Posts for Twisted_Eye

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Twisted_Eye
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I liked this movie, I liked most of the glitched fatalities, but they're not the funniest that this site has shown me. Still, all the little things you added, including the title, the level fatalities, and the well done 2P fights (instead of just having one player stand there like a zombie), all made this a better watch than I expected. Good fighting and good glitches, good stuff. The setup for the glitches wasn't as bad as I was under the impression that it was, but I still do wish it could've been cut out more.
Twisted_Eye
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If there's any one movie that I wish was on Google Video so I could show all kinds of people its awesomeness, this would be it. I've shared some links to preposted movies before, and I simply can't wait for this game's avi to be available for sharing, cause this is just awesome, just awesome.
Twisted_Eye
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Yes, you can see the points by pressing select. Also, I wonder whether this movie would be improvable/more entertaining by doing it in 2-Player Mode or if that would just cause more lag to the point of being slower. However, you did a great job, I enjoyed watching the entire run, though eating a fantastic pizza might've influenced that somehow ;) nah this was well done, you've got my yes
Twisted_Eye
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Yessed this I agree that this would probably do best alongside the other SMB movie in the regular NES section, but the description of the published movie should have it BOLDED or capitalized that this is a version that uses a VERY specific rom that handles -1 differently from any other version of SMB. It's not quite the same as a hack or a bad rom, it's just a different version of the same game, so it's not quite appropriate for the Concept Demo section.
Twisted_Eye
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Excellent job, it's really great to be able to cut off whole minutes from movies! Just some thoughts I had while watching: Could the very first battle be done faster? I seem to remember Benjamin on occasion being able to strike first when I played the game. Also, was it really faster to attack that squid boss in the wintry cave with the claw rather than switching to the axe or sword? The claw does the least damage of all the weapons, was it just easier to luck manipulate the criticals? nice shortcut at the falls, by the way, haha wow. Good idea to use exit in that tower and elsewhere, I almost never used that spell the whole time I played the game, other than on those couple final bosses. Am I the only person who thinks Reuben is always looking at the camera during battle? Moustache beard eyes--that's always looked funny to me. But yeah, I've always loved that cure glitch on the final boss, I've never attempted to fight him any other way, haha Easy yes
Twisted_Eye
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If that happens, I assume the demo would just end? And I assume the next demo would continue from whatever level it should be, but that is an interesting idea, though. Personally, I did enjoy the run, it showed off a fantastic glitch and some very well done, precisely gameplay. The movie's only four and a half minutes long for heaven's sake :) This run gets a yes from me.
Twisted_Eye
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Ahhh, because it stops early. I was watching on the (J) rom (if that matters) and he ends up just smashing into that big brain boss and dying; not good. Up to that point though, this was an excellent run, very different from Morimoto's. The way you used those options was incredible, and each level was more or less different enough to keep the attention all the way through without the viewer thinking, 'oh this is just the same old autoscroller B-S,' and getting bored, and at the end you were sporting some serious firepower, which was also fun to watch. Only problem I have is with the death; it's different yes, but it does kinda ruin the flow. It's good to surprise the viewer, but perhaps not in this sort of way. In a way, watching you rebuild definitely was a bit refreshing, and the fact that it also saved time was cool, but for those brief couple seconds when I thought the movie was all screwed, I was pretty uncomfortable. Eh, I'm sure it's fine overall. Keep in mind that I don't play these games much if at all (though this run makes me curious what an agility-based TAS of a bullet-streaming, screen-covering game like DoDonPachi would look like...woo) but anyway yeah I'll probably just copy this post into whatever new thread is made and give it a yes.
Twisted_Eye
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I've never played this game and couldn't make it through the first three or four levels before turning it off in boredom, but if it gets better at the end I'll load it up again before I vote it a solid meh or a solid yes. In my opinion, watching repetitive gameplay that gets boring is worse than watching repetitive glitching that gets boring, even if only on the principal that glitching like in TMNT2's video is more unusual and skill/patience-intensive. That's just my opinion though. I'd also be much more interested in this run had it been two-player for better speed, but this is alright. edit: Yeah, I'm glad I watched the end of it now, it definitely gets better as it goes along. The first owning of Shredder was fun and the idea to switch to Mickey was definitely a good one. I don't know if I'm entirely sold on giving it a yes yet, though. There did seem to be small parts occasionally that could be slightly improved, it was really repetitive, and it does seem like doing it two player would've been a much better idea, but those are pretty minor.
Twisted_Eye
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After all the Mickeys a few weeks back I was tempted to run this game, but I'm glad I didn't because you did a great job.
Twisted_Eye
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Cool, almost a full minute of improvements! Edit the submission text to fix that table-breaking problem, though, please
Twisted_Eye
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There is one in the last second of the movie, though, that zipping up to the crown business, that was pretty interesting!
Twisted_Eye
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I thought this was a good watch, since it was only seven and a half minutes long. After the movie ended, though, there was a bit of text, and I had to hit a button for it to change to 'THE END.' I don't think that one button press should really be added to the run, though, the text is a good enough end screen.
Twisted_Eye
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Would it be possible to get some extra hits on Burns by shooting up a couple times before the time you actually start shooting so that the bullets are still on screen? Or is there a limit to bullets or some other factor I'm not thinking of? Either way, this was a pretty well done run! I never understood what the heck you were supposed to do on the streets, so I looked forward to watching this, and you didn't let me down
Twisted_Eye
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All day I've been seeing what Inzult sees, it was horrible. I'm getting the two columns now, and I'm not comfortable with it. Yes, I understand the thinking, but even at 1280x1024 that I use, it just really feels way too cramped. And my eyes don't like looking to the right on a forum to look for boards. I honestly could get used to it, to be fair. I'm not going to say I like it, or prefer it, but I could get used to it. As far as layout design goes, I've always wondered just how necessary it is to have a specific forum for each system's EMULATOR, like, it just always seemed to make the journey to the last three forums just that much longer, so I almost never went there. How often do threads there get new posts? GOOD new posts? I dunno. Like the two columns thing, I underSTAND it, but I wonder if there's a better way.
Twisted_Eye
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adelikat wrote:
What does rejecting this run say to the concept of TAS? "complete a game as fast as possible at all costs but if you do it TOO fast then it is boring and will be rejected" And yes, if watching paint dry can be done in 25 frames of gameplay then you got a yes vote from me :p
haha, I should go right to work on seeing how quickly one could paint the most complex picture in 'Color-a-Dinosaur.' Not only would there be a fair bit of thought put into figuring out the fastest possible way, but, hey, you'd even have your paint-drying desires met right there!--oops, wasn't on the last page yet.
Twisted_Eye
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An excellent improvement to a video that I liked? Yes, please.
Twisted_Eye
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It's definitely not a bug, this would have to be intentionally put in, and this is MUCH more game-altering than, say, Crystalis's Wild Warp. I don't think this is gonna work, sorry.
Twisted_Eye
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hahaha, amusing. What a good find, a ten second TAS. I've never played it before but with a test and the submission text I was able to understand what your movie does, so I'd say this could get a yes from me. I'm sure that anyone whose spent the hours and hours trying to beat this would appreciate this movie, hehe.
Twisted_Eye
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If you're going to do an all medallion run, I personally would much rather you follow the thought all the way through and make it a 100% run. The 100% run would include the whole All Medallions run plus other interesting stuff, so an All Medallions run alone is really not necessary.
Twisted_Eye
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Ahh, during the movie, I was wondering why you didn't take damage to go through enemies, but that isn't possible, enemies always act like walls! You should've put that in your submissions text. With that knowledge, I'm pretty certain you did pretty good job. It's a cool looking game, great pick, but the extra difficulty didn't seem to do anything but make the bosses take forever :\ I'll give 'er a yes though!
Twisted_Eye
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Movie looks like it knows what it wants to do, but it very often looks very unoptimized. It's your first TAS, so I can understand; I absolutely hate watching my first TAS because of how unoptomized I now understand it to be. This movie does do a good job, but it's not pixel perfect, something a great TAS should strive to be. Despite being a really horrible game, I actually think it could make a good TAS and isn't a bad choice, although a couple parts in the middle of level four (where you're jumping only on red squares or extended stones) were annoying, and the last level is pretty dull. But I think that this could be a publishable movie with another go that saves a good amount of frames.
Twisted_Eye
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It's a good movie, I don't know how optimised the movements and jumping to high places was, but I do know those bosses were very well taken care of. On that last boss there was one point where you fall to the the left and then the next phase's head moves to the right and you have to jump back, I haven't played the game myself but it seemed like you might have been able to save a couple frames by being on the right side, unless he moves--well whatever. Oh, and there does seem to be an American version; after spending, heck, ten minutes looking for the rom in my collection, I eventually found it mixed in with a collection of (U) roms called 'Kid Klown' which played and sounded exactly the same, just without Mickey-ness. It might make the movie easier to watch since the non-skippable text sequences are in English, but then again all of those are completely different plotwise as well. But anyway yeah, this was a well done movie for a pretty good TAS-able game, I gaved a yees
Twisted_Eye
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I played the game first, so it made the movie much better to understand and appreciate, but if only there were no bonus stages to fast forward through. It seemed, when I was playing, that I could fire something else while a missile was reloading, though I don't know if there's anything more involved with that or whether it actually would be faster, or of course whether I'm just wrong, hehe. Mmm I'm not sure whether to yes or meh, the movie is almost entirely bonus stages and fadeouts between other screens.
Twisted_Eye
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uhhh, submission threads are just like threads in any other forum/subforum, they're in order of most recent posts. 85 frames of improvement over a presumed perfect movie? I like dat. That's dedication to perfection right there.
Twisted_Eye
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I wonder how the game decides when and where to lay down refills and whether it's manipulable ;)
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