Posts for TwitTAS

TwitTAS
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Joined: 7/11/2018
Posts: 15
Location: somewhere
I found a clip on Somari The Adventurer. Seems it saves alot instead of spindashing into a wall. Link to video
most of my TASes are on my youtube channel
TwitTAS
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Joined: 7/11/2018
Posts: 15
Location: somewhere
WST wrote:
The spikes in this hack can somehow eject the balloon upwards flawlessly, but it seems to be hard to perform, I still have no idea how it happened to me, but I can say for sure that it’s possible and saves a lot of time.
I got the eject, although i did lose sometime due to movement, its definitely possible, if you want the movie you can find it here
most of my TASes are on my youtube channel
TwitTAS
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Joined: 7/11/2018
Posts: 15
Location: somewhere
also, can anybody help me with running the sonic lua hud? ive been getting this error since i first used it.
most of my TASes are on my youtube channel
TwitTAS
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Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Hey everyone, i've just made a new TAS today. Here is the link Its improvable, but i think its one of my better tases.
most of my TASes are on my youtube channel
TwitTAS
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Joined: 7/11/2018
Posts: 15
Location: somewhere
Hello Asumeh, welcome to TAS videos.
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Hello, I made a new WIP of Sonic Classic Heroes. If you want to improve this TAS, here is the link
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
I made a TAS on Sonic Megamix 4.0, it was a(n) experimental TAS so i can work on trying to learn about the basics of the games physics. Originally, i got 00:35 IGT (In-Game Time). Now its 00:33 IGT. a 2 second inmprovement. The link to the experimental tas: http://dehacked.2y.net/microstorage.php/info/1259043201/s1mm%20experimental%20tas.gmv
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
I also made this TAS of Sonic Megamix (idk if i should put this in the s1mm thread): https://www.youtube.com/watch?v=SS_LQfH9Vtk&t=2s its easily improvable
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Nice.
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Thank you!
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
i also made this tas for Sonic 1 ZX: http://dehacked.2y.net/microstorage.php/info/1287648686/Sonic%20The%20Hedgehog%20ZX%20-%20January%2024%2C%202009%20Demo.gmv only a testrun. 138 rerecords. and time is 2:12.5667
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
btw thanks for receiving me here at TASvideos (got started in 2017on my other channel)
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Thanks! Ill try this with Sonic Classic Heroes.
most of my TASes are on my youtube channel
TwitTAS
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Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
kaan55 wrote:
Hey no problem. We love seeing a new face here :) You wanna start by going into your input options and binding the player track recording keys. What those do is save the inputs of the respective player and play them back when you load an earlier savestate. Then you just record the other player.
Would this work with 3 players?
most of my TASes are on my youtube channel
TwitTAS
He/Him
Experienced Forum User
Joined: 7/11/2018
Posts: 15
Location: somewhere
Does this Lua HUD (along with the camera hack and solidity display versions of Gens rerecording) work with Shadow in Sonic 1?
most of my TASes are on my youtube channel