Posts for VANDAL


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Post subject: Virtual Bart desyncs
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
I seem to be getting a horrible desyncing problem in Virtual Bart. My movie settings are:
               Use WIP1 Timing -- ON
    Allow Left+Right / Up+Down -- ON
Volume Envelope Height Reading -- OFF
   Fake Mute desync workaround -- ON
   Sync samples with sound CPU -- ON
I'm using SNES9X v1.43+ v9. I'll continue to try working around the desyncs. I don't know what else to say so, any help would be great.
Post subject: Virtual Bart
Experienced Forum User, Published Author, Experienced player (612)
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I'm going to be working on a run of this relatively hard game. I'll probably have a WIP at the end of the day if things go well. If you have anything to say regarding the game or the run that could possibly help out then please let me know other wise I'll do my best in running this game. So far I'm getting used to the gameplay, again, for all those mini games it has in store. I'm not sure how fast this game can be completed but it shouldn't be anything over 20 minutes. I really don't have any real plans but it's kind of straight forward so nothing should slow the run down or the run's progress. As I've stated, any suggestions are absolutely welcomed.
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Well, much like the title of this thread and my first post I can use gln64 but when I load a movie I no longer get any video. The workaround allows for video to be shown when viewing a movie.
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It did not desync for me and I'm finally able to use glN64 although I haven't checked which else Video plugins work. The Spirit Temple hasn't really even been started so that's why Link does some weird stuff, that's where the movie ends. Edit: Syncs up with Rice's Video Plugin so for those that can use Rice but for some reason cannot use glN64 you're in luck (also hi_res textures are usable with Rice's Video Plugin).
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Sir VG wrote:
The run overall was great, but I remember seeing two minor spots that I think could be tweaked for improvement. 1) Block 7, the long vertical block dropping area. Why did you go off a bit further to the left for that heart? You didn't need it (you beat the boss with 2 hearts left). 2) Block 9 I think there was one minor spot where you seemed to transform from back back to Alucard a bit high, causing a short dropdown. I can't remember the exact spot off the top of my head...I'll have to rewatch. But overall, great run. Yes vote.
To answer 1) Because I went up so fast I was too early and I had to wait or other wise get struck by a block so getting the heart was one way of waiting, I believe it's in the submission text I wrote. To answer 2) Because there was no other faster method, I can't change my height so easily when tapping A to go up rather than flying up with Up (tapping A is faster). I could have did one less pressing of A but then I have to fly up with Up after losing about a third of the height that pressing A gives Alucard in bat form. I hope this makes sense.
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Thanks to anyone and everyone who even thinks about an improved Famtasia run, let alone a couple of Castlevania III runs.
JXQ had written the other day or I should say wrote:
Very well done. I'm having a bad day and these two runs help. Voting yes fifty times. xPosted to other thread.
These kind of comments make TASing all worthwhile even more so and thanks for the fifty yes votes, they sure help the chances of these runs being accepted :) .
Anon wrote:
Random thoughts while watching: "Wow, that pose makes her look like a ninja. Or a schoolteacher. A possessed schoolteacher." Rather entertaining run, and I'm not even into Castlevania. Voting yes.
She sure does look possessed and that's what I was shooting for, I just wished I had been able to use some macros, I did these all in frame advance. I'm glad you enjoyed something you didn't know you even liked or something like that.
Sir VG wrote:
Once upon a time there was a statue. Trevor looked upon this statue with admiration. Suddenly, before his eyes, it cracked open, and a figured stepped out. "My name is Sypha. I'm a powerful wizard that'll help you defeat Dracula." "OK" Ralph stated. Join me. Sypha took the lead and encountered her first boss. "COME AND FIGHT ME, YOU LITTLE WIMPY GIRL." stated the boss. Needless to say, the boss regretted that statement as it was obliterated in a couple of hits. Never EVER cross a wizard with PMS. The moral of this story is, yes vote. Now, WHO was it that wondered why we keep the Sypha run?
I like how his name changes from Trevor to Ralph in your text, much like the differences in the US and JPN releases. Quite a comical interpretation, I like it. Thanks for your support.
Dromiceius wrote:
I've never liked these Castlevania games till now. Voted tasty.
Thanks for the tasty vote, glad I could unintentionally convert you.
AngerFist wrote:
3 submissions for the same game, wow :) Bravo Vandal, almost said to myself Gandalf :) Voted Yes.
Thanks, I could not have done it without people like you, people who support stuff like this.
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Hey thanks everyone for the quick comments and support.
transaspie wrote:
The fact that you're using Alucard is the only reason I'd need to vote yes. :)
Well, I say view the movie anyways and thanks, that makes me feel good.
DonamerDragon wrote:
I voted yes. I like how the game is played. I wonder though if there were a few places luck manipulation could take a role...like waiting for acid drops. do they come from pre-defined positions at pre-defined times? I also noticed some lag...whether that can be helped I have no idea. Since I've never played the game I can't judge on that...so I still voted yes.
Well thanks for the compliment, I liked how you played SMB2. Luck manipulation takes no place in the acid drop zones they are in, as you've said, pre-defined positions at pre-defined times and the only workaround is waiting. Lag is apparent in quite a few places and is unavoidable: In that area with the stars (or fog, who knows?) and lightning I tried to reduce it by killing off the dragon skulls that spit fireballs (the fireballs cause most of the lag there). The Vampire Bat boss fight, the only way to reduce lag is to kill the boss as fast as possible because it'll get laggy as soon as there is 16 little bats (I think it's 16) floating about. The boss fight with The Skeleton Warrior #2 has lag because of the bones it spews out after every hit and Alucard's regular weapon, it's unavoidable. There could have been lag in the fight with Frankenstein but I manipulated the falling of only four blocks at a time from the ceiling rather than several more than four blocks. The falling bridge before Death always has lag. At the start of the level where I fight Dracula there could have been more lag by firing Alucard's weapon to stop a hard drop but it would have ended up costing more time. Where there is the sprockets and stuff of the like there is lag because it's a moving platform and also because of the Medusa Heads. And the last place that had lag that I can remember was against Dracula, in his second form there is always lag because of all the heads spewing juices from their mouths and the best way to counter it is to defeat him as fast as possible. Thanks for your interests.
JXQ had written the other day or I should say wrote:
Very well done. I'm having a bad day and these two runs help. Voting yes fifty times. xPosted to other thread.
These kind of comments make TASing all worthwhile even more so and thanks for the fifty yes votes, they sure help the chances of these runs being accepted :) .
Anon wrote:
...somehow, I think that my "two TASes" line would have been better served here. Ah well, works either way. I've been passively waiting a while to see this and the Sypha movie updated to FCEU, and you did not disappoint. Yes vote.
It's funny (you might not believe this), before JXQ submitted those two Sonic runs I had this idea to improve the two Famtasia runs and submit them at the same time, crazy coincidence. I was Glad to do it and knowing that I did not disappoint makes it an even better feeling.
AngerFist wrote:
Also voting yes in this submission for the big improvement.
I was actually hoping for even more time saved but those Famtasia runs were just that damn good but think I know why. I'm probably comparing my Grant run with my previous Grant runs and how I saved nearly 2 whole minutes.
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I've found a workaround for this now, it's a little tedious but it seems to work. First load up Mupen and pick any game besides the one that you are going to use glN64 with (don't load the rom) and right click it and go to ROM Properties. Change the RP Video Plugin to glN64 and click on RP Save Plugins. Now exit that screen and go to the ROM's Properties of the rom you want to use glN64 with and select any RP Video Plugin besides glN64 and go to RP Save Plugins and then exit that screen. You no longer need to repeat this step entirely as the settings are now saved to romsettings.ini. Now load the rom you want to use glN64 with and go to Utilities then to Movie then to Start Movie Playback... and select the movie you want to view but don't select OK yet. Now go to the folder with Mupen in it and look for romsettings.ini and open it. Copy the Graphics= settings of the other rom (the one that is using glN64) and paste over them in front of Graphics= of the rom you want to use glN64 with and save it. Now go back to Mupen and hit OK and the rom and movie should load up with glN64 and there should be video. I hope this works for those who are unable to use glN64. Sorry if I was a little patronizing.
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You can que up two more Famtasia runs as I've completed the Sypha route and Alucard route for Akumajou Densetsu (Castlevania III).
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Sir VG wrote:
I order you to fulfill my wish and beat Phil's Famtasia runs.
I shall and have answered your wish, enjoy the new runs while they're good and fresh.
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jaysmad wrote:
Now that it has been accepted i vote yes for obvious time saved. 1 minute 04 secondes to be precise. It is more entertaining then the last and faster. I guess its a good reason. Do i even have the right to vote on my own run :D
I wouldn't vote on your own run since it's (to me) not fair as it's a biased opinion but since it was accepted already it really doesn't make a difference.
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That's beautiful work my friend, I've always wanted to see a run of this game vs the computer on the hardest difficulty. So far the run is living up to the hype and is, in fact, ripping the CPU a new one. I've enjoyed what you have shown so far so please do keep it up, it looks great.
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The area you fell in takes you to an alternate stage 4 which is most likely slower than the current route in the published run.
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What a nice Christmas gift. The improvements are of high regard. It doesn't get any better than this unless you do in fact find out where and when the randomness is in 8-4. Yes vote for improving such a great movie as it was, as it is now.
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Since you made a mention of me in your movie text I thought I might pay tribute and view your movie. Not too bad a game or a movie. This game has some annoying things about it, mainly the sound(s) but other than that it's managable to watch. It looks like you planned this relatively well, you made it short and sweet. I can't see what would hold this back from being accepted besides it being the European rom (which I don't think makes a difference on a handheld but I could be wrong) in the future so I vote yes as it's good work from you. One thing I noticed was the credits screen needs to be manually scrolled through as it won't do it automatically but the credits can be scrolled through so quickly that you'll be back on the title screen in no time so I don't know if you should put that on the end input or if someone who, hypothetically, encodes this movie should. Either way there's not much of an ending.
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You actually used the European rom so you may want to change the rom's region from USA to Europe in the movie description.
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That's some good optimizations and I like the fact that it's mostly fluid the whole way through, good luck manipulation. This game isn't that bad for being based on a movie so, in that case, it was entertaining. One question I have is: Would it be possible to manipulate the sequence of houses/areas even further so you could just enter them in the order of which they come along as you pass by? All else I can say is great job improving this game's run by such a nice margin, it really is a fine movie. Yes vote.
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A very much so nice run from the two of you. The levels were done to utmost perfection from what I could see. I really enjoyed the boss fights, all the stuff you threw at them made them very interesting. A defining run is yours so in return you get my yes vote. Congratulations for all your work.
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He's obviously causing an earthquake while holding a large, flesh colored balloon.
Experienced Forum User, Published Author, Experienced player (612)
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From what I hear about encoding N64 videos is that the sound desyncs from the video and also, for me, it would be difficult to send any large file since I my email is from Yahoo. But aside from that, I could try to get into contact with Shock and ask for some tips and ideas and stuff like that. I'll let you know.
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That's funny, that's where it desynced for me. Because I was unable use the gln64 plugin after I loaded the movie file, I was forced to use Rice's plugin which worked until those desyncing points. I know this wouldn't be fair for others but why don't you go back to using Jabo's plugin? It seemed the desyncs were much more managable than currently gln64. Sure a few people probably won't be able to view your progress unless someone makes AVI's or MKV's but is it really worth it to strain yourself to please a few people? Sorry if I offend anyone with this post.
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I'm glad quite a few people could enjoy this run. Thanks for watching and thanks for caring (I don't know why my Grant runs always have such small turn outs but none the less I'm happy that they're accepted when they are.). Relatively Off Topic: The Sypha run, I feel, is necessary because it cuts the BS (the Clocktower) and goes straight to the Sypha path. Sypha's magic power is absolutely superior when comparing anyone else it just needs to be used properly. I actually believe Sypha's physics were the recycled remains of Simon Belmont from Castlevania One (maybe Number Two) except she doesn't use a whip and can't jump backwards, but when jumping, I don't think it slows her down like it does Trevor.
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Regardless, this is a really nice Pacifist run so you get my yes vote.
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This one seems more interesting than the last one. Probably because the odds were against you; you had to lose the Spread Shot in order to stay within the pacifist goal. I wondered something throughout the movie. Wouldn't it have been faster to destroy the boss by jumping and shooting from the get go (in the level in which you get and lose the Spread Shot, you know, the boss that resembles a flying saucer-like enemy) or was standing there shooting to manipulate the things that come out of it? Or is it no faster either way?
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Truncated's Page Appears to Have Written, or I should say wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil eggs. -- VANDAL
When the hell did I say that! I don't remember any of that from myself (it appears to be xoinx's signature), or anything from the last 8 minutes on. What's this, an on-going joke, picking people off at random, one by one?! That's it, I'm having my User Name changed (Jokingly at first only to gauge everyone's reactions and then go from there).
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