I was playing around with frameskip and slowdown during the movie was playing, it desynched. This was in FoI1 second time when you bump someone breaking out of a block and spinjump the next guy, you started flying left instead of right afterwards. This is the first desynch I've had. What are the factors for holding on to a block to swim faster? You seem to be able to still swim fast upwards, but not downwards, for example. At 8860 somewhere, you throw a block (at the sleeping fish) even though you have a long straight way ahead of you - is it because it's about to melt in your hands? The ghostbumping was kinda fun, too bad you don't get points for that. EDIT: I noticed another thing: at 8961 you walk on the ground for 2 frames. Doesn't this slow you down? I remember swimming being faster than walking.
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Blue Lake woods 2 can be improved somewhat, and the final boss can be improved 2 seconds. That, and well... this run uses a secret button combination to get to the last boss. It's a lot like the MegaMan 3 high-jump code actually. I don't think that's okay.
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Wohoo, Viper is back! :) Watched FoI1, have one question: it looks like you pick up the key as fast as possible, but is it possible to do it without landing on the block afterwards?
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The FAQ is your friend, JC. Read it. Also, you should probably read the other posts before you vote. Since the making of this video we have discovered tricks that would probably cut out at least a minute from this video. There isn't any point in publishing this one until those have been included. I had no idea of P-magneto, though. Cheers for that, I'll have to try it.
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Wow, progressing fast now. Comments: MZ2, at 15:32 somewhere, could you spindash + jump instead of just starting to run? I toyed around with the boss, it's possible to get two balloons in one go. You have to let him get a lot closer to the ground though. Perhaps something to check out. I also tried to hit him while he was at the top with spindash+jump, without any luck.
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Nightcrawler is really necessary in most levels for a good time, because he runs so much faster than everyone else. The first submission using only wolverine was well over 30 minutes. If it desynched, did you: - get the correct rom? - set the controllers correctly? - set sound to 44k? (some people missed this previously)
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I just downloaded the movie. Man, that path is weird... I'm trying to bounce on the fireball in the beginning of the level. So far no luck, but I'm veeery close. Did you try that? I had no idea you could kill the tornado guys by bumping into them from the side with the cyclone. Or maybe I did and forgot it. I'll be back when I succeed (or give up) with the fireball. --- EDIT: I give up. It seems that by the time you reach the fireball, it has too high downward velocity to land on. Changing the last C-press just one frame is the difference between missing it completely and taking damage. So I see no way to get it working. Carry on.
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Why don't you stick with the WIP then? Is there any particual reason why you should switch?
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Which part is "no"? As in "No, sliding does affect the forward speed" or "No, that doesn't work because of reason"?
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Reading the first post again I get an idea... if R and L really make you slide to the side without affecting forward speed, you could straferun like in Doom for slighly higher velocity.