Posts for Tuppenfall

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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I'll probably start it today, I'm not sure how fast I'll proceed on it, or if it will ever be done, but I hope so. Got to test some things (like that is sliding faster than jumping etc) before running. And I meant with that USB controller that PCSX would support the controller (not most important the analogue sticks) so it would be more comfortable to do the run with original controller instead of keyboard, except the hotkeys. But we'll see how this run will go. And this will be on the NTSC-U version, I forgot to mention that.
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
This interested me since I saw the CB2 TAS. Any% because I haven't got every platinum relic on regular console. This would involve just 25 crystals and beating all bosses, right? I'll start it on a few days, but we'll see what will be the result. And does PCSX support PS2 controllers via USB things? It would help doing this. Anyone else is interested? // edited the any% out of the title, as requested.
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
ZeXr0 wrote:
I got some space on a FTP, but wouldn't it be possible to make a big torrent with the emulator in it, and update the torrent once in a while. It could be possible to include every version of every emulator, and people can just select the emulator they want. That way, it would be easy to host all the emulators.
But who would seed it? I think just normal FTP hosting is the best thing. I got 50 GB space, unlimited bandwith (I think), so there would not be any problems.
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
If there is some problem with hosting, I do have free space on my host (almost 50 gigabytes of free space), so if there is not any host place, I can host these.
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
http://www.virtualbox.org/ Wouldn't it be easy to add TAS abilities to Virtualbox? There is an OSE (open source edition) version avaible, only thing it misses is the USB support but we don't need it on TASing? It already runs on almost every operating system avaible, so no need much porting.
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Should other plugins (ex. Pete's SPU and GPU) work when recording gameplay?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Am I the only one, but does the other video plugins than Soft 1.18 work (on AVI recording)? The other plugins always crash when the game is about to start, thanks beforehand ;)
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I got a problem. Not the sound/video recording anymore, but I recorded a video, check the resolution. Any solves to that? Not sound problems anymore, already solved that
Solved ;)
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
How much you want to hear my slang?
Post subject: Box problem solved, now another problem [READ]
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Now it does record just good quality & not the box anymore, but now I have another problme. It just may "cut" a part of the AVI on the file; it plays correctly, but sometimes it may cut like a minute from the AVI, showed on here. Somewhere on 3~8 minutes, between them.
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Could you fix the bug that when I am recording movies and it can randomly crash? I can still append the movie and it works fine, but it's annoying when I record movie and it crashes. Any fixes to this?
Experienced Forum User
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Location: Kajaani, Finland
I would also see this. I started messing one on my own, but it isn't enough for this site =( I can't even make a lobby blj.. But still I can be a nice watcher for this sure =)
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Joined: 10/11/2008
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Location: Kajaani, Finland
Oh w00t THANKS PROBLEM SOLVED!
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Oh god. Thanks. Finally someone answered. But how someone like this guy recorded his videos?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I did. I also have MEncoder. Where you have to put it in? All text I have is:
PCSX Rerecording ---------------------------------------- PCSX Rerecording is the rerecording version of PCSX with many customized features designed to aid in recording movie input files. http://code.google.com/p/pcsxrr/ ---------------------------------------- ---------------------------------------- IMPORTANT: you will have TONS of desyncs if you don't follow these steps FIRST: ---------------------------------------- 1) Get scph1001.bin and put it inside the "./bios" folder. 2) Configure your Plugins & Bios as follows: *Sound: "No Sound 0.4". Then you can change this one when you're replaying your movie, but select this one when you're recording to prevent desyncs later. *Bios: "scph1001.bin". Don't use the internal bios; it's really buggy and it causes a lot of desyncs when you have the sound enabled. *Controllers: make sure you don't have "analog" enabled if you're going to only record the standard controller, or it will desync when you replay the movie file. Also, make sure Player 2 is connected if your plugin has an option for that. What's New? ----------- v0.0.5 -Configurable hotkeys -Cheat editor -RAM search -RAM watch -GPU updates GUI even if no real frame is being drawn -Pause, Frame-Advance and Save State work on FMVs now -Input rerecording stuff written from scratch. It uses an internal buffer, so hard drives will be a lot happier now. Also, it may hopefully fix some desyncs -New movie file format -Fixed a nasty bug where input from Controller 1 wasn't written to the file for one frame. Some movies made with v0.0.1-3 won't work anymore, unless they're hex-edited. Movies made with v0.0.00006 and older will still always sync, even if they didn't on v0.0.1-3 -No more GPU crashes at all -Hotkeys work with CPU in interpreter mode too -PCSX doesn't hide the mouse cursor while running -New program icon + manifest file -Some new hotkeys like: Increase/Decrease Speed, Save/Load Current State, Select Save Slot, Start Recording/Playback, etc. -There are thousands of new lines of code in this version, and most of them were taken from other open-source emulators, so, a huge thanks to the authors of Dega, FBA, FCEU/FCEUX, Gens, Snes9x and VBA. v0.0.3 -Possible workaround for desync issues. PCSX now works as FBA: each time you press "frame advance" it will advance until the next frame is drawn, which means you will see the frame counter jump two numbers or so after a single "frame advance" in most games (those games which run at ~30FPS, for example). Also, "Pause" and "Save State" functions will wait until the next frame is drawn too. It may be annoying if you try to save a state or pause in a 600 frames long static "loading..." screen, but this prevents a LOT of desyncs, and you will quickly get used to it anyway. Of course this isn't 100% desync-proof, but it has helped very much with some of the games I've tested: PaRappa the Rapper, Metal Gear Solid, Ghost in the Shell and Skullmonkeys. Other games may or may not notice changes regarding desyncs. -Fixed another bug reported by Atma, where the frame counter didn't stay red after a lagged frame. But this won't be so useful anymore, anyway, since some games "frame advance" two frames or more from now on, and you may miss the lagged frame. -Fixed bug where movie-mode did change from "recording" to "replaying" or from "replaying" to "recording" after trying to load a nonexistent savestate. v0.0.2 -PCSX won't crash anymore at start if you try to use any other GPU plugin besides P.E.Op.S. -Fixed bug reported by Atma, where if you tried to resume emulation at the middle of a movie, it desynced -PCSX won't try to read anymore an extra frame after the movie ends. Also, if your movie file header says "10" frames, it will only play 10 frames, even if there are more frames inside the file. This prevents movie length cheating. v0.0.1 -New movie file format -New dialogs for recording and replaying -Option to record mouse, standard or analog controllers -Now movies record/replay both player 1 and player 2 -GPU keep messages/counters updated even if emulation is paused -GPU shows emulation status (paused) and movie status (recording/replaying) -GPU display both players input -"P.E.Op.S." SPU plugin should sync with all movies made with "No Sound 0.4" -"Start recording from savestate" option -Frame counter shows total movie frames -Pause automatically at last frame of playback to prevent movie end -Savestates made while recording/replaying a movie are now named like this: "movieFilename.pxm.000", "movieFilename.pxm.001", etc. -Most of the rerecording stuff was rewritten from scratch, so it may have new bugs. Please report them if you found any
Anything else I should have? Nowhere there reads how to record AVI.
Post subject: AVI Recording on PCSX (Problema Solved!)
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
This time it don't need to be on realtime but how do I get "direct" AVI out of PCSX rerecording? I can't make any AVI with AVI Recording feature, it's always blocked option =( Solve anyone? Offtopic: happy halloween :P and also I didn't get answer on PCSX Rerecording thread so I posted my own. **Problem solved. BUt now there's just no sound, even with sound plugin. What to do?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I think I "get" the NTSC version somewhere. Only problem is that I can't make any direct AVIs out of PCSX. Anyone know how to?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I am also interested, though I have never beat the game myself. I would definatetly watch this if someone would make. Off_this_topic; how you can make AVI from your pxm recording?
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Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I'm interested. It was close enough to do my own thread for this game, but then I found this :P I got this game, though it's the PAL version. I should "get" the NTSC version from somewhere, right? =) Or should I do it on PAL version? I would love to do 100% TAS of this and also of Crash 3. But still I am stuck with PAL version of the game. But does this site even support PSX games yet? I can always post WIPs here.
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Location: Kajaani, Finland
But do you have the PCSX-RR version that there's the link about?
Post subject: DeHackEd's website, down?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I have been trying connect into DeHackEd's website, but my browser always says that "Website cannot be found" or something similiar. I would have been love to download THIS, but I can't do it. Is it that, the site is completely down? I can't acces into the microstorage either.. :(
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
How do you record AVI with this thing? Now i got it to record movies; can play back them just fine and I should be able to TAS PS1 games. I tried to record some footage with FRAPS, but it lags alot. Also PCSX crashes sometimes when recording movies. I did play the movie with same *.iso as I recorded it at; I just need information how to make AVI from the *.pxm file. Anyone help? Simple; How do you record AVI from the movie file on PCSX rr.005? //31.10, people, can I have an answer?!
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Joined: 10/11/2008
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Location: Kajaani, Finland
I have all the filters, and subtitle workshop 4, subtitle creation is not the problem, but how can I add the subtitles permanently into the video? And the "Making AVI"-sites are still too random. I would like to see something like this: 1. Record AVI from FCEU. 2. Put it into virtualdub. 3. blah blah blah... Like most simplified encoder guidelines.
Post subject: Simple guidelines for encoding?
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Anyone has simple "Stepped" guide for best quality encoding? I would love to get a simplified version of THIS, and I would love to start encoding right away. The only problem I have is that how you can insert subtitles in movie? I have VirtualDub1.72
Experienced Forum User
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
I DO have Mupen64-rerecord v8, but oh well, may be that just my PC is slow enough for Mupen to lag when avi recording. Thanks for the support anyways :)