Posts for UraKn0x

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Joined: 9/8/2013
Posts: 20
Location: France
MUGG wrote:
Yes but I don't really know how to find out when or where it jumps. I would need some assistance. Maybe I can collab with Masterjun again lol
If you upload a movie with that text glitch maybe I would be able to help you ^o^
Experienced Forum User
Joined: 9/8/2013
Posts: 20
Location: France
Great, yes vote! As I said a while ago (not really, it was just 3 weeks ago ^o^) on YouTube, one of the text glitches is exactly the same as the "Glitch Dimension" with the Coin Case glitch in Pokémon Gold/Silver, it restarts the game in GB mode but with palettes memory not reset (as pointed in the submission text). We thought for a long time that the Coin Case glitch wasn't exploitable, and this revealed as being false, as illustrated by this TAS #4233: MrWint's GBC Pokémon: Silver Version "game end glitch" in 30:39.49 This is due to the string not terminated properly, because of localization errors (the string ending byte is not the same in Japanese and English version, and the coin case text ending byte hasn't been translated) and reading pokémon cries data as text, which therefore makes the game to jump to 0xE112 which happens to be in the middle of your party data. Most of the time this causes the game to execute an invalid opcode which restarts the game without: -Unloading palettes data -Checking if the game runs in GBC mode But if you manipulate your trainer ID or if you have a correct party setting, this can lead to ACE (with pokémon names, PC boxes names, inventory, etc.) Maybe you can try and see where the game jumps before restarting with the glitched palettes, this could lead to ACE and super-duper fast speedrun... (Yeah that's pretty much a copy/paste of my YouTube comment, but I thought some people here might be interrested ^o^)
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Posts: 20
Location: France
This was a nice tool assis"beveb s bmyself[vese . Anyways, is it me or like almost ALL good RPGs on the SNES have totally game-breaking glitches? I mean, Lufia II, Secret of Mana, Chrono Trigger, and with a glitched Secret of Evermore run I'll be done ^o^
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Location: France
Oh it has returned to the state of submission, has anything changed in the movie? A late improvement maybe? The submission text does not mention anything about that...
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Joined: 9/8/2013
Posts: 20
Location: France
Spikestuff wrote:
25th March
TASVideoAgent wrote:
This movie has been published.
26th March
UraKn0x wrote:
Anyways, that was not that bad, just a little boring at the start, but this deserves to be published ;).
It already has. :V
Heh, I knew it ^^ I just said that it was the right thing to publish this TAS ;).
Post subject: Re: #4611: TheAxeMan, Inzult & Gyre's NES Final Fantasy "stairs glitch" in 06:58.25
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Joined: 9/8/2013
Posts: 20
Location: France
TASVideoAgent wrote:
Only the second and last hero names matter. You need to name the first and third though. Since you can move the cursor one step without losing time I enter something besides just ああああ (aaaa). If I am getting this right the names sound like 'akasai' and 'waiwai'.
Actually, the characters names are -あかかき (Read as Akakaki) -やどはら (Read as Yadohara, it is the best name among these four even if it is just a payload name, it just sounds like a real Japanese name =D) -やゆやゆ (Read as YaYuYaYu) -むご5こ (Which should be read as Mugo go ko I guess, maybe Mugo itsu ko since 5 can be read either as go or itsu, but I think it should be pronounced as go here... Anyways, I guess this character's name has no reason to be pronounced, it is just a payload, right? ^o^) Anyways, that was not that bad, just a little boring at the start, but this deserves to be published ;).
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Joined: 9/8/2013
Posts: 20
Location: France
UPDATE: Shame on me, the second result you get if you search for Sword of Mana US rom in google is a clean non-Mode7 non-text-hacked rom... So I tested on a non-Mode7 ROM, and it syncs perfectly! So I'll continue my TAS on the USA non-Mode7 ROM. EDIT 2: I tested on VBA-rr24, and I have to add a frame at the beginning of the movie. Then it syncs until the Poron fight (2nd necessary fight, when you meet the girl). Then, the RNG does not sync, so I'll have to restart my TAS from here. Error, I tested on VBA-rr23 the second time, on version 24 it totally desyncs... But is VBA-rr24 really better? The last VBA-rr released is version 23. So must I really switch to VBA-rr24 or is the last (and more downloaded) v23 better?
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Posts: 20
Location: France
The Mode7 bootup is as long as the non mode7 splashscreen. So I think it doesn't waste any time.
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Joined: 9/8/2013
Posts: 20
Location: France
@got4n I only did the intro and the very first fight. So ~2000 rerecords seems good as ~1000 are on the fight ^_^... I prefer Mode7 ROM as the ones I found with no Mode7 are all text hacked. / J'ai seulement TAS l'intro et le premier combat. Donc ~2000 rerecords dont ~1000 sur le combat, ça me semble correct ^_^ Et je préfère la ROM Mode7 car celles que j'ai trouvé sans Mode7 sont text-hackées... @Thomaz I'll do an any% boy run. And then I'll maybe do an any% girl run...
Post subject: Sword of Mana
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Joined: 9/8/2013
Posts: 20
Location: France
Hello everybody! I just started a Sword of Mana (GBA remake of Seiken Densetsu/Final Fantasy Adventure/Mystic Quest but in a completely different game). I used the Mode7 USA ROM. Feel free to suggest improvements! User movie #13875504219505060 Youtube video uploading (for lazy people!)... http://youtu.be/JX0-cJ8P6jQ
Experienced Forum User
Joined: 9/8/2013
Posts: 20
Location: France
OK, understood. So I think I am going to try to program that. Maybe. Or not...
Experienced Forum User
Joined: 9/8/2013
Posts: 20
Location: France
I know it would not be really easy, but it is probably not very hard to implement. They did it in BizHawk and in FCEUX, and I think that if VBA-RR devs are able to program a pretty accurate emulator with LUA scripting environment, they are also able to program that GUI.
Post subject: TAS editor
Experienced Forum User
Joined: 9/8/2013
Posts: 20
Location: France
Hello, I used to make TAS of NES games, and today I wanted to make a TAS of a GBA game. I downloaded VBA-ReRecording and I saw there are no TAS Editor. So I'm wondering why don't VBA-RR don't implemnt it. It would probably not be that hard to program, and it would make TASing on GBA way more easy. BizHawk is also a good emulator but according to what I have seen, the GBA emulation is not yet implemented...
Experienced Forum User
Joined: 9/8/2013
Posts: 20
Location: France
I think I'll make a hack, and probably TAS it, or other hacks. But now, I'm fixing layout problems on DreamTool, i will make my hack later. I'll also create a thread on http://www.romhacking.net with DreamTool tutorials and updates.
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Joined: 9/8/2013
Posts: 20
Location: France
DreamTool is now available in English! http://www.mediafire.com/download/rlui6efu4j8lwpy/DreamTool001-english.zip Please read the Readme file before asking here =) Sorry for bad translations, but my English is bad. And don't talk about my Japanese, I had to Google Translate every time… ^_^ I'll maybe update it later for better translations and bugfixes. Please send issues at dreamtool.bugtracker.english@gmail.com I'll probably create a website for this tool. Good hacking!
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Posts: 20
Location: France
This is the level 3, and, sadly, something like the bug jlun2 posted. In fact, the level is beatable, but there is no switch at the end of the level, it takes you directly to the level selection, so you cannot go to the boss door because there's a wall blocking it. I've also tried to cheat to go to the door, but it is definitely closed, like the boat door at the bottom-left corner of the Vegetable Valley. @CoolKirby : I was translating DreamTool (the tool Puresabe used) when you posted that ^^. But even if we could unlock next levels, it will surely be original Kirby's Adventure levels.
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Location: France
I didn't know, posting this, that there will be 3 WIP runs in the same day! It's a good thing I found that ^^
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Joined: 9/8/2013
Posts: 20
Location: France
@CoolKirby Thanks for your script! I'll check this when I can :-) @HiipFire My movie is on the front page of TASVideos, in the section WIP. Here's a link to the page : http://tasvideos.org/userfiles/info/9159540650486445 Enjoy =D
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Location: France
NES/Famicom - Kirby Puresabe (Kirby's adventure hack) Completed : First stage Author : me Encode : Link to video Thread : Thread #14419: Kirby Puresabe (Kirby's Adventure hack)-DreamTool Translated
Post subject: Kirby Puresabe (Kirby's Adventure hack)-DreamTool Translated
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Joined: 9/8/2013
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Location: France
Kirby Puresabe is a Kirby's Adventure hack created by the same person that created Rockman IV Minus Infinity. Here's my WIP attemp. Only the first stage is finished at the moment. Link to video IPS patch : http://www.mediafire.com/download/c35xrawdalv3hhp Patch with the original JAP Kirby's Adventure ROM (Google Search: Hoshi no Kirby - Yume no Izumi no Monogatari ROM) EDIT : As far I know, it's impossible to get the credits, because there is an unbeatable level... So no TAS can be finished on this game :/ EDIT2 : DreamTool translated and online! Download at http://www.mediafire.com/download/rlui6efu4j8lwpy/DreamTool001-english.zip