Posts for Tub


Tub
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Joined: 6/25/2005
Posts: 1377
atma wouldn't forgive me if I didn't nominate his LoZ:Minish Cap run, which has been in the not-making for two years now. Actually, the oldest WIP I could find is dated 2. January 2007. <3 atma
m00
Tub
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Joined: 6/25/2005
Posts: 1377
don't dismiss rounding errors. Remember q3 strafejumping?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
nice one, I really enjoyed it. I'm going to click some numbers roughly translating to "yes".
m00
Tub
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Joined: 6/25/2005
Posts: 1377
"Everyone hates him! So that must have been the reason for rejection!" right xkeeper, right. Or just maybe it's actually the reasons posted in this thread (right between the flames) or in the rejection message.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
upthorn pretty much nailed it. If you don't trust your girlfriend, something is wrong on your part of the relationship. I don't think your "talking" was done right. The purpose of talking is not to blame someone, but to find a mutual understanding. Have you ever asked yourself why she might act like she does? She might be lonely after she left all her friends. She might need some balance in her life after you acted like a possessive control freak. She might be new to all this "serious relationship"-business and is looking for some kind of freedom (which isn't too nice, but not seldom either). Or it may be that she's missing something from you and looking somewhere else. I don't know, I'm just guessing. But YOU should know. Step back, think about it, think about what she told you, and try to get the bigger picture. Also, assume she hasn't done anything wrong yet, except getting hopelessly defensive after your accusations. While you're at it, think about everything you did and which of those actions were wrong or likely to hurt her or to push her away. If you really need to keep rubbing it in, the way for a talk to succeed is to start by explaining your point of view and admitting your own faults, not by confronting her with hers. The questions you should ask are "what could I do to solve the underlying problem?" or "help me understand you", not "what have you done wrong?". Oh, and give her time. Maybe she's just as confused about the situation as you are. But careful questions may get her to think about it, and if you give her some time, she may just have an answer for you. Oh, and most of all: listen to her.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Saturn wrote:
I didn't consider you thought that almost 4 minutes of slowly X-Ray climbing up 11 screens while having a still picture without any movements at all (other than the climb animation) is worth a 9,5 entertainment rating for you. Sorry for the misunderstanding.
It's for the same reason I prefer the realtime any% route to the ingame any%: I can fast forward through those parts. Constantly delivering entertaining things is one aspect of a good movie, but yours fails short on that as well: boring intro, boring ceres, lots of other stuff I've seen a hundred times already. To me, entertainment on SM runs comes mainly from showing something new and unexpected. You succeeded with that on several parts of your run, but the 6% run just had a way higher "wow per minute" ratio - even if you include the 4 minute climb in a room that usually is a minute of boredom anyway. You may have a different opinion, but quite frankly, you are even more biased than I am here :p Entertainment is subjective anyway, and the whole point of the submission process is to get an overview of the different opinions of audience members. The first half of my post was just a jab at your misunderstanding of the submission process: the submission text is for a description of the movie. Rating should be left to the audience, not to the author.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
It's definitely not less entertaining than the 6% NBMB TAS overall
well, I'd give the 6% run a solid 9.5 on entertainment, so this'll have to get 10.5 because Saturn said so.
All in all, the quality of the run is very high
voting 11 on tech quality, because Saturn said so. Now that that's cleared up, on to actually watching the run.. A movie should be as good as can be at the point of creation. While I enjoyed the new tricks that were squeezed out of the long-time neglected low% category, intentionally skipping tricks for selfish purposes looks like a case of "artificial restrictions" as defined in the guidelines. So - category issues aside - I'd vote gruefood.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I require 5 Mouse buttons minimum, a scroll wheel and robust optics (for use on lots of non-desk-surfaces). I see no reason for wireless, my mouse is next to the computer/laptop at all times. I also require a mouse that fits my hand and that allows me to use all 5 buttons without much effort. Unfortunately, the only mouse on this planet fitting my needs is the Microsoft IntelliMouse Explorer 3.0. I'd love to buy something non-microsoft, but logitech just won't work. And the 4.0 edition of that mouse is totally crap. So, yeah, two of those for desktop and notebook. I used a trackball on my notebook for a long time, microsoft trackball explorer. Used it to work, to play quake, everything. Then microsoft decided that the only usable trackball wasn't worth producing any more (ebay prices shot up to twice the market price after that), and again, the logitech trackballs just won't fit my hand. :(
m00
Tub
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Joined: 6/25/2005
Posts: 1377
At the age of 12, you should have had about 2 or 3 years of english classes at school (at least in germany, but it's similar in other european countries). Additionally, there aren't enough Dutch speaking people to warrant proper dubbing, most movies are broadcast in english with dutch subtitles. And with easy internet access for everyone there's enough incentive to actually learn english beyond the amount required by your homework. Still interesting to note that a 12 year old dutch is easier to understand than some older native speakers.
m00
Post subject: Re: I need some help with a programming assignment
Tub
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Joined: 6/25/2005
Posts: 1377
Kirkq wrote:
This would be the sequence of events for attempting a homework problem. 1: Attempt to solve on own. 2: Consult References and attempt to solve. 3: Ask someone or give up.
If you are asking for help online (thus asking for help from people who are in no way indebted to you), it's a wise move to show that you've already done 1 and 2 before doing 3. He said he doesn't know anything about pthreads, but didn't even bother reading a pthread manual. He didn't post anything about his previous attempts or even specific questions to show that he's tried to solve it. I can't say I'd blame anyone but him for the flak he's getting. oh, useful linky.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Dying has never been so much fun.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
A great run, it leaves nothing to be desired. 30+ minutes of non-stop-action, physics abuse, a persian ninja, lots of zombies and free fan-fix in the submission text. I bow to you. Now go eat your cookie. ;) Edit: changed avatar to fit post contents.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
No, I'm talking about the most intricate way to embed an image I've ever seen. I'm still confused. enjoyed the runs too, of course.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
what the.. ? what did you do to HTML in your submission text? Isn't there anything you can touch without breaking?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Bisqwit wrote:
Not good enough. Considering that the function only is supposed to handle integer values, this works faster and gives the same results:
that looks short and sweet until you realize that φⁿ doesn't compute in constant time either. couldn't this be used to calculate F(n) using only integer operations in O(log2(n))?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Raiscan wrote:
It's more like having a doorman that checks everything that comes in and stops it when it recognises someone whos a burglar or notices someone trying to install a spycamera in that precious clock on your mantlepiece.
except they usually just compare the name against a list of known burglars, but utterly fail against new ones. and once the burglar is inside, he may as well just shoot your doorman and go ahead. trojans that are specifically trying to hide from your scanner aren't unheard of, some even try to disable or uninstall your antivir. Once you foolishly ran the malicious code with your precious admin account, safety's gone.
qFox wrote:
don't open strange (porn or whatever) websites, email, MSN virii links (easily recognisable) and other spooky stuff, you don't _need_ any AV software.
so who's qualified to determine if a site is "strange"? I've seen well-designed sites trying to send you trojans. There's also been several cases of honest websites delivering trojans because they were either hacked or were displaying infected ads from a major (but sloppy) third-party ad-server. Unfortunately common sense, even if present, isn't enough. Oh, and don't forget about certain store-bought sony CDs, something which any reasonable person would have deemed safe.. but then again, no antivir protected against those anyway.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
which run? this one?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
still, relying on antivir-software is like protecting your home against burglars by installing spring guns in your living room.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
it doesn't look new, but I laughed pretty hard: Elevator Psychology
m00
Tub
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Joined: 6/25/2005
Posts: 1377
mother brain really IS an evil overlord, thwarting entertaining routes. I've always preferred the realtime-route, it's risky, offers enough situations not possible in regular play, and the route looks like you are just tearing through the game as you see fit, not being hindered by backtracking, detours or intended sequence. Your new ideas look intriguing, screwing up the boss order even more. And it's fastest in both real-time and ingame time just until mother brain comes along and ruins everything.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
I don't know about multiplayer-TASes. Additional technical difficulties aside (and there are lots), it'll probably be confusing for the viewer to watch. Not everyone has a monitor supporting 1600x600, and scaling the video down makes the font illegible. But: leveling both is not a problem at all. If one character manages to kill the ancients, then baal, the second character can just stay in town and will still get the baal-quest. You might combine a sorceress (for fast teleporting) and a damage char that just enters TPs and starts killing. still, I don't think a sorceress needs someone else for killing (not in a TAS, anyway), and unless you're going for all quests, there really isn't that much to do in parallel.
m00
Tub
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Posts: 1377
1) and 2) are answered on wikipedia, but not proven there. 3) won't hold. Let a and b be transcendental numbers: the linear combination (0*a+0*b) = 0 is algebraic. 4) won't hold either. Just pick an algebraic number a and a transcendental number b, let c = a/b. c should be transcendental as well. Now you've got a pair of transcendental numbers where c*b = a is algebraic. 5) there's of course sin(), cos(), ln() and others that yield transcendental numbers for most algebraic parameters. (sin(0) and ln(1) are algebraic of course). I don't know if they "involve transcendental numbers", since your requirement isn't clearly defined.
m00
Tub
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Posts: 1377
The input animations were funny once, maybe twice, but I ended up watching JXQs run without input afterwards. I don't really mind that they're missing, they were a nice gimmick, but IMHO in no way required to make 100% SM runs entertaining. A great run with easily visible improvements (compared to all the tiny ones you can only appreciate after reading the spreadsheet), a new route with very tight energy management (although you made it tight on purpose, didn't you? ;)), fresh boss tactics, funny antics as usual, and you actually tried using those missiles you had to pick up anyway. Too bad there was no way to include the improved red brinstar shaft descent in a 100% route. Thanks to cpadolf for running, and thanks to everyone who contributed tricks. I'll go watch it again now :) Oh, and I voted something, too.
m00
Tub
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>> 1) Hack WINE to wait for user input after a system call that is made every frame (e.g. the draw-to-screen function -- though this would skip lag frames). This gives you frame advance. Since the underlying hardware isn't clearly defined by the game, we can emulate any compatible hardware we want - including a "reasonably fast" computer that never lags. D2 runs at max 25 fps anyway, lag-frames outside of shenk-kills are virtually nonexistant. Heck, my work computer can run d2 twice at 500+ fps each, getting stable 25 fps shouldn't be a problem. >> 3) Use a utility to read the memory being used by D2 and save the relevant parts to disk. This gives you save states, and is also almost certainly the hardest part of this whole thing. >> 4) Figure out how to read those saved states back into memory. If (3) isn't the hardest part, then this probably is. just memory isn't enough, there are other system resources that might change. File descriptors, audio state, uploaded textures and others. Some of those are tracked outside of the task, some in kernel, some in wineserver. See where the fun begins? >> You shouldn't otherwise mess with the RNG because that would mean you weren't playing "pure" Diablo 2 any more. I see how that can be controversial. I'll try to clarify my position: Older patches of D2 had a buildin PRNG, modifying it means modifying the game, which we mustn't do. Newer patches use the PRNG provided by the system though, and there's no clear definition or guarantee about the implementation of that. Running D2 on Win98 might give you a whole different PRNG than on Vista, and another different one on linux/wine. Since there's no guarantee about the PRNG the OS has to offer, neither do we. We can implement the PRNG any way we like - including a "smart" number generator that examines the stack, figures out what part of D2 called it, and then calculates favourable numbers - always high on player damage, always low on enemy's attack rolls, configurable on item drops, etc. It's tool assisted. We WILL use luck manipulation. We might as well do it right.
m00
Tub
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That's interesting, because my tables claim it's not possible. http://diablo3.ingame.de/spiel/expansion/itemdb/affix_display.php?lang=en&version=lod&patch=111&type=staf&item=Battle+Staff&ilvl=all&mlvl=1&qlvl=17 since my tables are derived directly from game data, and the AS is entered manually, I tend to trust my tables more. There are a few other glaring errors on that AS page you linked, the whole introductory paragraph about affix levels and level requirements is just plain wrong. Have you ever encountered an actual staff with +1 fire/light?
m00